Hello, Im trying to make a custom quest on l2jmobius HF, what I need is a quest that will send players to hunt monster which drop custom quest item, I took Yoke Of The Past quest as an example and tried to duplicate it, changed the name, also replaced the destinations in the .java file, added custom npc ID and custom item ID inside, but whenever I click on quest ziggurat-1.htm shows up three times and nothing happens:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00385_YokeOfThePast;
import java.util.HashMap;
import java.util.Map;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
/**
* Yoke of the Past (385)
* @author Pandragon
*/
public class Q00385_YokeOfThePast extends Quest
{
// NPCs
// @formatter:off
private static final int[] ZIGGURATS =
{
31095, 31096, 31097, 31098, 31099, 31100, 31101,
31102, 31103, 31104, 31105, 31106, 31107, 31108,
31109, 31110, 31114, 31115, 31116, 31117, 31118,
31119, 31120, 31121, 31122, 31123, 31124, 31125
};
// @formatter:on
// Item
private static final int SCROLL_OF_ANCIENT_MAGIC = 5902;
// Reward
private static final int BLANK_SCROLL = 5965;
// Monsters
private static final Map<Integer, Double> MONSTER_CHANCES = new HashMap<>();
static
{
MONSTER_CHANCES.put(21144, 0.306); // Catacomb Shadow
MONSTER_CHANCES.put(21156, 0.994); // Purgatory Shadow
MONSTER_CHANCES.put(21208, 0.146); // Hallowed Watchman
MONSTER_CHANCES.put(21209, 0.166); // Hallowed Seer
MONSTER_CHANCES.put(21210, 0.202); // Vault Guardian
MONSTER_CHANCES.put(21211, 0.212); // Vault Seer
MONSTER_CHANCES.put(21213, 0.274); // Hallowed Monk
MONSTER_CHANCES.put(21214, 0.342); // Vault Sentinel
MONSTER_CHANCES.put(21215, 0.360); // Vault Monk
MONSTER_CHANCES.put(21217, 0.460); // Hallowed Priest
MONSTER_CHANCES.put(21218, 0.558); // Vault Overlord
MONSTER_CHANCES.put(21219, 0.578); // Vault Priest
MONSTER_CHANCES.put(21221, 0.710); // Sepulcher Inquisitor
MONSTER_CHANCES.put(21222, 0.842); // Sepulcher Archon
MONSTER_CHANCES.put(21223, 0.862); // Sepulcher Inquisitor
MONSTER_CHANCES.put(21224, 0.940); // Sepulcher Guardian
MONSTER_CHANCES.put(21225, 0.970); // Sepulcher Sage
MONSTER_CHANCES.put(21226, 0.202); // Sepulcher Guardian
MONSTER_CHANCES.put(21227, 0.290); // Sepulcher Sage
MONSTER_CHANCES.put(21228, 0.316); // Sepulcher Guard
MONSTER_CHANCES.put(21229, 0.426); // Sepulcher Preacher
MONSTER_CHANCES.put(21230, 0.646); // Sepulcher Guard
MONSTER_CHANCES.put(21231, 0.654); // Sepulcher Preacher
MONSTER_CHANCES.put(21236, 0.238); // Barrow Sentinel
MONSTER_CHANCES.put(21237, 0.274); // Barrow Monk
MONSTER_CHANCES.put(21238, 0.342); // Grave Sentinel
MONSTER_CHANCES.put(21239, 0.360); // Grave Monk
MONSTER_CHANCES.put(21240, 0.410); // Barrow Overlord
MONSTER_CHANCES.put(21241, 0.460); // Barrow Priest
MONSTER_CHANCES.put(21242, 0.558); // Grave Overlord
MONSTER_CHANCES.put(21243, 0.578); // Grave Priest
MONSTER_CHANCES.put(21244, 0.642); // Crypt Archon
MONSTER_CHANCES.put(21245, 0.700); // Crypt Inquisitor
MONSTER_CHANCES.put(21246, 0.842); // Tomb Archon
MONSTER_CHANCES.put(21247, 0.862); // Tomb Inquisitor
MONSTER_CHANCES.put(21248, 0.940); // Crypt Guardian
MONSTER_CHANCES.put(21249, 0.970); // Crypt Sage
MONSTER_CHANCES.put(21250, 0.798); // Tomb Guardian
MONSTER_CHANCES.put(21251, 0.710); // Tomb Sage
MONSTER_CHANCES.put(21252, 0.684); // Crypt Guard
MONSTER_CHANCES.put(21253, 0.574); // Crypt Preacher
MONSTER_CHANCES.put(21254, 0.354); // Tomb Guard
MONSTER_CHANCES.put(21255, 0.250); // Tomb Preacher
}
// Misc
private static final int MIN_LEVEL = 20;
public Q00385_YokeOfThePast()
{
super(385);
addStartNpc(ZIGGURATS);
addTalkId(ZIGGURATS);
addKillId(MONSTER_CHANCES.keySet());
registerQuestItems(SCROLL_OF_ANCIENT_MAGIC);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
final QuestState qs = getQuestState(player, false);
String htmltext = null;
if (qs != null)
{
switch (event)
{
case "ziggurat-03.htm":
case "ziggurat-04.htm":
case "ziggurat-06.htm":
case "ziggurat-07.htm":
{
htmltext = event;
break;
}
case "ziggurat-05.htm":
{
if (qs.isCreated())
{
qs.startQuest();
htmltext = event;
}
break;
}
case "ziggurat-10.html":
{
qs.exitQuest(true, true);
htmltext = event;
break;
}
}
}
return htmltext;
}
@Override
public String onTalk(Npc npc, Player talker)
{
final QuestState qs = getQuestState(talker, true);
String htmltext = getNoQuestMsg(talker);
switch (qs.getState())
{
case State.CREATED:
{
htmltext = (talker.getLevel() >= MIN_LEVEL) ? "ziggurat-01.htm" : "ziggurat-02.htm";
break;
}
case State.STARTED:
{
if (hasQuestItems(talker, SCROLL_OF_ANCIENT_MAGIC))
{
rewardItems(talker, BLANK_SCROLL, getQuestItemsCount(talker, SCROLL_OF_ANCIENT_MAGIC));
takeItems(talker, SCROLL_OF_ANCIENT_MAGIC, -1);
htmltext = "ziggurat-09.html";
}
else
{
htmltext = "ziggurat-08.html";
}
break;
}
}
return htmltext;
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
final QuestState qs = getRandomPartyMemberState(killer, -1, 3, npc);
if (qs != null)
{
giveItemRandomly(qs.getPlayer(), npc, SCROLL_OF_ANCIENT_MAGIC, 1, 0, MONSTER_CHANCES.get(npc.getId()), true);
}
return super.onKill(npc, killer, isSummon);
}
}
This is code changed by me, I swapped Q00385_YokeOfThePast to Q10600_SkillScroll as this is what I named the duplicate quest folder, and also added this lines QuestMasterHandler.java:
What kind of explanation are you expecting from the admin?
You're very funny..
You're not the owner of those files. This is exactly why people dont trust you. You know which files am talking about the ones from Fotis, from Greece. Yes, that source code.
As far as I remember, you were banned multiple times and i still dont know why you are even here. Later, you came back under a different name. But now, everyone knows who you really are.
Stop sharing servers that already exist. Do you really think people are blind or stupid?
The server will be offline for 1-2 months Till I prepare the big update.
Adding completely new features, improving the user experience.
We are coming soon.
Mod: Saudação Real para Dono de Castelo
Sistema inspirado no comportamento do Lineage II Classic (Kamael), que adiciona imersão e respeito ao líder do clã que controla um castelo.
🔍 Descrição
Esse mod cria uma animação automática de reverência (/socialbow) para todos os jogadores próximos ao líder do clã dono de um castelo, quando ele estiver presente na vila.
Além disso, mensagens de saudação personalizadas são exibidas no chat e na tela para todos os jogadores ao redor.
Ideal para servidores que querem adicionar um toque de imersão realista e respeito ao poder dos clãs.
💡 Funcionalidades
Leitura de dados por XML (GreetingData.xml)
Configuração por castelo, zona, animação, mensagem e tempo
Reação automática de jogadores próximos ao líder
Cooldown configurável para evitar spam
Totalmente compatível com aCis 409 / DreamV2
Suporte a expansão futura com mais zonas ou ações
<?xml version="1.0" encoding="UTF-8"?>
<!--
Configuração do sistema de Saudação Real (Reverência ao Líder de Castelo)
Quando o líder do clã que possui um castelo estiver presente na vila correspondente, jogadores próximos
automaticamente fazem uma reverência (social ID definido) e recebem uma mensagem de saudação na tela.
-----------------------------------------
Atributos de <greeting>:
• castleId → ID do castelo (ex: 1 = Gludio, 2 = Dion)
• zone → "TOWN" (apenas dentro da vila atualmente)
• actionId → ID da animação (7 = reverência)
• msg → Mensagem exibida na tela e chat
• time → Tempo mínimo em segundos entre cada saudação
-->
<list>
<greeting castleId="1" zone="TOWN" actionId="7" msg="Salve o Rei de Gludio!" time="60" />
<greeting castleId="2" zone="TOWN" actionId="7" msg="Honrem o Senhor de Dion!" time="30" />
</list>
📌 Observações Técnicas
A checagem ocorre a cada 10 segundo via GreetingManager.
Gatilho: líder do castelo está na zona de paz da vila.
Jogadores próximos (em raio configurável) executam a animação e recebem mensagem.
🧠 Requisitos
Servidor aCis ou derivado compatível (testado no DreamV2 e aCis 409)
Path DreamV2: AQUI
Path aCis 409: AQUI
PasteBin: AQUI
Question
77upup
Hello, Im trying to make a custom quest on l2jmobius HF, what I need is a quest that will send players to hunt monster which drop custom quest item, I took Yoke Of The Past quest as an example and tried to duplicate it, changed the name, also replaced the destinations in the .java file, added custom npc ID and custom item ID inside, but whenever I click on quest ziggurat-1.htm shows up three times and nothing happens:
https://ibb.co/LJ31JRM
This is the original code :
This is code changed by me, I swapped Q00385_YokeOfThePast to Q10600_SkillScroll as this is what I named the duplicate quest folder, and also added this lines QuestMasterHandler.java:
import quests.Q10504_JewelOfAntharas.Q10504_JewelOfAntharas; import quests.Q10505_JewelOfValakas.Q10505_JewelOfValakas; import quests.Q10600_SkillScroll.Q10600_SkillScroll;
Q10504_JewelOfAntharas.class, Q10505_JewelOfValakas.class, Q10600_SkillScroll.class
what is wrong?
Edited by 77upup9 answers to this question
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