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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Question
Dreigons
Hello,
I have one question. Is any way to change NPC title color without editing client side (npcname-e.dat)? i mean from server side. (Client Interlude).
Or maybe someone already have edited npcname-e.dat with NPC levels and different colors for aggro monsters?
Here is my NpcInfo packet
protected final void writeImpl() { if (_activeChar == null) { return; } if (_activeChar instanceof L2Summon) { if (((L2Summon) _activeChar).getOwner() != null && ((L2Summon) _activeChar).getOwner().getAppearance().getInvisible()) { return; } } writeC(0x16); writeD(_activeChar.getObjectId()); writeD(_idTemplate + 1000000); writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(1.1); writeF(_pAtkSpd / 277.478340719); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); writeD(0); writeD(_lhand); writeC(1); writeC(_activeChar.isRunning() ? 1 : 0); writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); writeS(_name); writeS(_title); if (_activeChar instanceof L2Summon) { writeD(0x01); writeD(((L2Summon) _activeChar).getPvpFlag()); writeD(((L2Summon) _activeChar).getKarma()); } else { writeD(0); writeD(0); writeD(0); } writeD(_activeChar.getAbnormalEffect()); if (Config.SHOW_NPC_CREST) { writeD(_clanId); writeD(_clanCrest); writeD(_allyId); writeD(_allyCrest); } else { writeD(0); writeD(0); writeD(0); writeD(0); } writeC(0000); // C2 if (Config.L2JMOD_CHAMPION_ENABLE) { writeC(_activeChar.isChampion() ? Config.L2JMOD_CHAMP_AURA : 0); } else { writeC(0); } writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 }
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