Kenzhal1997 Posted July 8, 2021 Share Posted July 8, 2021 (edited) Hello everybody, i've reading guides about editing interface.u file and everything was going ok, now when i wanted to compile the file again i got this error: Classes\AutoSkillWnd.uc(638) : Error, Redefinition of 'function IsTriggerSkill' differs from original. I tested with "original" file from random interface and still get the same error. If i go to line 638 i have this, i dont know where the error is, because looks fine for me. Would appreciate if somebody can give me some help, thank you. function bool IsTriggerSkill (int SkillID) { switch (SkillID) { case 60: return True; break; case 99: return True; break; case 196: return True; break; case 197: return True; break; case 221: return True; break; case 222: return True; break; case 226: return True; break; case 256: return True; break; case 288: return True; break; case 296: return True; break; case 312: return True; break; case 318: return True; break; case 322: return True; break; case 334: return True; break; case 335: return True; break; case 336: return True; break; case 337: return True; break; case 338: return True; break; case 339: return True; break; case 340: return True; break; case 414: return True; break; case 422: return True; break; case 424: return True; break; case 1001: return True; break; case 1262: return True; break; case 1283: return True; break; case 4517: return True; break; case 4518: return True; break; case 4519: return True; break; case 4520: return True; break; case 4525: return True; break; case 4532: return True; break; case 4545: return True; break; case 5087: return True; break; case 344: //#Lethal Blow return True; break; case 263: //#Deadly Blow return True; break; case 409: //#Critical Blow return True; break; case 30: //#Backstab return True; break; case 16: //#Mortal Blow return True; break; case 321: //#Blinding Blow return True; break; case 1235: //#Hydro Blust return True; break; case 1265: //#Solar Flare return True; break; case 1341: //#Wind Vortex return True; break; case 1342: //#Light Vortex return True; break; case 1417: //#Aura Flash return True; break; case 1231: //#Aura Flare return True; break; case 1267: //#Shadow Flare return True; break; case 1239: //#Hurricane return True; break; case 1340: //#Ice Vortex return True; break; case 1339: //#Fire Vortex return True; break; case 101: //# Stunning Shot return True; break; case 111: //#Ultimate Evasion return True; break; case 110: //#Ultimate Defense return True; break; case 445: //#Mirage return True; break; case 357: //#Focus Power return True; break; case 356: //#Focus Chance return True; break; case 410: //#Mortal Strike return True; break; case 1230: //#Prominence return True; break; case 1169: //#Curse Fear return True; break; case 1263: //#Curse Gloom return True; break; case 1218: //#Greater Battle heal return True; break; case 1148: //#Death Spike return True; break; case 1343: //#Dark Vortex return True; break; case 1234: //#Vampiric range Vampiric Claw return True; break; case 1159: //#Curse Death Link return True; break; case 358: //#Bluff return True; break; case 355: //#Focus Death return True; break; case 11: //#Trick return True; break; case 12: //#Switch return True; break; case 1409: //#Cleanse return True; break; case 1335: //#Balance Life return True; break; case 1311: //#Avatar return True; break; case 1401: //#Major Heal return True; break; case 78: //#War Cry return True; break; case 297: //#Duelist return True; break; case 94: //#Rage return True; break; case 176: //#Frenzy return True; break; case 420: //#Zealot return True; break; case 139: //#Guts return True; break; case 440: //#Braveheart return True; break; case 121: //#Battle Roar return True; break; case 413: //#Rabid Fire return True; break; case 424: //#War Frenzy return True; break; case 340: //#Riposte Stance return True; break; case 339: //#Parry Stance return True; break; case 287: //#Lionheart return True; break; case 19: //#Double Shot return True; break; case 313: //#Snipe return True; break; case 131: //#Hawk eye return True; break; case 1324: //#Summon CP Potion return True; break; case 1085: //#Acumen return True; break; case 1059: //#Empower return True; break; case 1004: //#The Wisdom of paagrio ( acumen from dominator) return True; break; case 1365: //#Soul of paagrio ( Empower from dominator) return True; break; case 1086: //#haste return True; break; case 1204: //#wind walk return True; break; case 1282: //#paagrio of haste (wind walk from dominator) return True; break; case 341: //#Touch of life return True; break; case 406: //#Angelic Icon return True; break; case 112: //#Deflect Arrow return True; break; case 82: //#Majesty return True; break; case 86: //#Reflect Damage return True; break; case 196: //#Holy Blade return True; break; case 197: //#Holy Armor return True; break; case 318: //#Aegis Stance return True; break; case 18: //#Aura Of Hate return True; break; case 28: //#Aggression return True; break; case 322: //#Shield Fortress return True; break; case 288: //#Guard Stance return True; break; case 92: //#Shield Stun return True; break; case 352: //#Shield Bash return True; break; case 121: //#Battle Roar return True; break; case 286: //#Provoke return True; break; case 181: //#Revival return True; break; case 337: //#Arcana Power return True; break; case 4: //#Dash return True; break; default: return False; break; } } defaultproperties { } Edited July 8, 2021 by Kenzhal1997 Quote Link to comment Share on other sites More sharing options...
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