Jump to content

Recommended Posts

Posted

Hi guys im looking for help
this is my adrenaline bot script:
 

Quote

var
  i:integer;
begin
  print(user.target.attackable);
  while true do
  begin
    delay(200);
    for i:=0 to CharList.count-1 do
    if ((not CharList.Items(i).Dead)
      //and CharList.Items(i).attackable
      //and CharList.Items(i).InZone
      //and (CharList.Items(i).ClanID<>User.ClanID)
      ) then
    begin
      engine.settarget(CharList.Items(i));
      Engine.UseSkill(263);
      break;
    end;
    while ((not user.target.dead) and (not user.dead)) do 
      begin
      Engine.UseSkill(263);
      Engine.UseSkill(412);
      Engine.UseSkill(344);
         delay(20);
      end;
    engine.canceltarget;
  end;
end.

How can i check for targets name ?
For example NpC name
Please help me  :)

Posted
28 minutes ago, Abaddon3169 said:

Hi guys im looking for help
this is my adrenaline bot script:
 

How can i check for targets name ?
For example NpC name
Please help me  🙂

user.target.name

 

  • 2 years later...
Posted

It looks like you're using a script for an Adrenaline bot in a game environment. To check for a target's name in your script, you can use the CharList.Items(i).Name property. Here's an example of how you can modify your script to print the names of attackable characters:

var
  i: integer;
begin
  while true do
  begin
    delay(200);
    for i := 0 to CharList.count - 1 do
    begin
      if (not CharList.Items(i).Dead) then
      begin
        print(CharList.Items(i).Name);
        // Add your additional conditions here
        // e.g., if ((CharList.Items(i).Name = 'NPCName') and (CharList.Items(i).attackable)) then
        // Do something with the NPC
      end;
    end;

    // Your existing code for skills and actions here

    engine.canceltarget;
  end;
end.

 

This modification adds a print statement to display the name of each non-dead character in the CharList. You can extend this logic by adding conditions based on the name of the NPC you want to target. Please note that you need to replace 'NPCName' with the actual name of the NPC you're looking for. 

Also If you are a fan of Sports Betting in USA, you can check this comprehensive dedicated page of a friend of mine at https://casinolandia.com/countries/us/sports-betting/.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock