As i said in a previous post i managed to make Augmented items tradable and show Augment Stats/Skills in trade window. Normally i should do the same for Private Stores but i dont want them to be able to sold. As i see, everything is around check isTradable(). Now since i made Augmented items tradable, augmented items can be sold on Private Shops. How can i exclude them from the list?
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Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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Eleven
As i said in a previous post i managed to make Augmented items tradable and show Augment Stats/Skills in trade window. Normally i should do the same for Private Stores but i dont want them to be able to sold. As i see, everything is around check isTradable(). Now since i made Augmented items tradable, augmented items can be sold on Private Shops. How can i exclude them from the list?
Edited by Eleven2 answers to this question
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