Jump to content

Recommended Posts

Posted

you will need to download l2.net, look at the stickied thread for it. (you may also want to look for the enchant script :P)

 

www.ltwonet.com

 

These are the complete scripts to farm in l2inc be able to buff automatically, go hunting, die, get buffed, go hunting.... Do as you wish with them, all you need to do it set your SH/SPS.... w/e the class to use his skills. You can also use this script for fighters as long as you change what the script communicates to the buffers.

 

I've ran these scripts for over 2 weeks straight.... most likely because:

 

1: gms dont think people bot

2: gms dont think bots can attack their special mobs (seen as players)... which is the case for other bots

3: gms dont care because no matter what you do, you wont be able to beat the donators.... +30 skills, +30 weapons, +30 armor. Unless you were in a skilled clan which were smarter then the donators.

 

To anybody else that plays this server and the clan I was in... sorry but I dont play that server anymore, the pvp is boring and gms gave out more then +25 weapons and amor even though they claim to have +25 as a cap. I personally made +20 armor sets and +25 weapons "legit" with enchant scripts and such, but really, I cant imagine how complete legit players do it. Just a money scramble in my opinion. Enjoy the power of l2.net.

 

I will not leak my name until all my clan mates leave that server or they allow me to anyways.

 

if you run mages, you need the following buffers:

BD,SWS,WC

 

NOTE

//I have blocked off two threads, one to check if you are gaining any

//exp, and the other to say something when people attack you, such

//as "lol", which was my case

//You will need to change the location of the buffers, and change the

//script's pathing to your buffers.

 

Main script:

//I have blocked off two threads, one to check if you are gaining any
//exp, and the other to say something when people attack you, such
//as "lol", which was my case
//You will need to change the location of the buffers, and change the
//script's pathing to your buffers.
SET_TARGETING TYPE TWO
SET_TARGETING ALIVE ZERO
SET_TARGETING INBOX ZERO
SET_TARGETING COMBAT TWO
DEFINE_GLOBAL INT TDIST 0
DEFINE_GLOBAL INT MAXMOVES 0
DEFINE_GLOBAL INT NeedMoving 0
DEFINE_GLOBAL INT THREE 3
DEFINE_GLOBAL INT FOUR 4
DEFINE_GLOBAL INT FIVE 5
DEFINE_GLOBAL INT FIFTY 50
DEFINE_GLOBAL INT TWENTYFIVE 25
DEFINE_GLOBAL INT FIGHT ZERO
DEFINE_GLOBAL INT HOW_GAY_IS_MPJ 20
DEFINE_GLOBAL INT MAXDEATH 0
DEFINE_GLOBAL INT ADENAAMOUNT 0
DEFINE_GLOBAL INT id2 0
DEFINE_GLOBAL INT FA " "
DEFINE_GLOBAL INT FA2 " "
DEFINE INT RANGE 0
DEFINE INT x 0
DEFINE INT y 0
DEFINE INT z 0
DEFINE_GLOBAL INT Adena 0
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" AdenaCount 98
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" cancel_trade 112
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" cancel_party 57
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" cancel_clan 44

DEFINE STRING itemname2 "Festival Adena"
ITEM_GET_ID id2 "<&itemname2&>"
PRINT_TEXT "<&id2&>"
//THREAD XPCHECK
//THREAD CPCHECK

IF CHAR_CUR_HP <= ZERO
TAP_TO TOWN
SLEEP 6000
ENDIF

PRINT_TEXT "MAKE SURE YOU LOADED MY SET!"
x = #i-84665
y = #i244294
z = #i-3730
DISTANCE RANGE X Y Z CHAR_X CHAR_Y CHAR_Z

IF RANGE <= #i2000
PRINT_TEXT "we are in talking island"
CALLSUB TALKINGISLANDTOZONE
CALLSUB HuntersVillage
CALLSUB INFINITLOOP
ENDIF

x = #i-11936
y = #i236619
z = #i-3252
DISTANCE RANGE X Y Z CHAR_X CHAR_Y CHAR_Z
IF RANGE <= #i5000
PRINT_TEXT "we are in Hellbound 2"
x = #i-16107
y = #i237673
z = #i-3361
CALL MPJ_IS_A_HOMO VOID 3 X Y Z
FIGHT = #i0
INJECT "39 51 01 00 00 00 00 00 00 00"
INJECT "59 D4 C2 FF FF 01 A4 03 00 26 F3 FF FF B1 B6 00 00 00 00 00 00"
CALLSUB INFINITLOOP
ENDIF

x = #i117128
y = #i76891
z = #i-2690
DISTANCE RANGE X Y Z CHAR_X CHAR_Y CHAR_Z
IF RANGE <= #i3000
PRINT_TEXT "we are in Hunters Village"
CALLSUB HuntersVillage
CALLSUB INFINITLOOP
ENDIF

PRINT_TEXT "you are in an unknown location, script is terminating, please start in hunters, talking island or in the hellbound area."
SCRIPT_END
SUB INFINITLOOP
DO
CALLSUB AUTOFIGHTER
CALLSUB TALKINGISLANDTOZONE
CALLSUB HuntersVillage
LOOP ZERO == ZERO
SCRIPT_END
RETURNSUB

SUB TALKINGISLANDTOZONE
FIGHT = #i1
FIGHT = FIGHT + #i1
INJECT "14"
INJECT "19 F6 2B 16 10 00 00 00 00"
SLEEP 1000
NPC_DIALOG "bypass -h pc_magic_chat"
SLEEP 1000
NPC_DIALOG "bypass -h pc_magic_pre 0"


x = #i-84783
y = #i243289
z = #i-3729
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i-85188
y = #i244031
z = #i-3729
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i-84246
y = #i244677
z = #i-3729
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

TARGET_NEAREST_NAME "Teleporter"
SLEEP 1000
TALK_TARGET
SLEEP 1000
NPC_DIALOG "bypass -h pc_tele_chat 21"
SLEEP 1000
NPC_DIALOG "bypass -h pc_tele_chat 3"
SLEEP 1000
NPC_DIALOG "bypass -h pc_teleport 2811"
SLEEP 1000
RETURNSUB

SUB HuntersVillage
command "/leave"
FIGHT = #i1
FIGHT = FIGHT + #i1
x = #i117409
y = #i76371
z = #i-2698
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117942
y = #i76705
z = #i-2599
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117833
y = #i76784
z = #i-2589
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117616
y = #i77101
z = #i-2588
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

SAY_TEXT "<&CHANNEL_PRIVATE&>" "invite" "clam"
SLEEP 5000
SAY_TEXT "<&CHANNEL_PARTY&>" "mage"
SLEEP 1000
USE_SKILL 1457
SLEEP 60000
command "/leave"


x = #i117616
y = #i77101
z = #i-2588
CALL MPJ_IS_A_HOMO VOID 3 X Y Z


x = #i117833
y = #i76784
z = #i-2589
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117942
y = #i76705
z = #i-2599
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117409
y = #i76371
z = #i-2698
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i117081
y = #i76901
z = #i-2698
CALL MPJ_IS_A_HOMO VOID 3 X Y Z


TARGET_NEAREST_NAME "Teleporter"
SLEEP 1000
TALK_TARGET
SLEEP 1000
NPC_DIALOG "bypass -h pc_tele_chat 28"
SLEEP 1000
NPC_DIALOG "bypass -h pc_teleport 6010"
SLEEP 3000

x = #i-13608
y = #i236934
z = #i-3266
CALL MPJ_IS_A_HOMO VOID 3 X Y Z

x = #i-16107
y = #i237673
z = #i-3361
CALL MPJ_IS_A_HOMO VOID 3 X Y Z
FIGHT = #i0
INJECT "39 51 01 00 00 00 00 00 00 00"
INJECT "59 D4 C2 FF FF 01 A4 03 00 26 F3 FF FF B1 B6 00 00 00 00 00 00"
RETURNSUB




_<&TARGET_ID&>_
x = #i
y = #i
z = #i
CALL MPJ_IS_A_HOMO VOID 3 X Y Z
//lets make a variable to store the hp to rest when we drop below
//we make it equal to half our max

SUB AUTOFIGHTER
WHILE FIGHT == ZERO
//lets make sure we start with decent hp
       CALLSUB Target
       SLEEP 1000
       //if we got a target

       WHILE TARGET_CUR_HP > ZERO
           //lets kill it
           IF CHAR_CUR_HP == ZERO
           FIGHT = #i0
           TAP_TO TOWN
           SLEEP 10000
           RETURNSUB
           ENDIF
           CALLSUB KillTarget
       WEND
WEND
RETURNSUB
END_SCRIPT

////////SUBS//////////

SUB Target
   TARGET_NEAREST_NAME "L2InC"
   SLEEP 750
RETURNSUB

SUB KillTarget
   SLEEP 200
   IF CHAR_CUR_HP == ZERO
   FIGHT = #i0
   ENDIF
   //PRINT_TEXT "killtarget sub finished"
RETURNSUB


FUNCTION MPJ_IS_A_HOMO 3 X Y Z
MAXMOVES = #i0
PRINT_TEXT "TDIST = <&tdist&>"
DISTANCE TDIST X Y Z CHAR_X CHAR_Y CHAR_Z
WHILE TDIST > HOW_GAY_IS_MPJ
MAXMOVES = MAXMOVES + #i1
   MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
   SLEEP 500
   DISTANCE TDIST X Y Z CHAR_X CHAR_Y CHAR_Z
   PRINT_TEXT "TDIST = <&tdist&>"
       IF MAXMOVES >= #i60 //30 seconds until antistuck kicks in
           IF tdist <= #i500
           PRINT_TEXT "Unstuck mode ON"
           RETURN VOID
           ELSE
           PRINT_TEXT "seems like our distance to tdist is greater then 500... TDIST"
           PRINT_TEXT "= <&tdist&>"
           //PRINT_TEXT "I do not want to screw up this whole script, you will need to move"                
           //PRINT_TEXT "your char close to the point manually."
           SLEEP 5000
           ENDIF
       ENDIF
   WEND
RETURN VOID

FUNCTION CPCHECK
WHILE ZERO == ZERO
IF CHAR_CUR_CP < CHAR_MAX_CP
   SAY_TEXT "<&CHANNEL_ALL&>" "lol"
   SLEEP 120000
ENDIF
SLEEP 2000
WEND
RETURNVOID


FUNCTION AdenaCount
   DEFINE INT messageid 0
   DEFINE INT size 0
   DEFINE INT type 0
   DEFINE INT AdenaCount 0

   PACKET.READ_BYTE NULL
   PACKET.READ_INT32 messageid
   PACKET.READ_INT32 size
   
   FOR x 0 "<&size&>" 1
       PACKET.READ_INT32 type
       IF type == #i1
           IF messageid == #i52
               PACKET.READ_INT32 AdenaCount
               Adena = adena + adenacount
               WHILE Adena > #i500000000
                   SLEEP 500
                   SAY_TEXT "<&CHANNEL_ALL&>" ".deposit"
                   Print_text "got jew a gold bar nig <&adena&>"
                   Adena = adena - #i500000000
               WEND
           ENDIF
       ENDIF
   NEXT
RETURN VOID

FUNCTION cancel_trade
PRINT_TEXT "received trade invite... sleeping 2 seconds"
SLEEP 2000
PRINT_TEXT "canceling trade invite"
INJECT "55 00 00 00 00"
SLEEP 1000
RETURN VOID

FUNCTION cancel_party
PRINT_TEXT "received party invite... sleeping 2 seconds"
SLEEP 2000
PRINT_TEXT "canceling party invite"
INJECT "43 00 00 00 00"
SLEEP 1000
RETURN VOID

FUNCTION cancel_clan
PRINT_TEXT "received clan invite... sleeping 2 seconds"
SLEEP 2000
PRINT_TEXT "canceling clan invite"
INJECT "27 00 00 00 00"
SLEEP 1000
RETURN VOID

FUNCTION XPCHECK
WHILE ZERO == ZERO
ITEM_COUNT FA 6673
PRINT_TEXT "<&FA&>"
SLEEP 300000 //5 minutes
ITEM_COUNT FA2 6673
PRINT_TEXT "<&FA&>"
IF FA2 == FA
   PRINT_TEXT "WE ARE NOT LEVELING! SOMETHING IS WRONG!"
   IF CHAR_CUR_HP <= ZERO
       TAP_TO TOWN
       SLEEP 9000
   ENDIF
   FIGHT = #i1
   INJECT "14"
   INJECT "19 F6 2B 16 10 00 00 00 00"
   SLEEP 1000
   NPC_DIALOG "bypass -h pc_magic_chat"
   SLEEP 1000
   NPC_DIALOG "bypass -h pc_magic_pre 0"
   SLEEP 1000
   TARGET_NEAREST_NAME "Teleporter"
   SLEEP 1000
   TALK_TARGET
   SLEEP 1000
   NPC_DIALOG "bypass -h pc_tele_chat 21"
   SLEEP 1000
   NPC_DIALOG "bypass -h pc_tele_chat 3"
   SLEEP 1000
   NPC_DIALOG "bypass -h pc_teleport 2811"
   SLEEP 1000
   CALLSUB HuntersVillage
   FIGHT = #i0
ELSE
   PRINT_TEXT "Everything checked out ok."
ENDIF
WEND
RETURN VOID

BD

SET_EVENT "<&SCRIPTEVENT_CHAT&>" Buffers/BufferBD.l2s parsechat

//*************************************************************************************
//*************************************************************************************
//*************************************************************************************
//********************************BD******************************************
//********************************Script**********************************************
//*************************************************************************************
//*************************************************************************************
//*************************************************************************************

DEFINE_GLOBAL INT THREE 3
DEFINE_GLOBAL INT XPLUS ZERO
DEFINE_GLOBAL INT YPLUS ZERO
DEFINE_GLOBAL INT XMINUS ZERO
DEFINE_GLOBAL INT YMINUS ZERO
DEFINE_GLOBAL INT LOCOK ZERO
DEFINE_GLOBAL INT XYAR ZERO
DEFINE_GLOBAL INT YYAR ZERO
DEFINE_GLOBAL INT ZYAR ZERO
DEFINE_GLOBAL INT XYAR2 ZERO
DEFINE_GLOBAL INT YYAR2 ZERO
DEFINE_GLOBAL INT EYE ZERO
DEFINE_GLOBAL INT Hundred 50
DEFINE_GLOBAL INT FOUR 4


THREAD DontMoveFar

SLEEP 70000000000
PRINT_TEXT "end script"
END_SCRIPT


FUNCTION parsechat
LOCK parsechat
DEFINE STRING MSG_FIGHTER "fighter"
DEFINE STRING MSG_MAGE "mage"
DEFINE STRING MSG_SIT "sit"
DEFINE STRING MSG_INVITE "invite"
DEFINE STRING MSG_LEADER "setmeleader"


IF MESSAGETYPE == CHANNEL_PARTY
   IF MESSAGE == MSG_FIGHTER
           PRINT_TEXT "Buffing fighter buffs..."
           COMMAND "/target <&SenderName&>"

   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 271
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 272
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 274    
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 275
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 277
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 307
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 309
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 311
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 310
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 530
   SLEEP 2500
   CALLSUB POTS
   USE_SKILL 307
   SLEEP 3000
   CALLSUB POTS
   SAY_TEXT "#BD DONE"
   ENDIF

   IF MESSAGE == MSG_MAGE
           PRINT_TEXT "Buffing mage buffs..."
           COMMAND "/target <&SenderName&>"
   SLEEP 2500
   USE_SKILL 273
   SLEEP 1000
   SLEEP 2500
   USE_SKILL 276
   SLEEP 1000
   CALLSUB POTS
   SLEEP 2500
   USE_SKILL 307
   SLEEP 1000
   SLEEP 2500
   USE_SKILL 277
   SLEEP 1000
   CALLSUB POTS
   SLEEP 2500
   USE_SKILL 307
   SLEEP 1000
   SLEEP 2500
   USE_SKILL 309
   CALLSUB POTS
   SLEEP 2500
   USE_SKILL 311
   SLEEP 1000
   SLEEP 2500
   USE_SKILL 310
   SLEEP 1000
   CALLSUB POTS
   SLEEP 2500
   USE_SKILL 365
   SLEEP 1000
   SLEEP 2500
   USE_SKILL 530
   SLEEP 3000
   CALLSUB POTS
   SAY_TEXT "#BD DONE"
   ENDIF
       
