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Posted (edited)

Hello everybody, i've reading guides about editing interface.u file and everything was going ok, now when i wanted to compile the file again i got this error: Classes\AutoSkillWnd.uc(638) : Error, Redefinition of 'function IsTriggerSkill' differs from original. 

I tested with "original" file from random interface and still get the same error.

 

If i go to line 638 i have this, i dont know where the error is, because looks fine for me. Would appreciate if somebody can give me some help, thank you.

 O977W.jpg

 


function bool IsTriggerSkill (int SkillID)
{
	switch (SkillID)
	{
		case 60:
		return True;
		break;
		case 99:
		return True;
		break;
		case 196:
		return True;
		break;
		case 197:
		return True;
		break;
		case 221:
		return True;
		break;
		case 222:
		return True;
		break;
		case 226:
		return True;
		break;
		case 256:
		return True;
		break;
		case 288:
		return True;
		break;
		case 296:
		return True;
		break;
		case 312:
		return True;
		break;
		case 318:
		return True;
		break;
		case 322:
		return True;
		break;
		case 334:
		return True;
		break;
		case 335:
		return True;
		break;
		case 336:
		return True;
		break;
		case 337:
		return True;
		break;
		case 338:
		return True;
		break;
		case 339:
		return True;
		break;
		case 340:
		return True;
		break;
		case 414:
		return True;
		break;		
		case 422:
		return True;
		break;
		case 424:
		return True;
		break;
		case 1001:
		return True;
		break;
		case 1262:
		return True;
		break;
		case 1283:
		return True;
		break;
		case 4517:
		return True;
		break;
		case 4518:
		return True;
		break;
		case 4519:
		return True;
		break;
		case 4520:
		return True;
		break;
		case 4525:
		return True;
		break;
		case 4532:
		return True;
		break;
		case 4545:
		return True;
		break;
		case 5087:
		return True;
		break;
		case 344: //#Lethal Blow
		return True;
		break;
		case 263: //#Deadly Blow
		return True;
		break;
		case 409: //#Critical Blow
		return True;
		break;
		case 30: //#Backstab
		return True;
		break;
		case 16: //#Mortal Blow
		return True;
		break;
		case 321: //#Blinding Blow
		return True;
		break;
		case 1235: //#Hydro Blust
		return True;
		break;
		case 1265: //#Solar Flare
		return True;
		break;
		case 1341: //#Wind Vortex
		return True;
		break;
		case 1342: //#Light Vortex 
		return True;
		break;
		case 1417: //#Aura Flash
		return True;
		break;
		case 1231: //#Aura Flare
		return True;
		break;
		case 1267: //#Shadow Flare
		return True;
		break;
		case 1239: //#Hurricane
		return True;
		break;
		case 1340: //#Ice Vortex
		return True;
		break;
		case 1339: //#Fire Vortex
		return True;
		break;
		case 101: //# Stunning Shot
		return True;
		break;
		case 111: //#Ultimate Evasion
		return True;
		break;
		case 110: //#Ultimate Defense
		return True;
		break;
		case 445: //#Mirage
		return True;
		break;
		case 357: //#Focus Power
		return True;
		break;
		case 356: //#Focus Chance
		return True;
		break;
		case 410: //#Mortal Strike
		return True;
		break;
		case 1230: //#Prominence
		return True;
		break;
		case 1169: //#Curse Fear
		return True;
		break;
		case 1263: //#Curse Gloom
		return True;
		break;
		case 1218: //#Greater Battle heal
		return True;
		break;
		case 1148: //#Death Spike
		return True;
		break;
		case 1343: //#Dark Vortex
		return True;
		break;
		case 1234: //#Vampiric range Vampiric Claw
		return True;
		break;
		case 1159: //#Curse Death Link
		return True;
		break;
		case 358: //#Bluff
		return True;
		break;
		case 355: //#Focus Death
		return True;
		break;
		case 11: //#Trick
		return True;
		break;
		case 12: //#Switch
		return True;
		break;
		case 1409: //#Cleanse
		return True;
		break;
		case 1335: //#Balance Life
		return True;
		break;
		case 1311: //#Avatar
		return True;
		break;
		case 1401: //#Major Heal
		return True;
		break;
		case 78: //#War Cry
		return True;
		break;
		case 297: //#Duelist
		return True;
		break;
		case 94: //#Rage
		return True;
		break;
		case 176: //#Frenzy
		return True;
		break;
		case 420: //#Zealot
		return True;
		break;
		case 139: //#Guts
		return True;
		break;
		case 440: //#Braveheart
		return True;
		break;
		case 121: //#Battle Roar
		return True;
		break;
		case 413: //#Rabid Fire
		return True;
		break;
		case 424: //#War Frenzy
		return True;
		break;
		case 340: //#Riposte Stance
		return True;
		break;
		case 339: //#Parry Stance
		return True;
		break;
		case 287: //#Lionheart
		return True;
		break;
		case 19: //#Double Shot
		return True;
		break;
		case 313: //#Snipe
		return True;
		break;
		case 131: //#Hawk eye
		return True;
		break;
		case 1324: //#Summon CP Potion
		return True;
		break;
		case 1085: //#Acumen
		return True;
		break;
		case 1059: //#Empower
		return True;
		break;
		case 1004: //#The Wisdom of paagrio ( acumen from dominator)
		return True;
		break;
		case 1365: //#Soul of paagrio ( Empower from dominator)
		return True;
		break;
		case 1086: //#haste
		return True;
		break;
		case 1204: //#wind walk
		return True;
		break;
		case 1282: //#paagrio of haste (wind walk from dominator)
		return True;
		break;
		case 341: //#Touch of life
		return True;
		break;
		case 406: //#Angelic Icon
		return True;
		break;
		case 112: //#Deflect Arrow
		return True;
		break;
		case 82: //#Majesty
		return True;
		break;
		case 86: //#Reflect Damage
		return True;
		break;
		case 196: //#Holy Blade
		return True;
		break;
		case 197: //#Holy Armor
		return True;
		break;
		case 318: //#Aegis Stance
		return True;
		break;
		case 18: //#Aura Of Hate
		return True;
		break;
		case 28: //#Aggression
		return True;
		break;
		case 322: //#Shield Fortress
		return True;
		break;
		case 288: //#Guard Stance
		return True;
		break;
		case 92: //#Shield Stun
		return True;
		break;
		case 352: //#Shield Bash
		return True;
		break;
		case 121: //#Battle Roar
		return True;
		break;
		case 286: //#Provoke
		return True;
		break;
		case 181: //#Revival
		return True;
		break;
		case 337: //#Arcana Power
		return True;
		break;
		case 4: //#Dash
		return True;
		break;
		default:
		return False;
		break;
	}
}

defaultproperties
{
}

 

Edited by Kenzhal1997
  • 2 weeks later...

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