Jump to content
  • 0

Any movement when castiing buff


xristoeli1994

Question

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

Exemple with scheme posted for aCis..

 

java/net/sf/l2j/gameserver/model/actor/instance/SchemeBuffer

 

For all buffs animation:

  1.  public void onBypassFeedback(Player player, String command)
  2.  {
  3.  StringTokenizer st = new StringTokenizer(command, " ");
  4.  String currentCommand = st.nextToken();
  5. +
  6.  if (currentCommand.startsWith("menu"))
  7.  {
  8.  NpcHtmlMessage html = new NpcHtmlMessage(1);
  9.  html.setFile(getHtmlPath(getNpcId(), 0));
  10.  html.replace("%objectId%", getObjectId());
  11.  player.sendPacket(html);
  12.  }
  13.  else if (currentCommand.equalsIgnoreCase("getbuff"))
  14.  {
  15.  int buffid = 0;
  16.  int bufflevel = 1;
  17.  String nextWindow = null;
  18.  
  19.  if (st.countTokens() == 3)
  20.  {
  21.  buffid = Integer.valueOf(st.nextToken());
  22.  bufflevel = Integer.valueOf(st.nextToken());
  23.  nextWindow = st.nextToken();
  24.  }
  25.  else if (st.countTokens() == 1)
  26.  buffid = Integer.valueOf(st.nextToken());
  27.  
  28.  if (buffid != 0)
  29.  {
  30. + player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 200, 0));
  31.  
  32.  player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, bufflevel));
  33.  SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
  34.  showSubBufferWindow(player);
  35.  showChatWindow(player, nextWindow);
  36.  }
  37.  }
 
  1. For Cancel Animation:
 
  1.  else if (currentCommand.startsWith("cleanup"))
  2.  {
  3.  +player.broadcastPacket(new MagicSkillUse(this, player, 1056, 12, 200, 0));
  4.  player.stopAllEffectsExceptThoseThatLastThroughDeath();
  5.  
  6.  final Summon summon = player.getSummon();
  7.  if (summon != null)
  8.  summon.stopAllEffectsExceptThoseThatLastThroughDeath();
  9.  
  10.  NpcHtmlMessage html = new NpcHtmlMessage(1);
  11.  html.setFile(getHtmlPath(getNpcId(), 0));
  12.  html.replace("%objectId%", getObjectId());
  13.  player.sendPacket(html);
  14.  }
 
Player use animation of buff on get buffs
player.sendPacket(new MagicSkillUse(player, player, buffid, bufflevel, 1000, 0));
 
NPC use SocialAction
player.sendPacket(new SocialAction(this.getObjectId(), 1));
Edited by Orochy
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock