Jump to content

Recommended Posts

Posted (edited)

I get this animation when riding the wyvern. 

I taught is bad animation, but if i replaced the wyvern_mfighter animation with strider_fighter animation i get the same. If i remove all animations from pawnanimationdata i still get the trembling in the upper part of the model, just the model is stiff.

Here are some small movies. 

https://gyazo.com/b03f2683bf242b257ebede96214dee20

Fun fact
If i use alt+p during gameplay it fixes it, but if i change options to low myself it does not change anything.

https://gyazo.com/db030a4bef55e1d9f2918692c89ed0c6

Tried to find to culprit in options, but the low details has a simple iskeepminframerate true or false, so maybe it s a client issue

In my engine classes i found this
Also, if i close the game while the options are set to low detail, and start again, the animation is ok, so it must be a setting that involves low details, but i cannot find it in theoptions.ini i tried to turn off each 1 by 1 and had no result.

        m_bDOF = GetOptionBool("Video",funcName);
        break; 

Maybe this? https://senior.ceng.metu.edu.tr/2013/umasoft/classvt_flyer.html

Fun fact: if i turn off 1 by 1 or put to low every detail, restart client, animation is still not good, only if i use alt+p to activate low details is everything fine. So maybe a missing option in options ini?
Sadly i am not a programmer, any help would be greatly appreciated. ty

 

	local bool bKeepMinFrameRate;

	m_AntiAliasing = GetOptionInt("Video","AntiAliasing");
	m_PostProc = GetOptionInt("Video","PostProc");
	m_bL2Shader = GetOptionBool("Video","L2Shader");
	m_bDOF = GetOptionBool("Video","S30DOFBOX");
	m_bShaderWater = GetOptionBool("Video","S30WaterEffectBox");
	m_bDepthBufferShadow = GetOptionBool("Video","S30ShadowBox");
	bKeepMinFrameRate = GetOptionBool("Video","IsKeepMinFrameRate");
	if ( UnknownFunction129(bKeepMinFrameRate) )
	{
		if ( UnknownFunction130(UnknownFunction153(nPixelShaderVersion,30),UnknownFunction153(nVertexShaderVersion,30)) )
		{
			SetL2Shader(m_bL2Shader);
			if ( m_bL2Shader )
			{
				SetDOF(m_bDOF);
				SetShaderWaterEffect(m_bShaderWater);
				SetDepthBufferShadow(m_bDepthBufferShadow);
			}
		}
	}
}

 

Edited by darta

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock