Jump to content

Recommended Posts

  • 1 month later...
Posted

Who can help me adapt these lines to frozen or orion please, it's the only thing I'm missing, because several players enter and they all stay in the same area and can see each other

 

 

Index: java/net/sf/l2j/gameserver/model/WorldObject.java
===================================================================
--- java/net/sf/l2j/gameserver/model/WorldObject.java	(revision 17)
+++ java/net/sf/l2j/gameserver/model/WorldObject.java	(working copy)
@@ -15,6 +15,9 @@
 import net.sf.l2j.gameserver.model.actor.Creature;
 import net.sf.l2j.gameserver.model.actor.Playable;
 import net.sf.l2j.gameserver.model.actor.Player;
+import net.sf.l2j.gameserver.model.actor.instance.Fence;
+import net.sf.l2j.gameserver.model.entity.events.instance.Instance;
+import net.sf.l2j.gameserver.model.entity.events.instance.InstanceManager;
 import net.sf.l2j.gameserver.model.location.Location;
 import net.sf.l2j.gameserver.model.location.SpawnLocation;
 import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType;
@@ -393,6 +396,11 @@
 			}
 		}
 		
+		for (WorldObject object : getDifferentInstanceObjects())
+		{
+			object.removeKnownObject(this);
+			removeKnownObject(object);
+		}
 		// For every new surrounding area NOT SHARED with old surrounding areas.
 		for (WorldRegion region : newAreas)
 		{
@@ -405,9 +413,8 @@
 				// Update all objects.
 				for (WorldObject obj : region.getObjects())
 				{
-					if (obj == this)
+					if (obj == this || obj.getInstance().getId() != getInstance().getId())
 						continue;
-					
 					obj.addKnownObject(this);
 					addKnownObject(obj);
 				}
@@ -487,6 +494,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -517,6 +526,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()) || !predicate.test((A) obj))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -547,6 +558,8 @@
 			{
 				if (obj == this || !type.isAssignableFrom(obj.getClass()) || !MathUtil.checkIfInRange(radius, this, obj, true))
 					continue;
+				if (obj.getInstance().getId() != getInstance().getId() && !(obj instanceof Fence))
+					continue;
 				
 				result.add((A) obj);
 			}
@@ -807,6 +820,46 @@
 		
 	}
 	
+	private Instance _instance = InstanceManager.getInstance().getInstance(0);
+	
+	public void setInstance(Instance instance, boolean silent)
+	{
+		_instance = instance;
+		
+		if (!silent)
+		{
+			decayMe();
+			spawnMe();
+		}
+	}
+	
+	public Instance getInstance()
+	{
+		return _instance;
+	}
+	
+	private final List<WorldObject> getDifferentInstanceObjects()
+	{
+		final WorldRegion region = _region;
+		if (region == null)
+			return Collections.emptyList();
+		
+		final List<WorldObject> result = new ArrayList<>();
+		
+		for (WorldRegion reg : region.getSurroundingRegions())
+		{
+			for (WorldObject obj : reg.getObjects())
+			{
+				if (obj == this || obj.getInstance().getId() == getInstance().getId() || obj instanceof Fence)
+					continue;
+				
+				result.add(obj);
+			}
+		}
+		
+		return result;
+	}
+	
 	public void onActionShift(Player player)
 	{
 		player.sendPacket(ActionFailed.STATIC_PACKET);

 

Posted

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

Posted

I have it almost fixed but I only need the dimensions to be able to publish it

3 hours ago, optimousprime said:

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

 

I have it almost fixed but I only need the dimensions to be able to publish it

3 hours ago, optimousprime said:

Please if any one can fix this event  when you enter  on zone  is not protection when you whant to Unstuck from the Zone  like you can unstuck from the zone or use soe and if you have a flag zone area your player get flag if you leave from zone your flag dosen't desapear's  is stucked the time dosen't stop  some one need to fix those things when player days or use unstuck or soe the event to stop , and clean the even't

 

Posted
5 hours ago, Kamish said:

I have it almost fixed but I only need the dimensions to be able to publish it

 

I have it almost fixed but I only need the dimensions to be able to publish it

 

Please if any good dev can fix this problem ... to help us

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..