tensador27 Posted March 16, 2022 Posted March 16, 2022 (edited) hello I wanted to add a second value of custom enchant value for a custom scroll or donor I tried it but when using the scroll it keeps using the common value of custom enchant value and I don't know how to make it work thanks anyway enchant config: Quote # The value of enchanting # For example: If CustomEnchantValue = 5 Sharpening will: # From 0 till the +5, with +5 to +10, from +10 to +15, etc. # Total: 15 for three to scroll # Default: 1 CustomEnchantValue = 5 CustomDayEnchantValue = 25 CustomNightEnchantValue = 30 RequestEnchantItem.java Quote private static final int[] BRANCA_DAY_WEAPON_SCROLLS = { 12021 }; private static final int[] BRANCA_DAY_ARMOR_SCROLLS = { 12020 }; private static final int[] BRANCA_NIGHT_WEAPON_SCROLLS = { 12023 }; private static final int[] BRANCA_NIGHT_ARMOR_SCROLLS = { 12022 }; private static final int[] NORMAL_ARMOR_SCROLLS = { 730, 948, 952, 956, 960 }; private static final int[] BLESSED_ARMOR_SCROLLS = { 6570, 6572, 6574, 6576, 6578 }; private static final int[] CRYSTAL_ARMOR_SCROLLS = { 732, 950, 954, 958, 962 }; private int _objectId; @Override protected void readImpl() { _objectId = readD(); } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null || _objectId == 0) { return; } if (!getClient().getFloodProtectors().getUseAugItem().tryPerformAction("use enchant item")) { LOG.info(activeChar.getName() + " tried flood on ITEM enchanter."); activeChar.setActiveEnchantItem(null); activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isSubmitingPin()) { activeChar.sendMessage("Unable to do any action while PIN is not submitted"); activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.getActiveTradeList() != null) { activeChar.cancelActiveTrade(); activeChar.sendMessage("Your trade canceled."); return; } // Fix enchant transactions if (activeChar.isProcessingTransaction()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (activeChar.isOnline() == 0) { activeChar.setActiveEnchantItem(null); return; } L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId); L2ItemInstance scroll = activeChar.getActiveEnchantItem(); activeChar.setActiveEnchantItem(null); if (item == null || scroll == null) { activeChar.setActiveEnchantItem(null); activeChar.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED); activeChar.sendPacket(EnchantResult.CANCELLED); return; } handleAugmentScrolls(activeChar, item, scroll); // can't enchant rods and shadow items if (item.getItem().getItemType() == L2WeaponType.ROD || item.isShadowItem()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (!Config.ENCHANT_HERO_WEAPON && item.getItemId() >= 6611 && item.getItemId() <= 6621) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (item.isWear()) { activeChar.setActiveEnchantItem(null); Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK); return; } int itemType2 = item.getItem().getType2(); boolean enchantItem = false; boolean blessedScroll = false; boolean crystalScroll = false; boolean BrancaDayScroll = false; boolean BrancaNightScroll = false; int crystalId = 0; switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_A: crystalId = 1461; switch (scroll.getItemId()) { case 729: case 731: case 6569: if (itemType2 == L2Item.TYPE2_WEAPON) { enchantItem = true; } break; case 730: case 732: case 6570: if (itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY) { enchantItem = true; } break; } break; case L2Item.CRYSTAL_B: crystalId = 1460; switch (scroll.getItemId()) { case 947: case 949: case 6571: if (itemType2 == L2Item.TYPE2_WEAPON) { enchantItem = true; } break; case 948: case 950: case 6572: if (itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY) { enchantItem = true; } break; } break; case L2Item.CRYSTAL_C: crystalId = 1459; switch (scroll.getItemId()) { case 951: case 953: case 6573: if (itemType2 == L2Item.TYPE2_WEAPON) { enchantItem = true; } break; case 952: case 954: case 6574: if (itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY) { enchantItem = true; } break; } break; case L2Item.CRYSTAL_D: crystalId = 1458; switch (scroll.getItemId()) { case 955: case 957: case 6575: if (itemType2 == L2Item.TYPE2_WEAPON) { enchantItem = true; } break; case 956: case 958: case 6576: if (itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY) { enchantItem = true; } break; } break; case L2Item.CRYSTAL_S: crystalId = 1462; switch (scroll.getItemId()) { case 959: case 961: case 6577: case 12021: case 12022: if (itemType2 == L2Item.TYPE2_WEAPON) { enchantItem = true; } break; case 960: case 962: case 6578: case 12020: case 12023: if (itemType2 == L2Item.TYPE2_SHIELD_ARMOR || itemType2 == L2Item.TYPE2_ACCESSORY) { enchantItem = true; } break; } break; } if (!enchantItem) { return; } // Get the scroll type if (scroll.getItemId() >= 6569 && scroll.getItemId() <= 6578) { blessedScroll = true; } else if (scroll.getItemId() == 12020 || scroll.getItemId() == 12021) { BrancaDayScroll = true; } else if (scroll.getItemId() == 12022 || scroll.getItemId() == 12023) { BrancaNightScroll = true; } else { for (int crystalscroll : CRYSTAL_SCROLLS) { if (scroll.getItemId() == crystalscroll) { crystalScroll = true; break; } } } SystemMessage sm; int chance = 0; int maxEnchantLevel = 0; int minEnchantLevel = 0; if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) { if (blessedScroll) { for (int blessedweaponscroll : BLESSED_WEAPON_SCROLLS) { if (scroll.getItemId() == blessedweaponscroll) { if (item.getEnchantLevel() >= Config.BLESS_WEAPON_ENCHANT_LEVEL.size()) { chance = Config.BLESS_WEAPON_ENCHANT_LEVEL.get(Config.BLESS_WEAPON_ENCHANT_LEVEL.size()); } else { chance = Config.BLESS_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_D; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_WEAPON_MAX; break; } } } } else if (BrancaDayScroll) { for (int scrollId : BRANCA_DAY_WEAPON_SCROLLS) { if (scroll.getItemId() == scrollId) { if (item.getEnchantLevel() >= Config.DONATOR_DAY_WEAPON_ENCHANT_LEVEL.size()) { chance = Config.DONATOR_DAY_WEAPON_ENCHANT_LEVEL.get(Config.DONATOR_DAY_WEAPON_ENCHANT_LEVEL.size()); } else { chance = Config.DONATOR_DAY_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.ENCHANT_DAY_WEAPON_MIN; maxEnchantLevel = Config.ENCHANT_DAY_WEAPON_MAX; break; } } } else if (BrancaNightScroll) { for (int scrollId : BRANCA_NIGHT_WEAPON_SCROLLS) { if (scroll.getItemId() == scrollId) { if (item.getEnchantLevel() >= Config.DONATOR_NIGHT_WEAPON_ENCHANT_LEVEL.size()) { chance = Config.DONATOR_NIGHT_WEAPON_ENCHANT_LEVEL.get(Config.DONATOR_NIGHT_WEAPON_ENCHANT_LEVEL.size()); } else { chance = Config.DONATOR_NIGHT_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.ENCHANT_NIGHT_WEAPON_MIN; maxEnchantLevel = Config.ENCHANT_NIGHT_WEAPON_MAX; break; } } } else if (crystalScroll) { for (int crystalweaponscroll : CRYSTAL_WEAPON_SCROLLS) { if (scroll.getItemId() == crystalweaponscroll) { if (item.getEnchantLevel() >= Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.size()) { chance = Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.get(Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.size()); } else { chance = Config.CRYSTAL_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN; maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX; break; } } } else { // normal scrolls for (int normalweaponscroll : NORMAL_WEAPON_SCROLLS) { if (scroll.getItemId() == normalweaponscroll) { if (item.getEnchantLevel() >= Config.NORMAL_WEAPON_ENCHANT_LEVEL.size()) { chance = Config.NORMAL_WEAPON_ENCHANT_LEVEL.get(Config.NORMAL_WEAPON_ENCHANT_LEVEL.size()); } else { chance = Config.NORMAL_WEAPON_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.ENCHANT_MAX_D; break; } } } else if (BrancaDayScroll) { for (int scrollId : BRANCA_DAY_ARMOR_SCROLLS) { if (scroll.getItemId() == scrollId) { if (item.getEnchantLevel() >= Config.DONATOR_DAY_ARMOR_ENCHANT_LEVEL.size()) { chance = Config.DONATOR_DAY_ARMOR_ENCHANT_LEVEL.get(Config.DONATOR_DAY_ARMOR_ENCHANT_LEVEL.size()); } else { chance = Config.DONATOR_DAY_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.ENCHANT_DAY_ARMOR_MIN; maxEnchantLevel = Config.ENCHANT_DAY_ARMOR_MAX; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_WEAPON_MAX; break; } } } } } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) { if (blessedScroll) { for (int blessedarmorscroll : BLESSED_ARMOR_SCROLLS) { if (scroll.getItemId() == blessedarmorscroll) { if (item.getEnchantLevel() >= Config.BLESS_ARMOR_ENCHANT_LEVEL.size()) { chance = Config.BLESS_ARMOR_ENCHANT_LEVEL.get(Config.BLESS_ARMOR_ENCHANT_LEVEL.size()); } else { chance = Config.BLESS_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_D; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_ARMOR_MAX; break; } } } } else if (crystalScroll) { for (int crystalarmorscroll : CRYSTAL_ARMOR_SCROLLS) { if (scroll.getItemId() == crystalarmorscroll) { if (item.getEnchantLevel() >= Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.size()) { chance = Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.get(Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.size()); } else { chance = Config.CRYSTAL_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN; maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX; break; } } } else { // normal scrolls for (int normalarmorscroll : NORMAL_ARMOR_SCROLLS) { if (scroll.getItemId() == normalarmorscroll) { if (item.getEnchantLevel() >= Config.NORMAL_ARMOR_ENCHANT_LEVEL.size()) { chance = Config.NORMAL_ARMOR_ENCHANT_LEVEL.get(Config.NORMAL_ARMOR_ENCHANT_LEVEL.size()); } else { chance = Config.NORMAL_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.ENCHANT_MAX_D; break; } } } else if (BrancaNightScroll) { for (int scrollId : BRANCA_NIGHT_ARMOR_SCROLLS) { if (scroll.getItemId() == scrollId) { if (item.getEnchantLevel() >= Config.DONATOR_NIGHT_ARMOR_ENCHANT_LEVEL.size()) { chance = Config.DONATOR_NIGHT_ARMOR_ENCHANT_LEVEL.get(Config.DONATOR_NIGHT_ARMOR_ENCHANT_LEVEL.size()); } else { chance = Config.DONATOR_NIGHT_ARMOR_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.ENCHANT_NIGHT_ARMOR_MIN; maxEnchantLevel = Config.ENCHANT_NIGHT_ARMOR_MAX; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_ARMOR_MAX; break; } } } } } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) { if (blessedScroll) { for (int blessedjewelscroll : BLESSED_ARMOR_SCROLLS) { if (scroll.getItemId() == blessedjewelscroll) { if (item.getEnchantLevel() >= Config.BLESS_JEWELRY_ENCHANT_LEVEL.size()) { chance = Config.BLESS_JEWELRY_ENCHANT_LEVEL.get(Config.BLESS_JEWELRY_ENCHANT_LEVEL.size()); } else { chance = Config.BLESS_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.BLESSED_ENCHANT_MAX_D; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_JEWELRY_MAX; break; } } } } else if (crystalScroll) { for (int crystaljewelscroll : CRYSTAL_ARMOR_SCROLLS) { if (scroll.getItemId() == crystaljewelscroll) { if (item.getEnchantLevel() >= Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.size()) { chance = Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.get(Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.size()); } else { chance = Config.CRYSTAL_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } minEnchantLevel = Config.CRYSTAL_ENCHANT_MIN; maxEnchantLevel = Config.CRYSTAL_ENCHANT_MAX; break; } } } else { for (int normaljewelscroll : NORMAL_ARMOR_SCROLLS) { if (scroll.getItemId() == normaljewelscroll) { if (item.getEnchantLevel() >= Config.NORMAL_JEWELRY_ENCHANT_LEVEL.size()) { chance = Config.NORMAL_JEWELRY_ENCHANT_LEVEL.get(Config.NORMAL_JEWELRY_ENCHANT_LEVEL.size()); } else { chance = Config.NORMAL_JEWELRY_ENCHANT_LEVEL.get(item.getEnchantLevel() + 1); } if (Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { switch (item.getItem().getCrystalType()) { case L2Item.CRYSTAL_S: maxEnchantLevel = Config.ENCHANT_MAX_S; break; case L2Item.CRYSTAL_A: maxEnchantLevel = Config.ENCHANT_MAX_A; break; case L2Item.CRYSTAL_B: maxEnchantLevel = Config.ENCHANT_MAX_B; break; case L2Item.CRYSTAL_C: maxEnchantLevel = Config.ENCHANT_MAX_C; break; case L2Item.CRYSTAL_D: maxEnchantLevel = Config.ENCHANT_MAX_D; break; } } if (!Config.CUSTOM_ENCHANT_GRADES_SYSTEM) { maxEnchantLevel = Config.ENCHANT_JEWELRY_MAX; break; } } } } } if ((maxEnchantLevel != 0 && item.getEnchantLevel() >= maxEnchantLevel) || (item.getEnchantLevel()) < minEnchantLevel) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); return; } if (Config.SCROLL_STACKABLE) { scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item); } else { scroll = activeChar.getInventory().destroyItem("Enchant", scroll, activeChar, item); } if (scroll == null) { activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesnt have", Config.DEFAULT_PUNISH); return; } if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL) { chance = 100; } int rndValue = Rnd.get(100); if (Config.ENABLE_DWARF_ENCHANT_BONUS && activeChar.getRace() == Race.dwarf) { if (activeChar.getLevel() >= Config.DWARF_ENCHANT_MIN_LEVEL) { rndValue -= Config.DWARF_ENCHANT_BONUS; } } Object aChance = item.fireEvent("calcEnchantChance", new Object[chance]); if (aChance != null) { chance = (Integer) aChance; } synchronized (item) { if (rndValue < chance) { if (item.getOwnerId() != activeChar.getObjectId()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); return; } if (item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY && item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); return; } if (item.getEnchantLevel() == 0) { sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } else { sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE); item.setEnchantLevel2(item.getEnchantLevel2() + Config.CUSTOM_DAY_ENCHANT_VALUE); item.setEnchantLevel3(item.getEnchantLevel3() + Config.CUSTOM_NIGHT_ENCHANT_VALUE); item.updateDatabase(); if (activeChar.getAchievement().getCount(item.isWeapon() ? AchType.ENCHANT_WEAPON : AchType.ENCHANT_OTHER) < item.getEnchantLevel()) { activeChar.getAchievement().increase(item.isWeapon() ? AchType.ENCHANT_WEAPON : AchType.ENCHANT_OTHER, item.getEnchantLevel(), false, false); } activeChar.getAchievement().increase(AchType.ENCHANT_SUCCESS); } else { if (crystalScroll) { sm = SystemMessage.sendString("Failed in Crystal Enchant. The enchant value of the item became: " + item.getEnchantLevel()); activeChar.sendPacket(sm); activeChar.getAchievement().increase(AchType.ENCHANT_FAILED); } else if (blessedScroll) { sm = new SystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED); activeChar.sendPacket(sm); } else if (BrancaDayScroll) { sm = SystemMessage.sendString("Failed in Custom Enchant. The enchant value of the item become " + Config.DONATOR_ENCHANT_AFTER_BREAK + "."); activeChar.sendPacket(sm); } else if (BrancaNightScroll) { sm = SystemMessage.sendString("Failed in Custom Enchant. The enchant value of the item become " + Config.DONATOR_ENCHANT_AFTER_BREAK + "."); activeChar.sendPacket(sm); activeChar.getAchievement().increase(AchType.ENCHANT_FAILED); } else { if (item.getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } else { sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } activeChar.getAchievement().increase(AchType.ENCHANT_FAILED); } if (!blessedScroll && !crystalScroll && !BrancaDayScroll && !BrancaNightScroll) { if (!Config.PROTECT_NORMAL_SCROLLS) { if (item.getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } else { sm = new SystemMessage(SystemMessageId.S1_DISARMED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } if (item.isEquipped()) { if (item.isAugmented()) { item.getAugmentation().removeBoni(activeChar); } L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance element : unequiped) { iu.addModifiedItem(element); } activeChar.sendPacket(iu); activeChar.broadcastUserInfo(); } int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2; if (count < 1) { count = 1; } if (item.fireEvent("enchantFail", new Object[] {}) != null) { return; } L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null); if (destroyItem == null) { return; } L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem); sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(crystals.getItemId()); sm.addNumber(count); activeChar.sendPacket(sm); if (!Config.FORCE_INVENTORY_UPDATE) { InventoryUpdate iu = new InventoryUpdate(); if (destroyItem.getCount() == 0) { iu.addRemovedItem(destroyItem); } else { iu.addModifiedItem(destroyItem); } iu.addItem(crystals); activeChar.sendPacket(iu); } else { activeChar.sendPacket(new ItemList(activeChar, true)); } StatusUpdate su = new StatusUpdate(activeChar.