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  • 1 month later...
Posted

Who can help me adapt these lines to frozen or orion please, it's the only thing I'm missing, because several players enter and they all stay in the same area and can see each other

 

 

Index: java/net/sf/l2j/gameserver/model/WorldObject.java
===================================================================
--- java/net/sf/l2j/gameserver/model/WorldObject.java	(revision 17)
+++ java/net/sf/l2j/gameserver/model/WorldObject.java	(working copy)
@@ -15,6 +15,9 @@
 import net.sf.l2j.gameserver.model.actor.Creature;
 import net.sf.l2j.gameserver.model.actor.Playable;
 import net.sf.l2j.gameserver.model.actor.Player;
+import net.sf.l2j.gameserver.model.actor.instance.Fence;
+import net.sf.l2j.gameserver.model.entity.events.instance.Instance;
+import net.sf.l2j.gameserver.model.entity.events.instance.InstanceManager;
 import net.sf.l2j.gameserver.model.location.Location;
 import net.sf.l2j.gameserver.model.location.SpawnLocation;
 import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType;
@@ -393,6 +396,11 @@
 			}
 		}
 		
+		for (WorldObject object : getDifferentInstanceObjects())
+		{
+			object.removeKnownObject(this);
+			removeKnownObject(object);
+		}
 		// For every new surrounding area NOT SHARED with old surrounding areas.
 		for (WorldRegion region : newAreas)
 		{
@@ -405,9 +413,8 @@
 				// Update all objects.
 				for (WorldObject obj : region.getObjects())
 				{
-					if (obj == this)
+					if (obj == this || obj.getInstance().getId() != getInstance().getId())
 						continue;
-					
 					obj.addKnownObject(this);
 					addKnownObject(obj);
 				}
@@ -487,6 +494,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -517,6 +526,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()) || !predicate.test((A) obj))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -547,6 +558,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()) || !MathUtil.checkIfInRange(radius, this, obj, true))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -807,6 +820,46 @@
 		
 	}
 	
+	private Instance _instance = InstanceManager.getInstance().getInstance(0);
+	
+	public void setInstance(Instance instance, boolean silent)
+	{
+		_instance = instance;
+		
+		if (!silent)
+		{
+			decayMe();
+			spawnMe();
+		}
+	}
+	
+	public Instance getInstance()
+	{
+		return _instance;
+	}
+	
+	private final List<WorldObject> getDifferentInstanceObjects()
+	{
+		final WorldRegion region = _region;
+		if (region == null)
+			return Collections.emptyList();
+		
+		final List<WorldObject> result = new ArrayList<>();
+		
+		for (WorldRegion reg : region.getSurroundingRegions())
+		{
+			for (WorldObject obj : reg.getObjects())
+			{
+				if (obj == this || obj.getInstance().getId() == getInstance().getId() || obj instanceof Fence)
+					continue;
+				
+				result.add(obj);
+			}
+		}
+		
+		return result;
+	}
+	
 	public void onActionShift(Player player)
 	{
 		player.sendPacket(ActionFailed.STATIC_PACKET);

 

Posted

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

Posted

I have it almost fixed but I only need the dimensions to be able to publish it

3 hours ago, optimousprime said:

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

 

I have it almost fixed but I only need the dimensions to be able to publish it

3 hours ago, optimousprime said:

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

 

Posted
5 hours ago, Kamish said:

I have it almost fixed but I only need the dimensions to be able to publish it

 

I have it almost fixed but I only need the dimensions to be able to publish it

 

Please if any good dev can fix this problem ... to help us

  • 4 weeks later...

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