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Posted

Hello how are you?. It is happening to me with L2jSunrise that when the characters use a skill they stop attacking their target. Can I solve it somehow? Could someone please help me.
Thank you

Posted
21 hours ago, barao45 said:

Hello how are you?. It is happening to me with L2jSunrise that when the characters use a skill they stop attacking their target. Can I solve it somehow? Could someone please help me.
Thank you

As I understand it, you are talking exclusively about target skills. Usually this function is somewhere in the end method of the Creature cast. If this does not always happen, then some other case comes across. Need more details

Posted
On 31/1/2023 at 15:42, barao45 said:

¿Hola como estas?. Me esta pasando con L2jSunrise que cuando los personajes usan una habilidad dejan de atacar a su objetivo. ¿Puedo solucionarlo de alguna manera? Podría alguien ayudarme, por favor.
Gracias

moved to java section

Posted (edited)
You have to queue the Intention to cast a skill when you do another action. Not all actions trigger that effect, for exemple moving is broken by a skill cast, but pickup should be queued, attack > attack is also queued, etc.

If Sunrise store 2 intentions (at least current and future, you can also have previous) on AbstractAI, that would be easy to fix. Otherwise it's a complete missing system and you have to rework most of AbstractAI and children classes to use that system (pickup, attack, cast,...).

On aCis it is stored into AbstractAI up to rev 401
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/AbstractAI.java

protected Intention _currentIntention = new Intention();
protected Intention _nextIntention = new Intention();

I suppose than, currently, you enforce to stop the attack/move/whatever by calling stop() in the begin of the cast process. Edited by Tryskell
Posted

A ability known as "lost target" is one that causes your opponent to shift their focus away from you. If he does not retarget, the effect will be permanent. Naturally, ncSoft didn't think things through very well, thus in interlude you can auto-target, which pretty much nullifies the impact they were going for. Nerdle is not just a math puzzle game, but also a challenge for your brain. Find hidden calculations within 6 tries. You can find both numerical and alphabetical characters.
 

Posted

why moving should be broken after cast ? imagine you are a th and run away from something and you click somewhere press f2 dash and run , why to broke running ? 

Posted

@Tryskell i have tested intentions again, i found that when the player is not hiting a target and you use a skill then start attacking, but when the player already is hitting a npc and use a skills stops hitting.
I have found the same thing when an npc throws you to sleep skill you must to retarget another npc to move or hit.
I copy the code of my class that I have from sunrise. Do you do developments if I can pay you? or do you know someone?

 

/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2r.gameserver.ai;

import static l2r.gameserver.enums.CtrlIntention.AI_INTENTION_ATTACK;
import static l2r.gameserver.enums.CtrlIntention.AI_INTENTION_FOLLOW;
import static l2r.gameserver.enums.CtrlIntention.AI_INTENTION_IDLE;

import java.util.concurrent.Future;

import l2r.gameserver.ThreadPoolManager;
import l2r.gameserver.enums.CtrlEvent;
import l2r.gameserver.enums.CtrlIntention;
import l2r.gameserver.model.L2Object;
import l2r.gameserver.model.Location;
import l2r.gameserver.model.actor.L2Character;
import l2r.gameserver.model.actor.L2Summon;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.skills.L2Skill;
import l2r.gameserver.network.serverpackets.ActionFailed;
import l2r.gameserver.network.serverpackets.AutoAttackStart;
import l2r.gameserver.network.serverpackets.AutoAttackStop;
import l2r.gameserver.network.serverpackets.Die;
import l2r.gameserver.taskmanager.AttackStanceTaskManager;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
 * Mother class of all objects AI in the world.<br>
 * AbastractAI :<br>
 * <li>L2CharacterAI</li>
 */
public abstract class AbstractAI implements Ctrl
{
	protected final Logger _log = LoggerFactory.getLogger(getClass().getName());
	
	private NextAction _nextAction;
	
	/**
	 * @return the _nextAction
	 */
	public NextAction getNextAction()
	{
		return _nextAction;
	}
	
	/**
	 * @param nextAction the next action to set.
	 */
	public void setNextAction(NextAction nextAction)
	{
		_nextAction = nextAction;
	}
	
	private class FollowTask implements Runnable
	{
		protected int _range = 45;
		protected boolean _isFollow = false;
		
		public FollowTask()
		{
			_isFollow = true;
		}
		
		public FollowTask(int range)
		{
			_range = range;
			_isFollow = false;
		}
		
		@Override
		public void run()
		{
			try
			{
				if (_followTask == null)
				{
					return;
				}
				
				final L2Character followTarget = _followTarget; // copy to prevent NPE
				if (followTarget == null)
				{
					if (_actor instanceof L2Summon)
					{
						((L2Summon) _actor).setFollowStatus(false);
					}
					setIntention(AI_INTENTION_IDLE);
					return;
				}
				
				if (!_actor.isInsideRadius(followTarget, _isFollow ? _range * 2 : _range, true, false))
				{
					if (!_actor.isInsideRadius(followTarget, 3000, true, false))
					{
						// if the target is too far (maybe also teleported)
						if (_actor instanceof L2Summon)
						{
							((L2Summon) _actor).setFollowStatus(false);
						}
						
						setIntention(AI_INTENTION_IDLE);
						return;
					}
					
					moveToPawn(followTarget, Math.max(_range, 10));
				}
			}
			catch (Exception e)
			{
				_log.warn(getClass().getSimpleName() + ": Error: " + e.getMessage());
			}
		}
	}
	
	protected void moveToPawn(L2Object followTarget, int _range)
	{
		moveToPawn(followTarget, _range, true);
	}
	
	protected void moveToPawn(L2Object followTarget, int _range, boolean usePath)
	{
		moveTo(followTarget.getLocation(), _range);
	}
	
	/** The character that this AI manages */
	protected final L2Character _actor;
	
	protected int _maxFailedPath = 20;
	public int _onFailedPath = 0;
	
	/** Current long-term intention */
	protected CtrlIntention _intention = AI_INTENTION_IDLE;
	/** Current long-term intention parameter */
	protected Object _intentionArg0 = null;
	/** Current long-term intention parameter */
	protected Object _intentionArg1 = null;
	
	/** Flags about client's state, in order to know which messages to send */
	protected volatile boolean _clientAutoAttacking;
	
	/** Different targets this AI maintains */
	private L2Object _target;
	protected L2Character _interactionTarget;
	protected L2Character _followTarget;
	
	/** The skill we are currently casting by INTENTION_CAST */
	L2Skill _skill;
	
	protected Future<?> _followTask = null;
	private static final int FOLLOW_INTERVAL = 1000;
	private static final int ATTACK_FOLLOW_INTERVAL = 500;
	
	/**
	 * Constructor of AbstractAI.
	 * @param creature the creature
	 */
	protected AbstractAI(L2Character creature)
	{
		_actor = creature;
	}
	
	/**
	 * @return the L2Character managed by this Accessor AI.
	 */
	@Override
	public L2Character getActor()
	{
		return _actor;
	}
	
	/**
	 * @return the current Intention.
	 */
	@Override
	public CtrlIntention getIntention()
	{
		return _intention;
	}
	
	protected void setInteractionTarget(L2Character target)
	{
		_interactionTarget = target;
	}
	
	/**
	 * @return current attack target.
	 */
	@Override
	public L2Character getInteractionTarget()
	{
		return _interactionTarget;
	}
	
	/**
	 * Set the Intention of this AbstractAI.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method is USED by AI classes</B></FONT><B><U><br>
	 * Overridden in </U> : </B><BR>
	 * <B>L2AttackableAI</B> : Create an AI Task executed every 1s (if necessary)<BR>
	 * <B>L2PlayerAI</B> : Stores the current AI intention parameters to later restore it if necessary.
	 * @param intention The new Intention to set to the AI
	 * @param arg0 The first parameter of the Intention
	 * @param arg1 The second parameter of the Intention
	 */
	synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
	{
		_intention = intention;
		_intentionArg0 = arg0;
		_intentionArg1 = arg1;
	}
	
	/**
	 * Launch the L2CharacterAI onIntention method corresponding to the new Intention.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Stop the FOLLOW mode if necessary</B></FONT>
	 * @param intention The new Intention to set to the AI
	 */
	@Override
	public final void setIntention(CtrlIntention intention)
	{
		setIntention(intention, null, null);
	}
	
	/**
	 * Launch the L2CharacterAI onIntention method corresponding to the new Intention.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Stop the FOLLOW mode if necessary</B></FONT>
	 * @param intention The new Intention to set to the AI
	 * @param arg0 The first parameter of the Intention (optional target)
	 */
	@Override
	public final void setIntention(CtrlIntention intention, Object arg0)
	{
		setIntention(intention, arg0, null);
	}
	
	@Override
	public final void setIntention(CtrlIntention intention, Object arg0, Object arg1)
	{
		// Stop the follow mode if necessary
		if ((intention != AI_INTENTION_FOLLOW) && (intention != AI_INTENTION_ATTACK))
		{
			stopFollow();
		}
		
		// Launch the onIntention method of the L2CharacterAI corresponding to the new Intention
		switch (intention)
		{
			case AI_INTENTION_IDLE:
				onIntentionIdle();
				break;
			case AI_INTENTION_ACTIVE:
				onIntentionActive();
				break;
			case AI_INTENTION_REST:
				onIntentionRest();
				break;
			case AI_INTENTION_ATTACK:
				onIntentionAttack((L2Character) arg0);
				break;
			case AI_INTENTION_CAST:
				onIntentionCast((L2Skill) arg0, (L2Object) arg1);
				break;
			case AI_INTENTION_MOVE_TO:
				onIntentionMoveTo((Location) arg0);
				break;
			case AI_INTENTION_FOLLOW:
				onIntentionFollow((L2Character) arg0);
				break;
			case AI_INTENTION_PICK_UP:
				onIntentionPickUp((L2Object) arg0);
				break;
			case AI_INTENTION_INTERACT:
				onIntentionInteract((L2Object) arg0);
				break;
		}
		
		// If do move or follow intention drop next action.
		if ((_nextAction != null) && _nextAction.getIntentions().contains(intention))
		{
			_nextAction = null;
		}
	}
	
	/**
	 * Launch the L2CharacterAI onEvt method corresponding to the Event.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
	 * @param evt The event whose the AI must be notified
	 */
	@Override
	public final void notifyEvent(CtrlEvent evt)
	{
		notifyEvent(evt, null, null);
	}
	
	/**
	 * Launch the L2CharacterAI onEvt method corresponding to the Event. <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
	 * @param evt The event whose the AI must be notified
	 * @param arg0 The first parameter of the Event (optional target)
	 */
	@Override
	public final void notifyEvent(CtrlEvent evt, Object arg0)
	{
		notifyEvent(evt, arg0, null);
	}
	
	/**
	 * Launch the L2CharacterAI onEvt method corresponding to the Event. <FONT COLOR=#FF0000><B> <U>Caution</U> : The current general intention won't be change (ex : If the character attack and is stunned, he will attack again after the stunned period)</B></FONT>
	 * @param evt The event whose the AI must be notified
	 */
	@Override
	public final void notifyEvent(CtrlEvent evt, Object... args)
	{
		if ((!_actor.isVisible() && !_actor.isTeleporting()) || !_actor.hasAI())
		{
			return;
		}
		
		switch (evt)
		{
			case EVT_THINK:
				onEvtThink();
				break;
			case EVT_ATTACKED:
				onEvtAttacked((L2Character) args[0]);
				break;
			case EVT_AGGRESSION:
				onEvtAggression((L2Character) args[0], ((Number) args[1]).intValue());
				break;
			case EVT_STUNNED:
				onEvtStunned((L2Character) args[0]);
				break;
			case EVT_PARALYZED:
				onEvtParalyzed((L2Character) args[0]);
				break;
			case EVT_SLEEPING:
				onEvtSleeping((L2Character) args[0]);
				break;
			case EVT_ROOTED:
				onEvtRooted((L2Character) args[0]);
				break;
			case EVT_CONFUSED:
				onEvtConfused((L2Character) args[0]);
				break;
			case EVT_MUTED:
				onEvtMuted((L2Character) args[0]);
				break;
			case EVT_EVADED:
				onEvtEvaded((L2Character) args[0]);
				break;
			case EVT_READY_TO_ACT:
				// vGodFather check this
				// After change this line we fixed a nasty bug with potions sometimes stops auto attack
				// if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow())
				if (!_actor.isCastingNow() && (getIntention() != CtrlIntention.AI_INTENTION_CAST))
				{
					onEvtReadyToAct();
				}
				break;
			case EVT_USER_CMD:
				onEvtUserCmd(args[0], args[1]);
				break;
			case EVT_ARRIVED:
				// happens e.g. from stopmove but we don't process it if we're casting
				if (!_actor.isCastingNow() && !_actor.isCastingSimultaneouslyNow())
				{
					onEvtArrived();
				}
				break;
			case EVT_ARRIVED_REVALIDATE:
				// this is disregarded if the char is not moving any more
				if (_actor.isMoving())
				{
					onEvtArrivedRevalidate();
				}
				break;
			case EVT_ARRIVED_BLOCKED:
				onEvtArrivedBlocked((Location) args[0]);
				break;
			case EVT_FORGET_OBJECT:
				onEvtForgetObject((L2Object) args[0]);
				break;
			case EVT_CANCEL:
				onEvtCancel();
				break;
			case EVT_DEAD:
				onEvtDead();
				break;
			case EVT_FAKE_DEATH:
				onEvtFakeDeath();
				break;
			case EVT_FINISH_CASTING:
				onEvtFinishCasting();
				break;
			case EVT_AFRAID:
			{
				try
				{
					onEvtAfraid((L2Character) args[0], (Boolean) args[1]);
				}
				catch (Exception e)
				{
					// vGodFather: TODO remove try catch when implement completely
				}
				break;
			}
		}
		
		// Do next action.
		if ((_nextAction != null) && _nextAction.getEvents().contains(evt))
		{
			_nextAction.doAction();
		}
	}
	
	protected abstract void onIntentionIdle();
	
	protected abstract void onIntentionActive();
	
	protected abstract void onIntentionRest();
	
	protected abstract void onIntentionAttack(L2Character target);
	
	protected abstract void onIntentionCast(L2Skill skill, L2Object target);
	
	protected abstract void onIntentionMoveTo(Location destination);
	
	protected abstract void onIntentionFollow(L2Character target);
	
	protected abstract void onIntentionPickUp(L2Object item);
	
	protected abstract void onIntentionInteract(L2Object object);
	
	protected abstract void onEvtThink();
	
	protected abstract void onEvtAttacked(L2Character attacker);
	
	protected abstract void onEvtAggression(L2Character target, long aggro);
	
	protected abstract void onEvtStunned(L2Character attacker);
	
	protected abstract void onEvtParalyzed(L2Character attacker);
	
	protected abstract void onEvtSleeping(L2Character attacker);
	
	protected abstract void onEvtRooted(L2Character attacker);
	
	protected abstract void onEvtConfused(L2Character attacker);
	
	protected abstract void onEvtMuted(L2Character attacker);
	
	protected abstract void onEvtEvaded(L2Character attacker);
	
	protected abstract void onEvtReadyToAct();
	
	protected abstract void onEvtUserCmd(Object arg0, Object arg1);
	
	protected abstract void onEvtArrived();
	
	protected abstract void onEvtArrivedRevalidate();
	
	protected abstract void onEvtArrivedBlocked(Location blocked_at_pos);
	
	protected abstract void onEvtForgetObject(L2Object object);
	
	protected abstract void onEvtCancel();
	
	protected abstract void onEvtDead();
	
	protected abstract void onEvtFakeDeath();
	
	protected abstract void onEvtFinishCasting();
	
	protected abstract void onEvtAfraid(L2Character effector, boolean start);
	
	/**
	 * Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor. <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 */
	protected void clientActionFailed()
	{
		if (_actor instanceof L2PcInstance)
		{
			_actor.sendPacket(ActionFailed.STATIC_PACKET);
		}
	}
	
	protected void moveTo(Location loc, int offset)
	{
		moveTo(loc.getX(), loc.getY(), loc.getZ(), offset);
	}
	
	protected void moveTo(Location loc)
	{
		moveTo(loc.getX(), loc.getY(), loc.getZ(), 0);
	}
	
	protected void moveTo(int x, int y, int z)
	{
		moveTo(x, y, z, 0);
	}
	
	/**
	 * Move the actor to Location (x,y,z) server side AND client side by sending Server->Client packet CharMoveToLocation <I>(broadcast)</I>.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 * @param x
	 * @param y
	 * @param z
	 * @param offset
	 */
	protected void moveTo(int x, int y, int z, int offset)
	{
		_actor.moveToLocation(x, y, z, offset);
	}
	
	public void clientStopMoving(boolean validate)
	{
		_actor.stopMove(validate);
	}
	
	public void clientStopMoving()
	{
		_actor.stopMove();
	}
	
	public boolean isAutoAttacking()
	{
		return _clientAutoAttacking;
	}
	
	public void setAutoAttacking(boolean isAutoAttacking)
	{
		if (_actor instanceof L2Summon)
		{
			L2Summon summon = (L2Summon) _actor;
			if (summon.getOwner() != null)
			{
				summon.getOwner().getAI().setAutoAttacking(isAutoAttacking);
			}
			return;
		}
		_clientAutoAttacking = isAutoAttacking;
	}
	
	/**
	 * Start the actor Auto Attack client side by sending Server->Client packet AutoAttackStart <I>(broadcast)</I>.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 */
	public void clientStartAutoAttack()
	{
		if (_actor instanceof L2Summon)
		{
			L2Summon summon = (L2Summon) _actor;
			if (summon.getOwner() != null)
			{
				summon.getOwner().getAI().clientStartAutoAttack();
			}
			return;
		}
		if (!isAutoAttacking())
		{
			if (_actor.isPlayer() && _actor.hasSummon())
			{
				_actor.getSummon().broadcastPacket(new AutoAttackStart(_actor.getSummon().getObjectId()));
			}
			// Send a Server->Client packet AutoAttackStart to the actor and all L2PcInstance in its _knownPlayers
			_actor.broadcastPacket(new AutoAttackStart(_actor.getObjectId()));
			setAutoAttacking(true);
		}
		AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor);
	}
	
	/**
	 * Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop <I>(broadcast)</I>.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 */
	public void clientStopAutoAttack()
	{
		if (_actor instanceof L2Summon)
		{
			L2Summon summon = (L2Summon) _actor;
			if (summon.getOwner() != null)
			{
				summon.getOwner().getAI().clientStopAutoAttack();
			}
			return;
		}
		if (_actor instanceof L2PcInstance)
		{
			if (!AttackStanceTaskManager.getInstance().hasAttackStanceTask(_actor) && isAutoAttacking())
			{
				AttackStanceTaskManager.getInstance().addAttackStanceTask(_actor);
			}
		}
		else if (isAutoAttacking())
		{
			_actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));
			setAutoAttacking(false);
		}
	}
	
	/**
	 * Kill the actor client side by sending Server->Client packet AutoAttackStop, StopMove/StopRotation, Die <I>(broadcast)</I>.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 */
	protected void clientNotifyDead()
	{
		// Send a Server->Client packet Die to the actor and all L2PcInstance in its _knownPlayers
		Die msg = new Die(_actor);
		_actor.broadcastPacket(msg);
		
		// Init AI
		_intention = AI_INTENTION_IDLE;
		_target = null;
		_interactionTarget = null;
		_interactionTarget = null;
		
		// Cancel the follow task if necessary
		stopFollow();
	}
	
	/**
	 * Update the state of this actor client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the L2PcInstance player.<br>
	 * <FONT COLOR=#FF0000><B> <U>Caution</U> : Low level function, used by AI subclasses</B></FONT>
	 * @param player The L2PcIstance to notify with state of this L2Character
	 */
	public void describeStateToPlayer(L2PcInstance player)
	{
		if (getActor().isVisibleFor(player))
		{
			// Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
			player.movePacket();
		}
	}
	
	/**
	 * Create and Launch an AI Follow Task to execute every 1s.
	 * @param target The L2Character to follow
	 */
	public synchronized void startFollow(L2Character target)
	{
		if (_followTask != null)
		{
			_followTask.cancel(false);
			_followTask = null;
		}
		
		// Create and Launch an AI Follow Task to execute every 1s
		_followTarget = target;
		_followTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FollowTask(), 5, FOLLOW_INTERVAL);
	}
	
	/**
	 * Create and Launch an AI Follow Task to execute every 0.5s, following at specified range.
	 * @param target The L2Character to follow
	 * @param range
	 */
	public synchronized void startFollow(L2Character target, int range)
	{
		if (_followTask != null)
		{
			_followTask.cancel(false);
			_followTask = null;
		}
		
		_followTarget = target;
		_followTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FollowTask(range), 5, ATTACK_FOLLOW_INTERVAL);
	}
	
	/**
	 * Stop an AI Follow Task.
	 */
	public synchronized void stopFollow()
	{
		if (_followTask != null)
		{
			// Stop the Follow Task
			_followTask.cancel(false);
			_followTask = null;
		}
		_followTarget = null;
	}
	
	public L2Character getFollowTarget()
	{
		return _followTarget;
	}
	
	public void setFollowTarget(L2Character target)
	{
		_followTarget = target;
	}
	
	protected L2Object getTarget()
	{
		return _target;
	}
	
	protected void setTarget(L2Object target)
	{
		_target = target;
	}
	
	/**
	 * Stop all Ai tasks and futures.
	 */
	public void stopAITask()
	{
		stopFollow();
	}
	
	@Override
	public String toString()
	{
		return "Actor: " + _actor;
	}
}

 

Posted

so in other words you want a player to start attacking after using a skill ? but that can't be good for mage class .. or you want a player that is already hitting something , and then use a skill after cast is finished to return on last action that was hitting target ? i think i can help you , i remember like a year ago i managed to make a lets say archer that is moving somewhere to cast rapid shot / dash and without any click to continue hes movement to location that was going to before casting started.

Posted
Sorry, but I never did paid tasks for other people, I busy on my own pack since few years. I only help on those boards from time to time.

About your first issue, you should check if something like an abortAttack / breakAttack() is called when you start to cast and remove it. It was probably added to hide another problem, so be aware you probably will generate another issue or even an unpatched exploit.

About your second issue, if your "stuck over sleep" issue can be resolved by pressing esc on your keyboard, it's a missing ActionFailed packet to send during onEvtSleeping (and probably other types of onEvt like paralyzed, etc).

