from net.sf.l2j.gameserver.datatables import CharTemplateTable
from net.sf.l2j.gameserver.model.base import ClassType
from net.sf.l2j.gameserver.model.base import Race
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j.gameserver.network import SystemMessageId
from net.sf.l2j.gameserver.network.serverpackets import SystemMessage
def getClassIndex(player):
if player.getClassId().getId() in WARRIORCLASSES:
return 0
if player.getClassId().getId() in KNIGHTCLASSES:
return 1
if player.getClassId().getId() in ROGUECLASSES:
return 2
if player.getClassId().getId() in ENCHANTERCLASSES:
return 3
if player.getClassId().getId() in WIZARDCLASSES:
return 4
if player.getClassId().getId() in SUMMONERCLASSES:
return 5
if player.getClassId().getId() in HEALERCLASSES:
return 6
return -1
def onAdvEvent (self, event, npc, player) :
st = player.getQuestState(qn)
htmltext = event
if event == "GetCertified":
if player.isSubClassActive():
if isCorrectMaster(npc, player):
if player.getLevel() >= 90:
return "CertificationList.htm"
else:
return "9002-08.htm"
else:
return "9002-04.htm"
else:
return "9002-03.htm"
elif event == "Obtain90":
html = "<html><body>Subclass Skill Certification:<br>You are trying to obtain level %level% certification of %class%, %skilltype%. Remember that once this subclass is certified, it cannot be re-certified -- even if you delete this class and develop another one -- without a special and expensive cancellation process.<br>Do you still want to be certified?<br><a action=\"bypass -h Quest 9002_SubClassCertification %event%\">Obtain certification.</a><br><a action=\"bypass -h Quest 9002_SubClassCertification 9002-05.htm\">Do not obtain certification.</a></body></html>
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Faltan demasiados archivos, y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable. Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto...
I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays.
To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
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Question
TheOlympus
#
# Created by Gigiikun on 2009.06.01.
import sys
from net.sf.l2j.gameserver.datatables import CharTemplateTable
from net.sf.l2j.gameserver.model.base import ClassType
from net.sf.l2j.gameserver.model.base import Race
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j.gameserver.network import SystemMessageId
from net.sf.l2j.gameserver.network.serverpackets import SystemMessage
qn = "9002_SubClassCertification"
NPC=[30026,30031,30037,30066,30070,30109,30115,30120,30154,30174,30175,30176,30187, \
30191,30195,30288,30289,30290,30297,30358,30373,30462,30474,30498,30499,30500, \
30503,30504,30505,30508,30511,30512,30513,30520,30525,30565,30594,30595,30676, \
30677,30681,30685,30687,30689,30694,30699,30704,30845,30847,30849,30854,30857, \
30862,30865,30894,30897,30900,30905,30910,30913,31269,31272,31276,31279,31285, \
31288,31314,31317,31321,31324,31326,31328,31331,31334,31336,31755,31958,31961, \
31965,31968,31974,31977,31996,32092,32093,32094,32095,32096,32097,32098,32145, \
32146,32147,32150,32153,32154,32157,32158,32160,32171,32193,32199,32202,32213, \
32214,32221,32222,32229,32230,32233,32234]
WARRIORCLASSES=[3,88,2,89,46,48,113,114,55,117,56,118,127,131,128,129,132,133]
ROGUECLASSES=[9,92,24,102,37,109,130,134,8,93,23,101,36,108]
KNIGHTCLASSES=[5,90,6,91,20,99,33,106]
SUMMONERCLASSES=[14,96,28,104,41,111]
WIZARDCLASSES=[12,94,13,95,27,103,40,110]
HEALERCLASSES=[16,97,30,105,43,112]
ENCHANTERCLASSES=[17,98,21,100,34,107,51,115,52,116,135,136]
COMMONITEM=10280
ENHANCEDITEM=10612
CLASSITEMS={
0:10281, # Warriors
1:10282, # Knights
2:10283, # Rogues
3:10287, # Enchanters
4:10284, # Wizards
5:10286, # Summoners
6:10285 # Healers
}
TRANSFORMITEMS={
0:10289, # Warriors
1:10288, # Knights
2:10290, # Rogues
3:10293, # Enchanters
4:10292, # Wizards
5:10294, # Summoners
6:10291 # Healers
}
def isCorrectMaster(npc, player):
return True
def getClassIndex(player):
if player.getClassId().getId() in WARRIORCLASSES:
return 0
if player.getClassId().getId() in KNIGHTCLASSES:
return 1
if player.getClassId().getId() in ROGUECLASSES:
return 2
if player.getClassId().getId() in ENCHANTERCLASSES:
return 3
if player.getClassId().getId() in WIZARDCLASSES:
return 4
if player.getClassId().getId() in SUMMONERCLASSES:
return 5
if player.getClassId().getId() in HEALERCLASSES:
return 6
return -1
def getCertified(player, itemId, var):
st = player.getQuestState(qn)
qvar = st.getGlobalQuestVar(var)
if qvar != "" and qvar != "0" :
return ""
item = player.getInventory().addItem("Quest", itemId, 1, player, player.getTarget())
st.saveGlobalQuestVar(var,str(item.getObjectId()))
smsg = SystemMessage(SystemMessageId.EARNED_ITEM)
smsg.addItemName(item)
player.sendPacket(smsg)
return
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onAdvEvent (self, event, npc, player) :
st = player.getQuestState(qn)
htmltext = event
if event == "GetCertified":
if player.isSubClassActive():
if isCorrectMaster(npc, player):
if player.getLevel() >= 90:
return "CertificationList.htm"
else:
return "9002-08.htm"
else:
return "9002-04.htm"
else:
return "9002-03.htm"
elif event == "Obtain90":
html = "<html><body>Subclass Skill Certification:<br>You are trying to obtain level %level% certification of %class%, %skilltype%. Remember that once this subclass is certified, it cannot be re-certified -- even if you delete this class and develop another one -- without a special and expensive cancellation process.<br>Do you still want to be certified?<br><a action=\"bypass -h Quest 9002_SubClassCertification %event%\">Obtain certification.</a><br><a action=\"bypass -h Quest 9002_SubClassCertification 9002-05.htm\">Do not obtain certification.</a></body></html>
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