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I get this animation when riding the wyvern. 

I taught is bad animation, but if i replaced the wyvern_mfighter animation with strider_fighter animation i get the same. If i remove all animations from pawnanimationdata i still get the trembling in the upper part of the model, just the model is stiff.

Here are some small movies. 

https://gyazo.com/b03f2683bf242b257ebede96214dee20

Fun fact
If i use alt+p during gameplay it fixes it, but if i change options to low myself it does not change anything.

https://gyazo.com/db030a4bef55e1d9f2918692c89ed0c6

Tried to find to culprit in options, but the low details has a simple iskeepminframerate true or false, so maybe it s a client issue

In my engine classes i found this
Also, if i close the game while the options are set to low detail, and start again, the animation is ok, so it must be a setting that involves low details, but i cannot find it in theoptions.ini i tried to turn off each 1 by 1 and had no result.

        m_bDOF = GetOptionBool("Video",funcName);
        break; 

Maybe this? https://senior.ceng.metu.edu.tr/2013/umasoft/classvt_flyer.html

Fun fact: if i turn off 1 by 1 or put to low every detail, restart client, animation is still not good, only if i use alt+p to activate low details is everything fine. So maybe a missing option in options ini?
Sadly i am not a programmer, any help would be greatly appreciated. ty

 

	local bool bKeepMinFrameRate;

	m_AntiAliasing = GetOptionInt("Video","AntiAliasing");
	m_PostProc = GetOptionInt("Video","PostProc");
	m_bL2Shader = GetOptionBool("Video","L2Shader");
	m_bDOF = GetOptionBool("Video","S30DOFBOX");
	m_bShaderWater = GetOptionBool("Video","S30WaterEffectBox");
	m_bDepthBufferShadow = GetOptionBool("Video","S30ShadowBox");
	bKeepMinFrameRate = GetOptionBool("Video","IsKeepMinFrameRate");
	if ( UnknownFunction129(bKeepMinFrameRate) )
	{
		if ( UnknownFunction130(UnknownFunction153(nPixelShaderVersion,30),UnknownFunction153(nVertexShaderVersion,30)) )
		{
			SetL2Shader(m_bL2Shader);
			if ( m_bL2Shader )
			{
				SetDOF(m_bDOF);
				SetShaderWaterEffect(m_bShaderWater);
				SetDepthBufferShadow(m_bDepthBufferShadow);
			}
		}
	}
}

 

Edited by darta

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