Hi people!. I have created a button on my communityboard that show available skills to learn but with this code when SkillsList Opens and i try to click on that windows it closes.
publicvoid showSkillsList(L2PcInstance player){// Normal skills, No LearnedByFS, no AutoGet skills.
final List<L2SkillLearn> skills =SkillTreesData.getInstance().getAvailableSkills(player, player.getClassId(),false,false);
final AcquireSkillList asl =newAcquireSkillList(AcquireSkillType.CLASS);int count =0;
player.setLearningClass(player.getClassId());for(L2SkillLearn s : skills){if(SkillData.getInstance().getInfo(s.getSkillId(), s.getSkillLevel())!= null){
asl.addSkill(s.getSkillId(), s.getSkillLevel(), s.getSkillLevel(), s.getCalculatedLevelUpSp(player.getClassId(), player.getClassId()),0);
count++;}}if(count ==0){
final Map<Integer, L2SkillLearn> skillTree =SkillTreesData.getInstance().getCompleteClassSkillTree(player.getClassId());
final int minLevel =SkillTreesData.getInstance().getMinLevelForNewSkill(player, skillTree);if(minLevel >0){SystemMessage sm =SystemMessage.getSystemMessage(SystemMessageId.DO_NOT_HAVE_FURTHER_SKILLS_TO_LEARN_S1);
sm.addInt(minLevel);
player.sendPacket(sm);}else{if(player.getClassId().level()==1){SystemMessage sm =SystemMessage.getSystemMessage(SystemMessageId.NO_SKILLS_TO_LEARN_RETURN_AFTER_S1_CLASS_CHANGE);
sm.addInt(2);
player.sendPacket(sm);}else{
player.sendPacket(SystemMessageId.NO_MORE_SKILLS_TO_LEARN);}}}else{
player.sendPacket(asl);}}
Do you know if there ir a solution for that problem?.
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
barao45
Hi people!. I have created a button on my communityboard that show available skills to learn but with this code when SkillsList Opens and i try to click on that windows it closes.
Do you know if there ir a solution for that problem?.
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