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Posted
2 hours ago, NevesOma said:

Please, before you send us - take my advice and try it yourself. What to see in your model? Bad exported / saved model? How we will understand whats the problem with model? We will see broken UV of model and it's all? Mesh don't have .log files to see what you've do wrong.


+ provide more information in what format  you save the model ( obj or psk ).

 

13 hours ago, CriticalError said:

upload the proper model and texture and we would see what happen.

 

How I do:


I open 3ds max, import the .psk from the "Book", then delete the skin that comes in the import and export it in .3ds format

 

open the program called zmodeler and export again in .3ds format.

 

import it back into 3ds max, add the texture in the "Material Editor", open unwrap, set the texture on the object,it fits perfectly in the object. I export it to .obj format.

 

I open "OAUKX" I play the .obj file inside it and take the .ukx file that is made and put it inside the LINEAGE 2 folder

 

I edit the system's weapon.grp and play inside the lineage 2 folder.


PS: after all that I don't know where the texture is so I can edit it and put it in the systextures folder.

 

Below are the files.

 

https://bit.ly/3K7FfxA

Posted
6 hours ago, VegaBoy said:

 

 

How I do:


I open 3ds max, import the .psk from the "Book", then delete the skin that comes in the import and export it in .3ds format

 

open the program called zmodeler and export again in .3ds format.

 

import it back into 3ds max, add the texture in the "Material Editor", open unwrap, set the texture on the object,it fits perfectly in the object. I export it to .obj format.

HERE INCLUDE 3 MY STEPS.

When you open model from zmodeler in 3DS Max do steps:

1) Save to 3DS.

2) Open again saved .3DS

3) Save again this to OBJ.

 

I open "OAUKX" I play the .obj file inside it and take the .ukx file that is made and put it inside the LINEAGE 2 folder

 

I edit the system's weapon.grp and play inside the lineage 2 folder.


PS: after all that I don't know where the texture is so I can edit it and put it in the systextures folder.

 

Below are the files.

 

https://bit.ly/3K7FfxA

 

Edited your quote, check.

Posted
3 minutes ago, NevesOma said:

 

Edited your quote, check.

Thanks for answering me! I will follow in your footsteps and tell you the result!

32 minutes ago, NevesOma said:

 

Edited your quote, check.

NevesOma, I have a doubt now. I did as you said, I followed your steps, I created the new ukx, I already put it inside the l2 folder, but now, I need to create a file with the texture that fits .utx, or inside the created ukx file the texture is included? if it is included how should i describe it within weapon.grp

 

PS: the filename is vega.ukx

Posted

if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV

 

Your OBJ

1.jpg

 

Check difference PSK

 

2.jpg

 

After Export to OBJ

3.jpg

 

Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc

https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file

Posted
Just now, CriticalError said:

if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV

 

Your OBJ

1.jpg

 

Check difference PSK

 

2.jpg

 

After Export to OBJ

3.jpg

 

Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc

https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file

Thank you CriticalError for taking the time to try to help me. I'll test it and report the result!

26 minutes ago, CriticalError said:

if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV

 

Your OBJ

1.jpg

 

Check difference PSK

 

2.jpg

 

After Export to OBJ

3.jpg

 

Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc

https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/file

 

unfortunately the texture doesn't want to fit

 

https://imagizer.imageshack.com/img923/3000/AQ9YKF.png

Posted (edited)

well after making some tests I see OAUKX fuck object or something like that, I exported the UKX created with OAUKX to get OBJ and after import into max and see UNWRAP fucked

 

4.jpg

 

How fix?

well you need export the model to 3ds format and convertir with another tool to obj, not use Max, you can use another soft like Milkshape as far remember

5.jpg

 

try and test, I upload ukx + obj converted to check this new one with old ones.

https://www.mediafire.com/file/kzro96fk24nz1s2/Fix+2.7z/file

Edited by CriticalError

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