Shadin Posted April 25, 2022 Share Posted April 25, 2022 What file should I edit to make kamaels be able to wear robe and heavy?, I removed the restriction in the item file but still they can't. Also, how to make them to not look grey?, I know there are no textures but, any way of making them to take the light-armor textures insted for example? Thanks in advance :) Quote Link to comment Share on other sites More sharing options...
VegaBoy Posted September 12, 2022 Share Posted September 12, 2022 Removing the restriction, the easy part was left for you to do. You will have to get it, (Example: To make the Dark Crystal Heavy and Robe functional, you should get the line in armor.grp of your Dark Crystal Light and modify the ids by putting the respective ids of the robe and heavy). Quote Link to comment Share on other sites More sharing options...
Shadin Posted October 22, 2022 Author Share Posted October 22, 2022 On 9/12/2022 at 11:34 AM, VegaBoy said: Removing the restriction, the easy part was left for you to do. You will have to get it, (Example: To make the Dark Crystal Heavy and Robe functional, you should get the line in armor.grp of your Dark Crystal Light and modify the ids by putting the respective ids of the robe and heavy). Thank you but, wouldn't that change light armor textures for all races? Quote Link to comment Share on other sites More sharing options...
VegaBoy Posted October 22, 2022 Share Posted October 22, 2022 3 hours ago, Shadin said: Thank you but, wouldn't that change light armor textures for all races? Understand, there are no heavy or robe textures for kamael, only light. On my server I did this, I just took the line that corresponds to the texture of the kamael set and added it to the heavy set and the corresponding robe with the desired armor! Quote Link to comment Share on other sites More sharing options...
Shadin Posted October 22, 2022 Author Share Posted October 22, 2022 1 hour ago, VegaBoy said: Understand, there are no heavy or robe textures for kamael, only light. On my server I did this, I just took the line that corresponds to the texture of the kamael set and added it to the heavy set and the corresponding robe with the desired armor! I think I won't understand until I learn how to edit armorgrp and how it works... but thanks a lot for answering me Quote Link to comment Share on other sites More sharing options...
VegaBoy Posted October 22, 2022 Share Posted October 22, 2022 13 minutes ago, Shadin said: I think I won't understand until I learn how to edit armorgrp and how it works... but thanks a lot for answering me Friend is easy, take as an example a dark crystal light and a heavy set and see the difference between light and heavy, and add the differences between light and heavy. Quote Link to comment Share on other sites More sharing options...
911reg Posted October 23, 2022 Share Posted October 23, 2022 (edited) On 10/22/2022 at 3:12 PM, Shadin said: I think I won't understand until I learn how to edit armorgrp and how it works... but thanks a lot for answering me Inside armorgrp.dat, you can define a mesh and a texture, for each armor piece, for each character, so basically if you have draconic boots, there are 16 different meshes and textures defined, one for each race. What you need to do is, copy the lines of the Light armor for kamales and paste them in heavy and robe slots, and that's it. Since you're just starting i'd recommend you to export armorgrp as a txt, import it to excel or some other spreadsheet/calc program, and edit stuff from there, way easier than working with plain text. Or else you can get UFE here, which allows you to edit .dat files in cell format https://www.l2jbrasil.com/topic/58795-ultimate-fileedit/ Edited October 23, 2022 by 911reg Quote Link to comment Share on other sites More sharing options...
VegaBoy Posted November 5, 2022 Share Posted November 5, 2022 On 10/23/2022 at 4:59 PM, 911reg said: Inside armorgrp.dat, you can define a mesh and a texture, for each armor piece, for each character, so basically if you have draconic boots, there are 16 different meshes and textures defined, one for each race. What you need to do is, copy the lines of the Light armor for kamales and paste them in heavy and robe slots, and that's it. Since you're just starting i'd recommend you to export armorgrp as a txt, import it to excel or some other spreadsheet/calc program, and edit stuff from there, way easier than working with plain text. Or else you can get UFE here, which allows you to edit .dat files in cell format https://www.l2jbrasil.com/topic/58795-ultimate-fileedit/ That's what I wanted to tell him, I just didn't know how. The translator doesn't help much! 1 Quote Link to comment Share on other sites More sharing options...
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