       IF MESSAGE == MSG_SIT
           PRINT_TEXT "sitting down..."
           COMMAND "/sit"
       ENDIF
       
               IF MESSAGE == MSG_INVITE
           PRINT_TEXT "inviting <&SenderName&>..."
           COMMAND "/invite <&SenderName&>"
       ENDIF

        IF MESSAGE == MSG_LEADER
           PRINT_TEXT "changing leader to <&SenderName&>..."
           COMMAND "/changepartyleader <&SenderName&>"
       ENDIF



ENDIF

UNLOCK parsechat
RETURN VOID

SUB POTS
SLEEP 1500
WHILE CHAR_CUR_MP < CHAR_MAX_MP
   SLEEP 1500
   USE_ITEM 728
WEND
RETURNSUB

FUNCTION DontMoveFar
XYAR = "<&char_X&>"
YYAR = "<&char_Y&>"
ZYAR = "<&char_Z&>"
WHILE ZERO == ZERO
    //Add the X and Y of the position where you soe
    //PRINT_TEXT "<&XYAR&> and <&YYAR&> and <&ZYAR&>"
    CALLSUB WhereAmI
    //If we are in range of the four locations, proceed, else skip

    IF EYE == FOUR
        //PRINT_TEXT "Were OK"
        SLEEP "5000"
    ELSE
        PRINT_TEXT "Were NOT OK, moving back to starting location"
        CALLSUB MOVEBACKTOPOSITION
        SLEEP "1000"
    ENDIF
WEND
RETURN VOID

SUB WhereAmI
// we just need X and Y to find where we are... allowing 100 square arround your position for randomizing.
XPLUS = XYAR + Hundred
YPLUS = YYAR + Hundred
XMINUS = XYAR - Hundred
YMINUS = YYAR - Hundred
//PRINT_TEXT "These four following are the calculated values"
//PRINT_TEXT "<&XPLUS&>"
//PRINT_TEXT "<&YPLUS&>"
//PRINT_TEXT "<&XMINUS&>"
//PRINT_TEXT "<&YMINUS&>"

EYE = ZERO

IF CHAR_X < XPLUS
    //PRINT_TEXT "First ok"
    MATH EYE EYE ADD ONE
ENDIF

IF CHAR_X > XMINUS
    //PRINT_TEXT "second ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y < YPLUS
    //PRINT_TEXT "third ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y > YMINUS
    //PRINT_TEXT "fourth ok"
    EYE = EYE + ONE
ENDIF

//PRINT_TEXT "<&EYE&>"
RETURNSUB

SUB MOVEBACKTOPOSITION
LOCK parsechat
PRINT_TEXT "BACK IN POSITION SOLDIER!"
MOVE_TO "<&XYAR&>" "<&YYAR&>" "<&ZYAR&>"
SLEEP 1000
UNLOCK parsechat
RETURNSUB

 

Posted

SWS script

SET_EVENT "<&SCRIPTEVENT_CHAT&>" Buffers/BufferSWS.l2s parsechat

//*************************************************************************************
//*************************************************************************************
//*************************************************************************************
//********************************SWS******************************************
//********************************Script**********************************************
//*************************************************************************************
//*************************************************************************************
//*************************************************************************************

DEFINE_GLOBAL INT THREE 3
DEFINE_GLOBAL INT XPLUS ZERO
DEFINE_GLOBAL INT YPLUS ZERO
DEFINE_GLOBAL INT XMINUS ZERO
DEFINE_GLOBAL INT YMINUS ZERO
DEFINE_GLOBAL INT LOCOK ZERO
DEFINE_GLOBAL INT XYAR ZERO
DEFINE_GLOBAL INT YYAR ZERO
DEFINE_GLOBAL INT ZYAR ZERO
DEFINE_GLOBAL INT XYAR2 ZERO
DEFINE_GLOBAL INT YYAR2 ZERO
DEFINE_GLOBAL INT EYE ZERO
DEFINE_GLOBAL INT Hundred 50
DEFINE_GLOBAL INT FOUR 4


THREAD DontMoveFar

SLEEP 70000000000
PRINT_TEXT "end script"
END_SCRIPT


FUNCTION parsechat
LOCK parsechat
DEFINE STRING MSG_FIGHTER "fighter"
DEFINE STRING MSG_MAGE "mage"
DEFINE STRING MSG_SIT "sit"
DEFINE STRING MSG_INVITE "invite"
DEFINE STRING MSG_LEADER "setmeleader"

IF MESSAGETYPE == CHANNEL_PARTY


    IF MESSAGE == MSG_FIGHTER
            PRINT_TEXT "Buffing fighter buffs..."
            COMMAND "/target <&SenderName&>"

    SLEEP 1500
    USE_SKILL 264
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 265
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 266
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 267
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 268
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 269
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 304
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 270
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 270
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 306
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 308
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 349
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 364
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 529
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 764
    CALLSUB POTS
    SLEEP 3000
    SAY_TEXT "#SWS DONE"
    CALLSUB POTS
    ENDIF

    IF MESSAGE == MSG_MAGE
            PRINT_TEXT "Buffing mage buffs..."
            COMMAND "/target <&SenderName&>"
    SLEEP 1500
    USE_SKILL 264
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 266
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 267
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 268
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 270
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 304
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 305
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 306
    CALLSUB POTS
    SLEEP 1500
    USE_SKILL 308
    CALLSUB POTS
    SLEEP 3000
    USE_SKILL 349
    CALLSUB POTS
    SLEEP 3000
    USE_SKILL 529
    CALLSUB POTS
    SLEEP 3000
    USE_SKILL 764
    SLEEP 3000
    SAY_TEXT "#SWS DONE"
    CALLSUB POTS
    ENDIF
        
        IF MESSAGE == MSG_SIT
            PRINT_TEXT "sitting down..."
            COMMAND "/sit"
        ENDIF
        
                IF MESSAGE == MSG_INVITE
            PRINT_TEXT "inviting <&SenderName&>..."
            COMMAND "/invite <&SenderName&>"
        ENDIF

         IF MESSAGE == MSG_LEADER
            PRINT_TEXT "changing leader to <&SenderName&>..."
            COMMAND "/changepartyleader <&SenderName&>"
        ENDIF



ENDIF

UNLOCK parsechat
RETURN VOID

SUB POTS
    SLEEP 1500
WHILE CHAR_CUR_MP < CHAR_MAX_MP
    SLEEP 1500
    USE_ITEM 728
WEND
RETURNSUB


FUNCTION DontMoveFar
XYAR = "<&char_X&>"
YYAR = "<&char_Y&>"
ZYAR = "<&char_Z&>"
WHILE ZERO == ZERO
    //Add the X and Y of the position where you soe
    //PRINT_TEXT "<&XYAR&> and <&YYAR&> and <&ZYAR&>"
    CALLSUB WhereAmI
    //If we are in range of the four locations, proceed, else skip

    IF EYE == FOUR
        //PRINT_TEXT "Were OK"
        SLEEP "5000"
    ELSE
        PRINT_TEXT "Were NOT OK, moving back to starting location"
        CALLSUB MOVEBACKTOPOSITION
        SLEEP "1000"
    ENDIF
WEND
RETURN VOID

SUB WhereAmI
// we just need X and Y to find where we are... allowing 100 square arround your position for randomizing.
XPLUS = XYAR + Hundred
YPLUS = YYAR + Hundred
XMINUS = XYAR - Hundred
YMINUS = YYAR - Hundred
//PRINT_TEXT "These four following are the calculated values"
//PRINT_TEXT "<&XPLUS&>"
//PRINT_TEXT "<&YPLUS&>"
//PRINT_TEXT "<&XMINUS&>"
//PRINT_TEXT "<&YMINUS&>"

EYE = ZERO

IF CHAR_X < XPLUS
    //PRINT_TEXT "First ok"
    MATH EYE EYE ADD ONE
ENDIF

IF CHAR_X > XMINUS
    //PRINT_TEXT "second ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y < YPLUS
    //PRINT_TEXT "third ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y > YMINUS
    //PRINT_TEXT "fourth ok"
    EYE = EYE + ONE
ENDIF

//PRINT_TEXT "<&EYE&>"
RETURNSUB

SUB MOVEBACKTOPOSITION
LOCK parsechat
PRINT_TEXT "BACK IN POSITION SOLDIER!"
MOVE_TO "<&XYAR&>" "<&YYAR&>" "<&ZYAR&>"
SLEEP 1000
UNLOCK parsechat
RETURNSUB

WC script

SET_EVENT "<&SCRIPTEVENT_CHAT&>" Buffers/BufferWC.l2s parsechat
//*************************************************************************************
//*************************************************************************************
//*************************************************************************************
//********************************WarCryer******************************************
//********************************Script**********************************************
//*************************************************************************************
//*************************************************************************************
//*************************************************************************************
DEFINE_GLOBAL INT THREE 3
DEFINE_GLOBAL INT XPLUS ZERO
DEFINE_GLOBAL INT YPLUS ZERO
DEFINE_GLOBAL INT XMINUS ZERO
DEFINE_GLOBAL INT YMINUS ZERO
DEFINE_GLOBAL INT LOCOK ZERO
DEFINE_GLOBAL INT XYAR ZERO
DEFINE_GLOBAL INT YYAR ZERO
DEFINE_GLOBAL INT ZYAR ZERO
DEFINE_GLOBAL INT XYAR2 ZERO
DEFINE_GLOBAL INT YYAR2 ZERO
DEFINE_GLOBAL INT EYE ZERO
DEFINE_GLOBAL INT Hundred 50
DEFINE_GLOBAL INT FOUR 4


THREAD DontMoveFar

SLEEP 70000000000
PRINT_TEXT "end script"
END_SCRIPT


FUNCTION parsechat
LOCK parsechat
DEFINE STRING MSG_FIGHTER "fighter"
DEFINE STRING MSG_MAGE "mage"
DEFINE STRING MSG_SIT "sit"
DEFINE STRING MSG_INVITE "invite"
DEFINE STRING MSG_LEADER "setmeleader"
DEFINE STRING MSG_COV "cov"
DEFINE STRING MSG_MAGNUS "mag"

IF MESSAGETYPE == CHANNEL_PARTY
        IF MESSAGE == MSG_MAGNUS
            COMMAND "/target <&SenderName&>"
            SLEEP 1500
            USE_SKILL 1413
            SLEEP 3000
            COMMAND "/leave"
         ENDIF


        IF MESSAGE == MSG_COV
            SLEEP 1500
            USE_SKILL 1363
            SLEEP 3000
        COMMAND "/leave"
       ENDIF


    IF MESSAGE == MSG_FIGHTER
            PRINT_TEXT "Buffing fighter buffs..."
            COMMAND "/target <&SenderName&>"

    SLEEP 1500
    USE_SKILL 1006
    SLEEP 1500
    USE_SKILL 1007
    SLEEP 1500
    USE_SKILL 1009
    SLEEP 1500
    USE_SKILL 1251
    SLEEP 1500
    USE_SKILL 1252
    SLEEP 1500
    USE_SKILL 1253
    SLEEP 1500
    USE_SKILL 1284
    SLEEP 1500
    USE_SKILL 1308
    SLEEP 1500
    USE_SKILL 1309
    SLEEP 1500
    USE_SKILL 1310
    SLEEP 1500
    USE_SKILL 1363
    SLEEP 1500
    USE_SKILL 1390
    SLEEP 1500
    USE_SKILL 1461
    SLEEP 1500
    USE_SKILL 1362
    SLEEP 3000
    CALLSUB POTS
    ENDIF

    IF MESSAGE == MSG_MAGE
            PRINT_TEXT "Buffing mage buffs..."
            COMMAND "/target <&SenderName&>"
    SLEEP 1500
    USE_SKILL 1002
    SLEEP 1500
    USE_SKILL 1006
    SLEEP 1500
    USE_SKILL 1009
    SLEEP 1500
    USE_SKILL 1253
    SLEEP 1500
    USE_SKILL 1284
    SLEEP 1500
    USE_SKILL 1363
    SLEEP 1500
    USE_SKILL 1391
    SLEEP 1500
    USE_SKILL 1362
    SLEEP 1500
    USE_SKILL 1461
    SLEEP 3000
    CALLSUB POTS
    ENDIF
        
        IF MESSAGE == MSG_SIT
            PRINT_TEXT "sitting down..."
            COMMAND "/sit"
        ENDIF
        