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    • SOCNET 是一个综合性服务平台,整合了数字商品商店、 SMM面板、用于购买 Telegram Stars 的Telegram机器人以及用于 租用虚拟号码的Telegram机器人。在这里,您可以找到适用于 TikTok、 Instagram、 Reddit、 Twitter、 Telegram、 Facebook、 LinkedIn、 WhatsApp、 SnapChat、 YouTube、 Google、 Discord、 电子邮箱(Outlook、Hotmail、Gmail、Rambler、Firstmail等)、 代理、 虚拟服务器、 广告账户、 ChatGPT 5的使用权限、礼品卡以及众多服务的高级订阅——一切均以最优惠的价格提供!   SOCNET SMM - 在所有现有SMM面板中的新解决方案。 我们的面板提供超过9000+种社交媒体推广服务,例如 Instagram、 TikTok、 Telegram、 VKontakte、 Reddit、 YouTube、 Twitter (X.com)、 Snapchat、 Spotify、 MAX 以及许多其他平台,此外还可以增加您网站在搜索结果中的流量。 ➡️ 现代响应式设计(移动、平板、桌面版本) ➡️ 自有 滴灌系统 ➡️ 延迟自动退款 ➡️ 针对您个人资料的智能服务推荐 ➡️ 超过 9000+ 种推广 服务 ➡️ 双重身份验证保护和Telegram通知 ➡️ 透明的新闻和更新版块 ➡️ 为合作伙伴准备的现成 API系统 ➡️ 可选的亮色和暗色主题 ➡️ 推荐系统、优惠码和批量折扣 ➡️ 折扣等级系统 和余额充值奖励。充值金额越大,您的特权越高,条件越优惠。 ➡️ 自定义评论 发布到任何社交网络。需要在Instagram、Telegram或TikTok的帖子下发布特定文本?只需写下要发布的内容,我们就会完成订单。 ➡️ 所有充值方式均免佣金。每笔存入的金额将全额计入您的余额,无任何损失。   我们的服务与 可靠且高质量的供应商 合作,提供推广您的个人资料、帖子、视频、出版物以及在不同社交网络上的其他元素,以及您网站在搜索引擎中的流量等服务,并通过 推荐系统提供额外的盈利方式。 可用支付方式: 任何类型的加密货币(Cryptomus、Binance Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families ⭐ 我们的在线商店 ⭐ SOCNET.STORE ⭐ Telegram商店 ⭐ SOCNET.SHOP ⭐ 我们的社交媒体推广SMM面板 ⭐ SOCNET.PRO ⭐ 我们的Telegram星星购买机器人 ⭐ SOCNET.CC ⭐ 我们的短信服务 ⭐ SOCNET.APP ✅ 新闻资源: ➡ Telegram频道 ➡ WhatsApp频道 ➡ Discord服务器 ✅ 联系方式和客服: ➡ Telegram客服 ➡ WhatsApp客服 ➡ Discord客服: socnet_support ➡ 电子邮件客服: help@socnet.pro 我们已经运营很长时间,并积累了大量的工作评价! 我们网站上展示了大量积极和诚实的评价!   ⭐INSTAGRAM 服务⭐ Instagram – 粉丝 ~ 真实 ~ 30天保障 ~ 20k-100k/天 | 每1000个起价 $5.324 Instagram – 点赞 ~ 300k ~ 100k/天 ~ 亚洲/俄罗斯 | 每1000个起价 $0.051Instagram – 观看(所有视频)~ 500k-1M/天 ~ 即时 | 每1000个起价 $0.003 Instagram – 评论 ~ 自定义 ~ 1M ~ 30天保障 ~ 1k/天 ~ 亚洲/土耳其 | 每1000个起价 $4.875 Instagram – 快拍观看 ~ 所有快拍 ~ 150k ~ 30天保障 ~ 5k/天 | 每1000个起价 $0.148 Instagram – 提及 ~ 自定义列表 ~ 100k/天 ~ 0-12小时 | 每1000个起价 $2.763   ⭐TELEGRAM 服务⭐ Telegram – 成员 ~ 最多100k ~ 100-1k/天 ~ 0-1小时 | 每1000个起价 $0.604 Telegram – 高级会员 + 观看:来自搜索 | 7天高级会员 | 7天无扣费 | 每1000个起价 $7.216 Telegram – 机器人启动 ~ 即时 ~ 速度:10k/天 ~ 无保障 | 每1000个起价 $0.297 Telegram – 频道/群组成员 ~ 美国 ~ 最多70k ~ 10天保障 ~ 5k/天 ~ 即时 | 每1000个起价 $1.788 Telegram – 观看次数 ~ 1个帖子 ~ 即时 | 每1000个起价 $0.005 Telegram – 反应 | 每1000个起价 $1.306   ⭐TWITTER (x.com) 服务⭐ Twitter (x.com) – 点赞 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $1.187 Twitter (x.com) – 转发 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $0.894 Twitter (x.com) – 粉丝 | 无掉粉 | 30天保障 | 每小时自动更新 | 每1000个起价 $19.50 Twitter (x.com) – 点赞 ~ 350k ~ 2k-10k/天 ~ 混合 | 每1000个起价 $1.727 Twitter (x.com) – 推文查看 ~ 最多100M ~ 30天保障 ~ 10M/天 ~ 即时 | 每1000个起价 $0.032 Twitter (x.com) – 推文展示 ~ 最多1M ~ 1M/天 ~ 即时 | 每1000个起价 $0.114   ⭐THREADS⭐ Threads – 点赞 ~ 无保障 ~ 1k-10k/天 ~ 0-1小时 | 每1000个起价 $1.045 Threads – 粉丝 ~ 500-1k/天 ~ 无保障 ~ 即时 | 每1000个起价 $2.438 Threads – 转发 ~ 1k-5k/天 ~ 30天保障 ~ 0-2小时 | 每1000个起价 $8.125   ⭐LIKEE⭐ Likee – 粉丝 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $10.112 Likee – 点赞 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $3.787 Likee – 转发 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $2.649 Likee – 评论 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $11.473 Likee – 观看 ~ 最多1M ~ 真实 ~ 即时 | 每1000个起价 $3.787 ⭐TIKTOK 服务⭐ TikTok – 观看 ~ 10k-100k/天 | 每1000个起价 $0.033 TikTok – 点赞 + 观看 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.203 TikTok – 粉丝 ~ 30天 ~ 5k/天 | 每1000个起价 $2.474 TikTok – 转发 ~ 30天 ~ 1M/天 | 每1000个起价 $0.163 TikTok – 收藏 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.163   ⭐FACEBOOK 服务⭐ Facebook – 视频观看 ~ 5k-100k/天 | 每1000个起价 $0.11 Facebook – 帖子点赞 ~ 5k/天 | 每1000个起价 $2.548 Facebook – 主页点赞 + 粉丝 ~ 1k-10k/天 ~ 即时 | 每1000个起价 $0.85 Facebook – 分享 ~ 30天 ~ 1k-5k/天 | 每1000个起价 $1.451 Facebook – 帖子/照片点赞 ~ 20k ~ 永久 ~ 1k-50k/天 ~ 即时 | 每1000个起价 $0.66 Facebook – 反应(表情符号)~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.943 Facebook – 直播 [观看15分钟] | 每1000个起价 $1.338 Facebook – 视频/Reels观看 ~ 3秒 ~ 500k-1M/天 | 每1000个起价 $0.11   ⭐REDDIT 服务⭐ Reddit – 频道粉丝 [30天保障] [最多100M] [开始:0-1小时] [速度:5M/天] | 每1000个起价 $2.08 Reddit – 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 + 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.741 Reddit – 分享(转发)| 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371   ⭐DISCORD 服务⭐ Discord – 离线成员 | 需要机器人 | 高质量 | 最多5k | 每1000个起价 $1.58 Discord – 服务器在线成员(全局)| +2个月在线 | 最多15k | 每1000个起价 $108.986 Discord – 服务器助推 | 1/3/6/12个月 | 1x-14x 助推 | 每个助推起价 $2.2 Discord – 仅限反应 | 超高高质量 | 即时开始 | 每1000个起价 $5.695   ⭐LINKEDIN 服务⭐ LinkedIn – 个人资料粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 主页粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 帖子点赞 [+ 展示] ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $16.90 LinkedIn – 评论 [随机] ~ 最多1k ~ 无保障 ~ 30-50/天 ~ 1-6小时 | 每1000个起价 $28.73 LinkedIn – 连接 ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $28.73   ⭐YOUTUBE 服务⭐ YouTube – 观看 ~ 永久 ~ 500k-1M/天 | 每1000个起价 $1.488 YouTube – 点赞 ~ 无保障 ~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.13 YouTube – 订阅者 | 中等质量 5k | 250-500 每天 | 30天保障 | 每1000个起价 $78.00 YouTube – 评论 ~ 随机 ~ 100k ~ 无保障 ~ 1k-5k/天 ~ 0-3小时 | 每1000个起价 $19.013 YouTube – Shorts点赞 ~ 50k-60k/天 ~ 30天保障 ~ 即时 | 每1000个起价 $1.30 YouTube – 直播反应 ~ 直播支持 ~ 即时 | 每1000个起价 $0.192   ⭐WHATSAPP 服务⭐ WhatsApp – 频道成员 [全球-真实] [速度:500/天] [开始:0-1小时] | 每1000个起价 $15.647 WhatsApp – 群组成员 [混合国家] [真实质量] | 每1000个起价 $30.893 WhatsApp – 频道成员 [混合国家] [真实质量] | 每1000个起价 $28.179 WhatsApp – 频道反应(表情符号)| 每1000个起价 $6.797 WhatsApp – 频道帖子反应 | 随机 | 每1000个起价 $3.861   ⭐TWITCH/KICK/TROVO 服务⭐ Twitch – 关注者 ~ 最多1k ~ 1k/天 ~ 即时 | 每1000个起价 $0.183 Twitch – 视频观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $1.073 Twitch – 剪辑观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $0.163 Twitch – 直播观看 | 10分钟 | 每1000个起价 $0.597 Trovo – 直播关注者 [最多5k] [带优惠] [1-2/小时] [30天保障] | 每1000个起价 $18.688 Kick – 关注者 ~ 1.2k ~ 无保障 ~ 1k/天 ~ 即时 | 每1000个起价 $4.55 Kick – 直播观众(稳定、高质量)~ 60分钟 | 每1000个起价 $40.30   ⭐SOUNDCLOUD 服务⭐ SoundCloud – 粉丝 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 点赞 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 转发 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132   ⭐SPOTIFY 服务⭐ Spotify – 粉丝 ~ 292k ~ 20k/天 | 每1000个起价 $4.225 Spotify – 收藏 ~ 400k ~ 20k/天 | 每1000个起价 $0.488 Spotify – 月度听众 ~ 永久 ~ 5k-20k/天 | 每1000个起价 $1.788   ⭐QUORA 服务⭐ Quora – 点赞 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 分享 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 粉丝 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.45   ⭐网站流量⭐ 全球 / 按国家地区 – 通过推荐链接的自定义流量 | 每1000次访问起价 $1.284 来自Google.com的全球流量 [自然] [带关键词] | 每1000次访问起价 $0.244 来自Google.com的全球流量 | 每1000次访问起价 $0.244 来自Facebook的全球流量 | 每1000次访问起价 $0.244 来自Instagram的全球流量 | 每1000次访问起价 $0.244 来自Quora的全球流量 | 每1000次访问起价 $0.244 来自Reddit的全球流量 | 每1000次访问起价 $0.244 来自YouTube的全球流量 | 每1000次访问起价 $0.244 来自Twitter的全球流量 | 每1000次访问起价 $0.244 注意: 此文本块并未展示我们的全部产品范围,详情请访问下面的相关链接! 如果您有任何疑问,我们的客服团队随时准备提供帮助! ⭐ 首次充值任意金额均可获得 $1 奖励 ⭐ ⭐我们诚邀您与我们 合作 并 赚钱 ⭐ 想在我们的商店销售您的产品或服务并赚钱吗? 想成为我们的合作伙伴或提出互利的合作建议? 您可以通过本主题中列出的 联系方式 与我们取得联系。     如果您有任何问题或疑问,我们快速的客户支持团队随时准备响应您的请求!对于未能完全满足要求或质量的服务,退款仅在产品描述中明确提及保证和保修期时才会处理。在其他情况下,服务的退款将不予完全处理或发放!购买此类服务即表示您自动同意我们对未提供服务的退款政策!我们目前接受任何类型的加密货币(Cryptomus、Binance Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families。我们重视每一位客户,并通过我们的联系方式为无效账户和服务提供更换!
    • SOCNET 是一个综合性服务平台,整合了数字商品商店、 SMM面板、用于购买 Telegram Stars 的Telegram机器人以及用于 租用虚拟号码的Telegram机器人。在这里,您可以找到适用于 TikTok、 Instagram、 Reddit、 Twitter、 Telegram、 Facebook、 LinkedIn、 WhatsApp、 SnapChat、 YouTube、 Google、 Discord、 电子邮箱(Outlook、Hotmail、Gmail、Rambler、Firstmail等)、 代理、 虚拟服务器、 广告账户、 ChatGPT 5的使用权限、礼品卡以及众多服务的高级订阅——一切均以最优惠的价格提供!   SOCNET SMM - 在所有现有SMM面板中的新解决方案。 我们的面板提供超过9000+种社交媒体推广服务,例如 Instagram、 TikTok、 Telegram、 VKontakte、 Reddit、 YouTube、 Twitter (X.com)、 Snapchat、 Spotify、 MAX 以及许多其他平台,此外还可以增加您网站在搜索结果中的流量。 ➡️ 现代响应式设计(移动、平板、桌面版本) ➡️ 自有 滴灌系统 ➡️ 延迟自动退款 ➡️ 针对您个人资料的智能服务推荐 ➡️ 超过 9000+ 种推广 服务 ➡️ 双重身份验证保护和Telegram通知 ➡️ 透明的新闻和更新版块 ➡️ 为合作伙伴准备的现成 API系统 ➡️ 可选的亮色和暗色主题 ➡️ 推荐系统、优惠码和批量折扣 ➡️ 折扣等级系统 和余额充值奖励。充值金额越大,您的特权越高,条件越优惠。 ➡️ 自定义评论 发布到任何社交网络。需要在Instagram、Telegram或TikTok的帖子下发布特定文本?只需写下要发布的内容,我们就会完成订单。 ➡️ 所有充值方式均免佣金。每笔存入的金额将全额计入您的余额,无任何损失。   我们的服务与 可靠且高质量的供应商 合作,提供推广您的个人资料、帖子、视频、出版物以及在不同社交网络上的其他元素,以及您网站在搜索引擎中的流量等服务,并通过 推荐系统提供额外的盈利方式。 可用支付方式: 任何类型的加密货币(Cryptomus、Binance Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families ⭐ 我们的在线商店 ⭐ SOCNET.STORE ⭐ Telegram商店 ⭐ SOCNET.SHOP ⭐ 我们的社交媒体推广SMM面板 ⭐ SOCNET.PRO ⭐ 我们的Telegram星星购买机器人 ⭐ SOCNET.CC ⭐ 我们的短信服务 ⭐ SOCNET.APP ✅ 新闻资源: ➡ Telegram频道 ➡ WhatsApp频道 ➡ Discord服务器 ✅ 联系方式和客服: ➡ Telegram客服 ➡ WhatsApp客服 ➡ Discord客服: socnet_support ➡ 电子邮件客服: help@socnet.pro 我们已经运营很长时间,并积累了大量的工作评价! 我们网站上展示了大量积极和诚实的评价!   ⭐INSTAGRAM 服务⭐ Instagram – 粉丝 ~ 真实 ~ 30天保障 ~ 20k-100k/天 | 每1000个起价 $5.324 Instagram – 点赞 ~ 300k ~ 100k/天 ~ 亚洲/俄罗斯 | 每1000个起价 $0.051Instagram – 观看(所有视频)~ 500k-1M/天 ~ 即时 | 每1000个起价 $0.003 Instagram – 评论 ~ 自定义 ~ 1M ~ 30天保障 ~ 1k/天 ~ 亚洲/土耳其 | 每1000个起价 $4.875 Instagram – 快拍观看 ~ 所有快拍 ~ 150k ~ 30天保障 ~ 5k/天 | 每1000个起价 $0.148 Instagram – 提及 ~ 自定义列表 ~ 100k/天 ~ 0-12小时 | 每1000个起价 $2.763   ⭐TELEGRAM 服务⭐ Telegram – 成员 ~ 最多100k ~ 100-1k/天 ~ 0-1小时 | 每1000个起价 $0.604 Telegram – 高级会员 + 观看:来自搜索 | 7天高级会员 | 7天无扣费 | 每1000个起价 $7.216 Telegram – 机器人启动 ~ 即时 ~ 速度:10k/天 ~ 无保障 | 每1000个起价 $0.297 Telegram – 频道/群组成员 ~ 美国 ~ 最多70k ~ 10天保障 ~ 5k/天 ~ 即时 | 每1000个起价 $1.788 Telegram – 观看次数 ~ 1个帖子 ~ 即时 | 每1000个起价 $0.005 Telegram – 反应 | 每1000个起价 $1.306   ⭐TWITTER (x.com) 服务⭐ Twitter (x.com) – 点赞 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $1.187 Twitter (x.com) – 转发 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $0.894 Twitter (x.com) – 粉丝 | 无掉粉 | 30天保障 | 每小时自动更新 | 每1000个起价 $19.50 Twitter (x.com) – 点赞 ~ 350k ~ 2k-10k/天 ~ 混合 | 每1000个起价 $1.727 Twitter (x.com) – 推文查看 ~ 最多100M ~ 30天保障 ~ 10M/天 ~ 即时 | 每1000个起价 $0.032 Twitter (x.com) – 推文展示 ~ 最多1M ~ 1M/天 ~ 即时 | 每1000个起价 $0.114   ⭐THREADS⭐ Threads – 点赞 ~ 无保障 ~ 1k-10k/天 ~ 0-1小时 | 每1000个起价 $1.045 Threads – 粉丝 ~ 500-1k/天 ~ 无保障 ~ 即时 | 每1000个起价 $2.438 Threads – 转发 ~ 1k-5k/天 ~ 30天保障 ~ 0-2小时 | 每1000个起价 $8.125   ⭐LIKEE⭐ Likee – 粉丝 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $10.112 Likee – 点赞 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $3.787 Likee – 转发 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $2.649 Likee – 评论 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $11.473 Likee – 观看 ~ 最多1M ~ 真实 ~ 即时 | 每1000个起价 $3.787 ⭐TIKTOK 服务⭐ TikTok – 观看 ~ 10k-100k/天 | 每1000个起价 $0.033 TikTok – 点赞 + 观看 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.203 TikTok – 粉丝 ~ 30天 ~ 5k/天 | 每1000个起价 $2.474 TikTok – 转发 ~ 30天 ~ 1M/天 | 每1000个起价 $0.163 TikTok – 收藏 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.163   ⭐FACEBOOK 服务⭐ Facebook – 视频观看 ~ 5k-100k/天 | 每1000个起价 $0.11 Facebook – 帖子点赞 ~ 5k/天 | 每1000个起价 $2.548 Facebook – 主页点赞 + 粉丝 ~ 1k-10k/天 ~ 即时 | 每1000个起价 $0.85 Facebook – 分享 ~ 30天 ~ 1k-5k/天 | 每1000个起价 $1.451 Facebook – 帖子/照片点赞 ~ 20k ~ 永久 ~ 1k-50k/天 ~ 即时 | 每1000个起价 $0.66 Facebook – 反应(表情符号)~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.943 Facebook – 直播 [观看15分钟] | 每1000个起价 $1.338 Facebook – 视频/Reels观看 ~ 3秒 ~ 500k-1M/天 | 每1000个起价 $0.11   ⭐REDDIT 服务⭐ Reddit – 频道粉丝 [30天保障] [最多100M] [开始:0-1小时] [速度:5M/天] | 每1000个起价 $2.08 Reddit – 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 + 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.741 Reddit – 分享(转发)| 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371   ⭐DISCORD 服务⭐ Discord – 离线成员 | 需要机器人 | 高质量 | 最多5k | 每1000个起价 $1.58 Discord – 服务器在线成员(全局)| +2个月在线 | 最多15k | 每1000个起价 $108.986 Discord – 服务器助推 | 1/3/6/12个月 | 1x-14x 助推 | 每个助推起价 $2.2 Discord – 仅限反应 | 超高高质量 | 即时开始 | 每1000个起价 $5.695   ⭐LINKEDIN 服务⭐ LinkedIn – 个人资料粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 主页粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 帖子点赞 [+ 展示] ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $16.90 LinkedIn – 评论 [随机] ~ 最多1k ~ 无保障 ~ 30-50/天 ~ 1-6小时 | 每1000个起价 $28.73 LinkedIn – 连接 ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $28.73   ⭐YOUTUBE 服务⭐ YouTube – 观看 ~ 永久 ~ 500k-1M/天 | 每1000个起价 $1.488 YouTube – 点赞 ~ 无保障 ~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.13 YouTube – 订阅者 | 中等质量 5k | 250-500 每天 | 30天保障 | 每1000个起价 $78.00 YouTube – 评论 ~ 随机 ~ 100k ~ 无保障 ~ 1k-5k/天 ~ 0-3小时 | 每1000个起价 $19.013 YouTube – Shorts点赞 ~ 50k-60k/天 ~ 30天保障 ~ 即时 | 每1000个起价 $1.30 YouTube – 直播反应 ~ 直播支持 ~ 即时 | 每1000个起价 $0.192   ⭐WHATSAPP 服务⭐ WhatsApp – 频道成员 [全球-真实] [速度:500/天] [开始:0-1小时] | 每1000个起价 $15.647 WhatsApp – 群组成员 [混合国家] [真实质量] | 每1000个起价 $30.893 WhatsApp – 频道成员 [混合国家] [真实质量] | 每1000个起价 $28.179 WhatsApp – 频道反应(表情符号)| 每1000个起价 $6.797 WhatsApp – 频道帖子反应 | 随机 | 每1000个起价 $3.861   ⭐TWITCH/KICK/TROVO 服务⭐ Twitch – 关注者 ~ 最多1k ~ 1k/天 ~ 即时 | 每1000个起价 $0.183 Twitch – 视频观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $1.073 Twitch – 剪辑观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $0.163 Twitch – 直播观看 | 10分钟 | 每1000个起价 $0.597 Trovo – 直播关注者 [最多5k] [带优惠] [1-2/小时] [30天保障] | 每1000个起价 $18.688 Kick – 关注者 ~ 1.2k ~ 无保障 ~ 1k/天 ~ 即时 | 每1000个起价 $4.55 Kick – 直播观众(稳定、高质量)~ 60分钟 | 每1000个起价 $40.30   ⭐SOUNDCLOUD 服务⭐ SoundCloud – 粉丝 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 点赞 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 转发 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132   ⭐SPOTIFY 服务⭐ Spotify – 粉丝 ~ 292k ~ 20k/天 | 每1000个起价 $4.225 Spotify – 收藏 ~ 400k ~ 20k/天 | 每1000个起价 $0.488 Spotify – 月度听众 ~ 永久 ~ 5k-20k/天 | 每1000个起价 $1.788   ⭐QUORA 服务⭐ Quora – 点赞 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 分享 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 粉丝 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.45   ⭐网站流量⭐ 全球 / 按国家地区 – 通过推荐链接的自定义流量 | 每1000次访问起价 $1.284 来自Google.com的全球流量 [自然] [带关键词] | 每1000次访问起价 $0.244 来自Google.com的全球流量 | 每1000次访问起价 $0.244 来自Facebook的全球流量 | 每1000次访问起价 $0.244 来自Instagram的全球流量 | 每1000次访问起价 $0.244 来自Quora的全球流量 | 每1000次访问起价 $0.244 来自Reddit的全球流量 | 每1000次访问起价 $0.244 来自YouTube的全球流量 | 每1000次访问起价 $0.244 来自Twitter的全球流量 | 每1000次访问起价 $0.244 注意: 此文本块并未展示我们的全部产品范围,详情请访问下面的相关链接! 如果您有任何疑问,我们的客服团队随时准备提供帮助! ⭐ 首次充值任意金额均可获得 $1 奖励 ⭐ ⭐我们诚邀您与我们 合作 并 赚钱 ⭐ 想在我们的商店销售您的产品或服务并赚钱吗? 想成为我们的合作伙伴或提出互利的合作建议? 您可以通过本主题中列出的 联系方式 与我们取得联系。     如果您有任何问题或疑问,我们快速的客户支持团队随时准备响应您的请求!对于未能完全满足要求或质量的服务,退款仅在产品描述中明确提及保证和保修期时才会处理。在其他情况下,服务的退款将不予完全处理或发放!购买此类服务即表示您自动同意我们对未提供服务的退款政策!我们目前接受任何类型的加密货币(Cryptomus、Binance Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families。我们重视每一位客户,并通过我们的联系方式为无效账户和服务提供更换!
    • SOCNET is a universal service that combines a digital goods store, an SMM panel, a Telegram bot for purchasing Telegram Stars and a Telegram bot for renting virtual numbers. Here you will find accounts for TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord, email (Outlook, Hotmail, Gmail, Rambler, Firstmail and others), proxies, virtual servers, advertising accounts, access to ChatGPT 5, gift cards and premium subscriptions to numerous services — and all this at the best prices!   SOCNET SMM - a new solution among all existing SMM panels. Our panel offers more than 9000+ promotion services on social networks such as Instagram, TikTok, Telegram, VKontakte, Reddit, YouTube, Twitter (X.com), Snapchat, Spotify, MAX and many others, as well as increasing traffic to your website in search results. ➡️ Modern responsive design (mobile, tablet, desktop versions) ➡️ Own Drip Feed system ➡️ Automatic refunds for delays ➡️ Smart service recommendations for your profile ➡️ More than 9000+ promotion services ➡️ 2FA protection and Telegram notifications ➡️ Transparent sections with news and updates ➡️ Ready-made API system for partners ➡️ Light and dark themes to choose from ➡️ Referral system, promo codes and volume discounts ➡️ Discount level system and bonuses for balance replenishment. The larger the replenishment amount, the higher your privileges and more favorable conditions. ➡️ Custom comments on any social networks. Need specific text under a post on Instagram, Telegram or TikTok? Just write what to post and we will fulfill the order. ➡️ 0% commission on all replenishment methods. Every deposited amount is credited to your balance in full, without loss.   Our service cooperates with reliable and high-quality suppliers of services for promoting your profiles, posts, videos, publications and other elements on various social networks, as well as your website in search engines, offering an additional way to earn money through the referral system. Available payment methods: Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families ⭐ Our online store ⭐ SOCNET.STORE ⭐ Telegram store ⭐ SOCNET.SHOP ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMS Service ⭐ SOCNET.APP ✅ News resources: ➡ Telegram channel ➡ WhatsApp channel ➡ Discord server ✅Contacts and support: ➡ Telegram support ➡ WhatsApp support ➡ Discord support: socnet_support ➡ Email support: help@socnet.pro We have been operating for a long time and have gathered a huge list of reviews about our work! Our huge list of positive and honest reviews is presented on our website!   ⭐INSTAGRAM SERVICES⭐ Instagram – Followers ~ Real ~ 30 days guarantee ~ 20k-100k/day | From $5.324 per 1000 Instagram – Likes ~ 300k ~ 100k/day ~ Asia/Russia | From $0.051 per 1000Instagram – Views (All videos) ~ 500k-1M/day ~ Instant | From $0.003 per 1000 Instagram – Comments ~ Custom ~ 1M ~ 30 days guarantee ~ 1k/day ~ Asia/Turkey | From $4.875 per 1000 Instagram – Stories Views ~ All stories ~ 150k ~ 30 days guarantee ~ 5k/day | From $0.148 per 1000 Instagram – Mentions ~ Custom list ~ 100k/day ~ 0-12h | From $2.763 per 1000   ⭐TELEGRAM SERVICES⭐ Telegram – Members ~ Up to 100k ~ 100-1k/day ~ 0-1h | From $0.604 per 1000 Telegram – Premium members + views: from search | 7 days Premium | 7 days No charges | From $7.216 per 1000 Telegram – Bot start ~ Instant ~ Speed: 10k/day ~ No guarantee | From $0.297 per 1000 Telegram – Channel/group members ~ USA ~ Up to 70k ~ 10 days guarantee ~ 5k/day ~ Instant | From $1.788 per 1000 Telegram – Views ~ 1 post ~ Instant | From $0.005 per 1000 Telegram – Reactions | From $1.306 per 1000   ⭐TWITTER (x.com) SERVICES⭐ Twitter (x.com) – Likes ~ 200k ~ 10k/day ~ Asia | From $1.187 per 1000 Twitter (x.com) – Retweets ~ 200k ~ 10k/day ~ Asia | From $0.894 per 1000 Twitter (x.com) – Followers | No drops | 30 days guarantee | Auto-refresh every hour | From $19.50 per 1000 Twitter (x.com) – Likes ~ 350k ~ 2k-10k/day ~ Mixed | From $1.727 per 1000 Twitter (x.com) – Tweet views ~ Up to 100M ~ 30 days guarantee ~ 10M/day ~ Instant | From $0.032 per 1000 Twitter (x.com) – Tweet impressions ~ Up to 1M ~ 1M/day ~ Instant | From $0.114 per 1000   ⭐THREADS⭐ Threads – Likes ~ No guarantee ~ 1k-10k/day ~ 0-1h | From $1.045 per 1000 Threads – Followers ~ 500-1k/day ~ No guarantee ~ Instant | From $2.438 per 1000 Threads – Reposts ~ 1k-5k/day ~ 30 days guarantee ~ 0-2h | From $8.125 per 1000   ⭐LIKEE⭐ Likee – Followers ~ Up to 30k ~ Real ~ Instant | From $10.112 per 1000 Likee – Likes ~ Up to 30k ~ Real ~ Instant | From $3.787 per 1000 Likee – Reposts ~ Up to 30k ~ Real ~ Instant | From $2.649 per 1000 Likee – Comments ~ Up to 30k ~ Real ~ Instant | From $11.473 per 1000 Likee – Views ~ Up to 1M ~ Real ~ Instant | From $3.787 per 1000 ⭐TIKTOK SERVICES⭐ TikTok – Views ~ 10k-100k/day | From $0.033 per 1000 TikTok – Likes + Views ~ 30 days ~ 3k-5k/day | From $0.203 per 1000 TikTok – Followers ~ 30 days ~ 5k/day | From $2.474 per 1000 TikTok – Reposts ~ 30 days ~ 1M/day | From $0.163 per 1000 TikTok – Saves ~ 30 days ~ 3k-5k/day | From $0.163 per 1000   ⭐FACEBOOK SERVICES⭐ Facebook – Video views ~ 5k-100k/day | From $0.11 per 1000 Facebook – Post likes ~ 5k/day | From $2.548 per 1000 Facebook – Page likes + Followers ~ 1k-10k/day ~ Instant | From $0.85 per 1000 Facebook – Shares ~ 30 days ~ 1k-5k/day | From $1.451 per 1000 Facebook – Post/photo likes ~ 20k ~ Lifetime ~ 1k-50k/day ~ Instant | From $0.66 per 1000 Facebook – Reactions (emojis) ~ 1k-5k/day ~ Instant | From $0.943 per 1000 Facebook – Live stream [15 min watch] | From $1.338 per 1000 Facebook – Video/Reels views ~ 3 seconds ~ 500k-1M/day | From $0.11 per 1000   ⭐REDDIT SERVICES⭐ Reddit – Channel followers [30 days guarantee] [Up to 100M] [Start: 0-1h] [Speed: 5M/day] | From $2.08 per 1000 Reddit – Reposts | 500M | Lifetime | Very fast | 0-10 min | 100M/day | From $0.371 per 1000 Reddit – Views | 500M | Lifetime | Very fast | 0-10 min | 100M/day | From $0.371 per 1000 Reddit – Views + Reposts | 500M | Lifetime | Very fast | 0-10 min | 100M/day | From $0.741 per 1000 Reddit – Shares (reposts) | 500M | Lifetime | Very fast | 0-10 min | 100M/day | From $0.371 per 1000   ⭐DISCORD SERVICES⭐ Discord – Offline members | Bot required | HQ | Up to 5k | From $1.58 per 1000 Discord – Server online members (global) | +2 months online | Up to 15k | From $108.986 per 1000 Discord – Server boosts | for 1/3/6/12 months | 1x-14x boosts | From $2.2 per 1 boost Discord – Reactions only | UHQ | Instant start | From $5.695 per 1000   ⭐LINKEDIN SERVICES⭐ LinkedIn – Profile followers ~ Up to 1k ~ 30 days guarantee ~ 500-1k/day ~ 0-1h | From $21.97 per 1000 LinkedIn – Page followers ~ Up to 1k ~ 30 days guarantee ~ 500-1k/day ~ 0-1h | From $21.97 per 1000 LinkedIn – Post likes [+ impressions] ~ 30 days guarantee ~ 500/day ~ Instant | From $16.90 per 1000 LinkedIn – Comments [Random] ~ Up to 1k ~ No guarantee ~ 30-50/day ~ 1-6h | From $28.73 per 1000 LinkedIn – Connections ~ 30 days guarantee ~ 500/day ~ Instant | From $28.73 per 1000   ⭐YOUTUBE SERVICES⭐ YouTube – Views ~ Lifetime ~ 500k-1M/day | From $1.488 per 1000 YouTube – Likes ~ No guarantee ~ 1k-5k/day ~ Instant | From $0.13 per 1000 YouTube – Subscribers | MQ 5k | 250-500 per day | 30 days guarantee | From $78.00 per 1000 YouTube – Comments ~ Random ~ 100k ~ No guarantee ~ 1k-5k/day ~ 0-3h | From $19.013 per 1000 YouTube – Shorts likes ~ 50k-60k/day ~ 30 days guarantee ~ Instant | From $1.30 per 1000 YouTube – Live stream reactions ~ Stream support ~ Instant | From $0.192 per 1000   ⭐WHATSAPP SERVICES⭐ WhatsApp – Channel members [Global-Real] [Speed: 500/day] [Start: 0-1h] | From $15.647 per 1000 WhatsApp – Group members [Mixed countries] [Real quality] | From $30.893 per 1000 WhatsApp – Channel members [Mixed countries] [Real quality] | From $28.179 per 1000 WhatsApp – Channel reactions (emojis) | From $6.797 per 1000 WhatsApp – Post reactions in channel | Random | From $3.861 per 1000   ⭐TWITCH/KICK/TROVO SERVICES⭐ Twitch – Followers ~ Up to 1k ~ 1k/day ~ Instant | From $0.183 per 1000 Twitch – Video views ~ Up to 20k ~ No guarantee ~ 5k/day ~ 0-1h | From $1.073 per 1000 Twitch – Clip views ~ Up to 20k ~ No guarantee ~ 5k/day ~ 0-1h | From $0.163 per 1000 Twitch – Live stream views | 10 minutes | From $0.597 per 1000 Trovo – Live stream followers [Up to 5k] [With offer] [1-2/hour] [30 days guarantee] | From $18.688 per 1000 Kick – Followers ~ 1.2k ~ No guarantee ~ 1k/day ~ Instant | From $4.55 per 1000 Kick – Live stream viewers (stable, HQ) ~ 60 min | From $40.30 per 1000   ⭐SOUNDCLOUD SERVICES⭐ SoundCloud – Followers ~ 2.5k ~ 30 days guarantee ~ 100-500/day ~ Instant | From $7.132 per 1000 SoundCloud – Likes ~ 2.5k ~ 30 days guarantee ~ 100-500/day ~ Instant | From $7.132 per 1000 SoundCloud – Reposts ~ 2.5k ~ 30 days guarantee ~ 100-500/day ~ Instant | From $7.132 per 1000   ⭐SPOTIFY SERVICES⭐ Spotify – Followers ~ 292k ~ 20k/day | From $4.225 per 1000 Spotify – Saves ~ 400k ~ 20k/day | From $0.488 per 1000 Spotify – Monthly listeners ~ Lifetime ~ 5k-20k/day | From $1.788 per 1000   ⭐QUORA SERVICES⭐ Quora – Upvotes ~ Up to 10k ~ 30 days guarantee | From $8.125 per 1000 Quora – Shares ~ Up to 10k ~ 30 days guarantee | From $8.125 per 1000 Quora – Followers ~ Up to 10k ~ 30 days guarantee | From $8.45 per 1000   ⭐WEBSITE TRAFFIC⭐ Global / By geo-countries – Custom traffic via referral links | From $1.284 per 1000 visits Global traffic from Google.com [Organic] [With keywords] | From $0.244 per 1000 visits Global traffic from Google.com | From $0.244 per 1000 visits Global traffic from Facebook | From $0.244 per 1000 visits Global traffic from Instagram | From $0.244 per 1000 visits Global traffic from Quora | From $0.244 per 1000 visits Global traffic from Reddit | From $0.244 per 1000 visits Global traffic from YouTube | From $0.244 per 1000 visits Global traffic from Twitter | From $0.244 per 1000 visits Attention: this text block does not reflect our entire product range; for more detailed information, please visit the relevant links below! If you have any questions, our support team is always ready to help! ⭐ Get a bonus of $1 on your first balance replenishment of any amount ⭐ ⭐We invite you to COOPERATE and EARN with us ⭐ Want to sell your product or service in our stores and make money? Become our partner or suggest mutually beneficial cooperation? You can contact us via the CONTACTS listed in this topic.   If you have any questions or problems, our fast customer support is ready to respond to your requests! Refunds for a service that does not fully meet the requirements or quality are issued only if a guarantee and warranty period were specified in the product description. In all other cases, refunds for the service will not be fully processed or issued! By purchasing such a service, you automatically agree to our refund policy for non-provided services! We currently accept Any type of cryptocurrency (Cryptomus, Binance Pay, CryptoBot), any bank cards (VISA, Mastercard, MIR Pay, SBP), LolzTeam Market, Wise, Revolut, Paypal Friends&Families. We value every customer and provide replacements for invalid accounts and services through our contact methods!
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