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad()); activeChar.sendPacket(su); activeChar.broadcastUserInfo(); L2World world = L2World.getInstance(); world.removeObject(destroyItem); } else { item.setEnchantLevel(0); item.updateDatabase(); } } else { if (blessedScroll) { if (!Config.EXPLLOSIVE_CUSTOM) { item.setEnchantLevel(Config.BREAK_ENCHANT); item.updateDatabase(); } else { if (item.getEnchantLevel() >= 9) { item.setEnchantLevel(item.getEnchantLevel() - 5); } else { item.setEnchantLevel(4); } item.updateDatabase(); } } else if (crystalScroll) { item.setEnchantLevel(item.getEnchantLevel()); item.updateDatabase(); } else if (BrancaDayScroll) { item.setEnchantLevel2(Config.BREAK_ENCHANT); item.updateDatabase(); } else if (BrancaNightScroll) { item.setEnchantLevel3(Config.BREAK_ENCHANT); item.updateDatabase(); } } } } StatusUpdate su = new StatusUpdate(activeChar.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad()); activeChar.sendPacket(su); activeChar.sendPacket(new EnchantResult(item.getEnchantLevel())); activeChar.sendPacket(new ItemList(activeChar, false)); activeChar.broadcastUserInfo(); } private static void handleAugmentScrolls(L2PcInstance player, L2ItemInstance item, L2ItemInstance scroll) { // get scroll augment data L2AugmentScroll enchant = AugmentScrollData.getInstance().getScroll(scroll); if (enchant != null) { if (item.getItem().getType2() != L2Item.TYPE2_WEAPON) { player.sendMessage("This scroll can be used only on weapon."); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); return; } if (item.getItem().getCrystalType() == L2Item.CRYSTAL_NONE || item.getItem().getCrystalType() == L2Item.CRYSTAL_D || item.getItem().getCrystalType() == L2Item.CRYSTAL_C) { player.sendMessage("You can't augment this grade item."); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); return; } if (item.isHeroItem()) { player.sendMessage("You can't augment hero item " + item.getItemName() + "."); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); return; } if (item.isAugmented()) { player.sendMessage("This item is already augmented."); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); return; } if (item.getOwnerId() != player.getObjectId()) { player.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); return; } if (!player.destroyItemByItemId("", enchant.getAugmentScrollId(), 1, null, true)) { return; } // unequip item if (item.isEquipped()) { L2ItemInstance[] unequipped = player.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot()); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance itm : unequipped) { iu.addModifiedItem(itm); } player.sendPacket(iu); player.broadcastUserInfo(); } int skill = enchant.getAugmentSkillId(); int level = enchant.getAugmentSkillLv(); final L2Augmentation aug = AugmentationData.getInstance().generateAugmentationWithSkill(item, skill, level); item.setAugmentation(aug); InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); StatusUpdate su = new StatusUpdate(player.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); player.broadcastUserInfo(); player.sendSkillList(); player.setActiveEnchantItem(null); player.sendPacket(EnchantResult.CANCELLED); player.sendMessage("You successfully augmented the weapon."); player.sendPacket(new PlaySound("ItemSound3.sys_enchant_success")); return; } } @Override public String getType() { return "[C] 58 RequestEnchantItem"; } } Edited March 16, 2022 by tensador27 Quote
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