                IF MESSAGE == MSG_INVITE
            PRINT_TEXT "inviting <&SenderName&>..."
            COMMAND "/invite <&SenderName&>"
        ENDIF

         IF MESSAGE == MSG_LEADER
            PRINT_TEXT "changing leader to <&SenderName&>..."
            COMMAND "/changepartyleader <&SenderName&>"
        ENDIF



ENDIF
IF MESSAGETYPE == CHANNEL_PRIVATE
                IF MESSAGE == MSG_INVITE
            PRINT_TEXT "inviting <&SenderName&>..."
            COMMAND "/invite <&SenderName&>"
        ENDIF
ENDIF
UNLOCK parsechat
RETURN VOID

SUB POTS
SLEEP 1000
USE_ITEM 728
SLEEP 1000
USE_ITEM 728
SLEEP 1000
USE_ITEM 728
SLEEP 1000
USE_ITEM 728
SLEEP 1000
USE_ITEM 728
SLEEP 1000
USE_ITEM 728
RETURNSUB


FUNCTION DontMoveFar
XYAR = "<&char_X&>"
YYAR = "<&char_Y&>"
ZYAR = "<&char_Z&>"
WHILE ZERO == ZERO
    //Add the X and Y of the position where you soe
    //PRINT_TEXT "<&XYAR&> and <&YYAR&> and <&ZYAR&>"
    CALLSUB WhereAmI
    //If we are in range of the four locations, proceed, else skip

    IF EYE == FOUR
        //PRINT_TEXT "Were OK"
        SLEEP "5000"
    ELSE
        PRINT_TEXT "Were NOT OK, moving back to starting location"
        CALLSUB MOVEBACKTOPOSITION
        SLEEP "1000"
    ENDIF
WEND
RETURN VOID

SUB WhereAmI
// we just need X and Y to find where we are... allowing 100 square arround your position for randomizing.
XPLUS = XYAR + Hundred
YPLUS = YYAR + Hundred
XMINUS = XYAR - Hundred
YMINUS = YYAR - Hundred
//PRINT_TEXT "These four following are the calculated values"
//PRINT_TEXT "<&XPLUS&>"
//PRINT_TEXT "<&YPLUS&>"
//PRINT_TEXT "<&XMINUS&>"
//PRINT_TEXT "<&YMINUS&>"

EYE = ZERO

IF CHAR_X < XPLUS
    //PRINT_TEXT "First ok"
    MATH EYE EYE ADD ONE
ENDIF

IF CHAR_X > XMINUS
    //PRINT_TEXT "second ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y < YPLUS
    //PRINT_TEXT "third ok"
    EYE = EYE + ONE
ENDIF

IF CHAR_Y > YMINUS
    //PRINT_TEXT "fourth ok"
    EYE = EYE + ONE
ENDIF

//PRINT_TEXT "<&EYE&>"
RETURNSUB

SUB MOVEBACKTOPOSITION
LOCK parsechat
PRINT_TEXT "BACK IN POSITION SOLDIER!"
MOVE_TO "<&XYAR&>" "<&YYAR&>" "<&ZYAR&>"
SLEEP 1000
UNLOCK parsechat
RETURNSUB

Posted

Nice i was looking for something like this. How to bot on hellbound island but would this script work for my Tyrant? I currently use my Tyrant on IG walker and my buffs SWS, BD and WC on OGG L2Net. I only want the script for my Tyrant to kill the hellbound L2InC mobs.

 

Thanks.

Posted

Sorry to double post but i'm not very good with scripting. So would it be possible to do this with IG walker? I only want to do a really simple one such as /target L2InC and /attack script for IG walker. So my idea is to set up a path to run around but have a script running over and over just to hit back at the red chars.

 

Would this possible to do? If so, could you please help me putting this script together? Thanks

  • 2 weeks later...
  • 2 weeks later...
Posted

i tryed your script, i was standing in hellbound island, automatly my char started hitting one player, i flagged and i was killed by a clan, maybe i have to config something on options ??? help please

Posted

look for the updated version at ltwonet.com. This one is old and dosen't work well because it attacks players for some reason.

  • 3 weeks later...
Guest
This topic is now closed to further replies.


  • Posts

    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock