Share Fix low sets sticking out from under the cloak for Male Dark
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I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
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Interface sources for P447 (7s update) for Classic/Essence  NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor  Download
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Hey there, welcome to the community â no worries about being new, we all started exactly where you are. Let me break this down based on what youâre trying to achieve with your InterludeâClassic idea.  What youâre describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classicâstyle UI and a cleaner overall user experience. A âhybrid clientâ, not a full chronicle change.  Projects that have done something similar or are worth studying:  Lucera 2 â Youâre right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classicâlike interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.  L2J Mobius â Not exactly your target, but itâs very flexible and has a lot of examples of customizations and adaptations between chronicles.  Smaller custom projects â There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closedâsource, so you mainly get ideas, not readyâto-use files.  Where the real challenge is (the client side):  What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:  Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).  L2Font and localization edits: titles, chat, system messages â a small mistake here can break visuals or cause weird text issues.  Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they donât conflict with Interlude data.  Inventory, status bars and shortcuts: they must still work with Interludeâs item/skill structure and packet format, or youâll get visual desyncs and client errors.  About multiâprotocol:  Youâre correct that multiâprotocol is often used by projects that want to support different client versions or custom blends. In your case, it can help âtalkâ properly with a customized client while keeping an Interlude base server. It doesnât magically fix everything, but it gives you more flexibility on how client and server exchange data.  Quick chronicle breakdown (relevant for your idea):  2.0â2.6: Early, simpler mechanics, good base for oldâschool vibes.  2.7: More skills and better balance, often used as a base for custom projects.  2.9.5: A âbridgeâ between old and new, very common choice for hybrid or heavily modded setups.  3.0+: Adds Kamael and systems you said you donât want, so youâd mainly use it as a reference, not as a direct base.  My honest recommendation:  Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.  Focus first on UI/interface modifications instead of trying to change core mechanics. Use Luceraâstyle clients and similar projects as visual/technical reference.  Consider a multiâprotocol setup only after youâre comfortable with a normal Interlude client; otherwise youâll just stack complexity.  Join active L2J / clientâmod Discords and forums. There are specific channels for interface, system edits and client reverseâengineering where people share tips and tools.  What I would avoid at the beginning:  No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes mĂĄs que suficiente trabajo.  No subestimar la parte de cliente; muchas veces es mĂĄs complicada y mĂĄs frĂĄgil que el lado del servidor.  No saltarte el testeo en entorno local; los hĂbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.  Resources worth checking:  L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.  GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).  Discord communities focused on L2 client development; ahĂ es donde se mueve hoy la parte âseriaâ del modding.  The good news: what you want is achievable, just not âplug & playâ. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack youâre planning to use and what you want your UI to look like, people here (me included) can give you more concrete, stepâbyâstep advice.
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Iâm done with Lineage 2. Not because I âgrew upâ, not because I âdonât have time for gamesâ anymore, but because this game has slowly turned into everything it was supposed to be against.  Letâs be honest: most people are not playing Lineage 2 anymore. They are running 5â10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isnât PvP, clan wars or raids â itâs AFK grinding and praying your gear upgrades donât fail.  The game used to be about outplaying your enemy with positioning, timing and coordination. Now itâs about:  Who has more boxes logged in.  Who is willing to swipe the credit card harder.  Who abuses the most broken script, cheat or exploit before it gets âpatchedâ.  And letâs talk about payâtoâwin. You can pretend itâs âsupporting the serverâ all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, thatâs not support, thatâs buying victories. When top players are just walking credit cards with epics, donations and event gear, you donât have competition, you have a spending contest.  The community? Itâs just as bad. Most âfriendsâ are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord â itâs more like a cheap political simulator than an MMO. People talk about âhonorâ and âfair playâ, then log their 10th box, run radar and target through walls.  And private servers⊠So many promises: âlongâterm projectâ, âno corruptionâ, âno overâenchant itemsâ, âbalanced gameplayâ. Then after a few weeks you see:  Admin friends with full gear âtestingâ.  Hidden donations or âspecial offersâ for âsupportersâ.  GMs closing their eyes to obvious abuse because itâs their buddies or biggest donors. Every wipe and every âfresh startâ is just another cycle of the same lie, and we all pretend âthis time will be differentâ.  The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core â the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.  So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. Itâs a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.  If youâre still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that ânext serverâ will finally be the one that isnât corrupt, payâtoâwin or dead in three months?  For me, Iâm out. Flame me, defend the game, call me salty â I donât care. But deep down, most of you know Iâm not lying.
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