Neonzed Posted March 15, 2023 Share Posted March 15, 2023 (edited) Hi Team, i am looking for a way to change the path values in l2.ini file with the new path of the custom interface(ex: Iordanov or Celestine) Is there any guide on how to properly do this with regards to interface.u and interface.xdat files? This is the section from l2.ini, which i believe is responsible for it [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Any help or advice is highly appreciated. Kind regards, Neonzed Edited March 15, 2023 by Neonzed Quote Link to comment Share on other sites More sharing options...
911reg Posted March 15, 2023 Share Posted March 15, 2023 what do you wanna do exactly? didn't really get what you mean by "with the new path of the custom interface" for whatever interface you wanna use, you'll need to replace the proper files inside your System folder otherwise, you can change your paths like this, but i don't think you can change the path of interface.xdat, or .dat/.int files, etc. Haven't tried to do that. Quote Link to comment Share on other sites More sharing options...
Neonzed Posted March 16, 2023 Author Share Posted March 16, 2023 It all started with custom interfaces (like Celestine or Iordanov) not working anymore nowadays, as a returning player after a long pause:). Once you replace the server files interface.u or interface.xdat in the \system folder with the interface files interface.u or interface.xdat> l2.exe it will throw file corrupt error. The idea is to: 1. create a new folder(which will contain the interface files) inside the system folder, like system\celestine\ 2. keep the server files interface.u or interface.xdat in their \system folder 3. modify l2.ini path values to load interface.u from system\celestine\ 4. the post you mentioned is similar to this, not sure on the correction of typing though, the number of dots show the depth level from lineage installation folder? a. Paths=./celestine/*.u b. Paths=../celestine/*.u c. Paths=.../celestine/*.u Dont know if this works, but i gathered bits of information from here and there, since more people have this issue. Quote Link to comment Share on other sites More sharing options...
Zidkon Posted March 20, 2023 Share Posted March 20, 2023 . is the directory from the execution, .. is the parent directory. For reference: http://www.linfo.org/dot.html Quote Link to comment Share on other sites More sharing options...
911reg Posted March 20, 2023 Share Posted March 20, 2023 (edited) On 3/16/2023 at 2:40 PM, Neonzed said: It all started with custom interfaces (like Celestine or Iordanov) not working anymore nowadays, as a returning player after a long pause:). Once you replace the server files interface.u or interface.xdat in the \system folder with the interface files interface.u or interface.xdat> l2.exe it will throw file corrupt error. The idea is to: 1. create a new folder(which will contain the interface files) inside the system folder, like system\celestine\ 2. keep the server files interface.u or interface.xdat in their \system folder 3. modify l2.ini path values to load interface.u from system\celestine\ 4. the post you mentioned is similar to this, not sure on the correction of typing though, the number of dots show the depth level from lineage installation folder? a. Paths=./celestine/*.u b. Paths=../celestine/*.u c. Paths=.../celestine/*.u Dont know if this works, but i gathered bits of information from here and there, since more people have this issue. If you are getting the "files are corrupted!" error, then it's due to files not being encrypted. Let me know if the error points to a specific file, might be able to help you. About paths, as Zidkon mentioned, one dot = current folder, (i.e., Paths=./*.u will grab .u files from the System folder) two dots = previous folder, etc. Edited March 20, 2023 by 911reg Quote Link to comment Share on other sites More sharing options...
Psygrammator Posted March 23, 2023 Share Posted March 23, 2023 On 3/15/2023 at 2:25 PM, Neonzed said: Hi Team, i am looking for a way to change the path values in l2.ini file with the new path of the custom interface(ex: Iordanov or Celestine) Is there any guide on how to properly do this with regards to interface.u and interface.xdat files? This is the section from l2.ini, which i believe is responsible for it [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Any help or advice is highly appreciated. Kind regards, Neonzed It doesn't work like that Quote Link to comment Share on other sites More sharing options...
LoVe+ Posted April 2, 2023 Share Posted April 2, 2023 On 3/16/2023 at 7:40 PM, Neonzed said: It all started with custom interfaces (like Celestine or Iordanov) not working anymore nowadays, as a returning player after a long pause:). Once you replace the server files interface.u or interface.xdat in the \system folder with the interface files interface.u or interface.xdat> l2.exe it will throw file corrupt error. The idea is to: 1. create a new folder(which will contain the interface files) inside the system folder, like system\celestine\ 2. keep the server files interface.u or interface.xdat in their \system folder 3. modify l2.ini path values to load interface.u from system\celestine\ 4. the post you mentioned is similar to this, not sure on the correction of typing though, the number of dots show the depth level from lineage installation folder? a. Paths=./celestine/*.u b. Paths=../celestine/*.u c. Paths=.../celestine/*.u Dont know if this works, but i gathered bits of information from here and there, since more people have this issue. man , so lets say you change the paths but client loads same files from different directory , where is difference ? why you should not get same error. Quote Link to comment Share on other sites More sharing options...
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