Jump to content

Recommended Posts

Posted

Good Morning Good Afternoon.

I would like to hear from you about l2jacis.


I know more or less the progress of the project, but I have my doubts, I know the intention of tryskell is to renew the project, but I really miss information about stability to put online.

 

In your opinion, which version of acis is in the best state to put online, without having to work hard to get something playable, getting rid of the headaches?

 

Posted

Revs 383 to 399 got huge reworks impacting important part of the gameplay (cast/attack/move systems, intention system, pathfind, targethandlers,...). Revs 389-390 themselves added something like one hundred NEW issues, which were slowly soaked up during the whole 39th cycle.

 

About stability, 382 is the last stable revision. You will miss tons of fixes, retail formulas, spawns suck, etc - but it's stable.

 

Rev 401, while being "stabilized" compared to the whole 39th cycle, is still impacted by important issues (boat unstability, water movement issues, etc).

 

There's still something like 10-15 issues introduced with cycles 38/39 which need to be adressed, but all in one, it goes in the right direction.

  • Like 1
Posted
12 hours ago, Tryskell said:

Revs 383 to 399 got huge reworks impacting important part of the gameplay (cast/attack/move systems, intention system, pathfind, targethandlers,...). Revs 389-390 themselves added something like one hundred NEW issues, which were slowly soaked up during the whole 39th cycle.

 

About stability, 382 is the last stable revision. You will miss tons of fixes, retail formulas, spawns suck, etc - but it's stable.

 

Rev 401, while being "stabilized" compared to the whole 39th cycle, is still impacted by important issues (boat unstability, water movement issues, etc).

 

There's still something like 10-15 issues introduced with cycles 38/39 which need to be adressed, but all in one, it goes in the right direction.

Thank you for your consideration in replying!

Posted
16 minutes ago, MarlonR said:

Thank you for your consideration in replying!

 

No problem, from the moment you are respectful, no reason I'm not. :). I wish you a happy new year !

 

You can also eventually test latest (405) aCis on its PTS, Blackbird, to see if it fits your needs or not.

Posted (edited)
59 minutes ago, Tryskell said:

 

No problem, from the moment you are respectful, no reason I'm not. :). I wish you a happy new year !

 

You can also eventually test latest (405) aCis on its PTS, Blackbird, to see if it fits your needs or not.

Thank you, and I also wish you a happy and prosperous new year!

 

I really appreciate your work at ACIS, and I understand your motivation to rework the way everything works, I also have access to the 405, I bought it together with my partner, but I don't use it, and don't pass it on to anyone either, however, I believe that many agree with me, it's hard to find your way through the process you do at aCis, as I'm going to open a server, and among the problems with the boat for example, we ended up getting disoriented, I don't know java to fix big problems with the package, this is one of the reasons why I believe I have to look for a stable inferior version.

 

 

Edit:

But I also don't want to say that I think your way of working is wrong, I understand that probably in your planning, you will fix this problem, when you work on another part of the code, that's good, but it's kind of hard for more laymen to assemble something on top of the packaging.

Edited by MarlonR
Posted

Well, cycles 38 and 39 were built upon opportunities. Many ppl shared multiple refactors in same time : intentions and attack/cast (bowling4soup), movement (me/bowling4soup), pathfind (Hasha) and targethandlers (me/StinkyMadness).

 

It basically pilled a lot of issues in the same time - for a long period of time. Cycle 39 was dedicated to "restabilize" the whole thing, and while there are still important issues, it achieved its goal.

 

About making aCis "stable", well, the problem is, if I don't push it on master, none gonna test it. It will simply decay on a branch. All those reworks I just named wouldn't be directly commited, but would simply sleep in some branches, time some "non-existing beta-testers" test it. I have to rely on users to act as "testers". I test what I commit, and (try to) fix my own mistakes - but other sharers aren't me, and I have to fix sharers issues aswell.

 

With the introduction of PTS, we can now aswell push it on a test server before committing it. That probably would have been really helpful when 389-390 occured, but well, no point to redo history.

 

Finally, current latest revision is, imho, the way to go :

  • You will find many issues on 382 which were fixed afterwards (and by many, I speak about 200 to 500 issues). Even on a PvP server, if you don't care about quests fixes, retail formulas are better than custom ;
  • You can report issues and make the project more active ;
  • If you got knowledge and/or money, you can eventually share fixes from your server to the mother project (either from an hired developer or yourself).

Current cycle 40 is about spawns, of any type. Important steps were already achieved, as you probably read (or tested on PTS).

 

  • Like 1
  • 4 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • so whitch plan is it? because in here is one price and in ur websit is another...
    • Ты настолько смешон, что создал специально для этого левый аккаунт?)))  ты не стоишь даже капли с моего члена что бы я ради тебя писал что-то на анг)  Человек видимо облажался с запуском, слил бабки в помойку теперь с горящей жопой бегает по форуму и не знает кого обвинить))))) перечитай что я тебе написал, мне насрать на тебя на твой сервер и на то что ты там выложил)  это все дерьмо неактуально уже давно, скажу тебе если твоя тупая голова это не поняла, АКТУАЛЬНОЕ НИКТО НЕ ПРОДАЕТ, потому что любая продажа это = шара, все что продается ЭТО ОТЪЕЗЖЕННОЕ ГОВНО которое не нужно хозяину, старое как твои обвисшие от гнева сиськи    
    • L2 HARMONY - BANNERS & ICONS       L2 COLD - NPC ANIMATED BANNER
    • LA ERA DE EINHASAD - Lineage 2 en Castellano Lineage II Crónica 4: Vástagos del Destino x5 - Main Class - Full Craft ───────────────────────────── La diosa Einhasad ha despertado... Una nueva era comienza para los verdaderos aventureros. Un mundo completamente traducido al español, fiel al Lineage II original, creado para una comunidad hispanohablante unida por la nostalgia y la pasión. ───────────────────────────── APERTURA OFICIAL: 14 de NOVIEMBRE - 20:00hs (GMT-3) ───────────────────────────── INFORMACIÓN PRINCIPAL Rates: x5 Tipo: Main Class Sistema: Full Craft Idioma: 100% Español (traducción completa del juego) Comunidad hispanohablante Balance original con mínimas modificaciones Buffer Offline, los jugadores pueden crear sus tiendas de buffs Progresión de crónicas cada 4 meses aprox. Economía estable - Sin Pay to Win - No venta de items/adena por donación Comunidad de 1.000 personas Anterior versión x1 duro casi 3 años con 952 IPs distintas de pico ───────────────────────────── CARACTERÍSTICAS DESTACADAS Experiencia fiel al Lineage II clásico, sin alteraciones invasivas Interfaz, diálogos y objetos completamente en español Ventana de comunidad con servicios personalizados y comercio por Monedas de Oro Olimpiadas, Épicos y Asedios originales Recompensas por votación, Eventos TVT con 3 arenas diferentes. Participan todos sin importar el nivel, pero dentro de la arena solo se atacan por rango cercano Soporte activo y presencia constante del administrador Tickets de soporte con atención rápida en Discord ante cualquier problema ───────────────────────────── ENLACES OFICIALES Website: La Era de Einhasad Discord: https://discord.com/invite/A6PtCCN2SF ───────────────────────────── Una comunidad unida por el idioma, la pasión y la nostalgia. Redescubrí Aden… en tu propio idioma. Bienvenido a La Era de Einhasad.  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock