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Hello everyone, A long time ago I was also a Lucera customer. After all these years, I started wondering why the source code was never offered publicly, even as a paid option, while customers were still depending on monthly updates, extensions and closed binaries. Because of that, I decided to start researching the project deeper from a technical point of view. I spent a lot of time analyzing how Lucera was structured, how the protections and bindings were implemented, how the core communicates with the scripts/extensions, and how everything is connected internally. After a long process of analysis, cleanup and reconstruction, I managed to create my own decompiled Lucera based source environment. This means I can now work directly inside the source, modify core logic, change systems, fix bugs, rewrite scripts, remove limitations and develop features without depending only on external extensions or closed compiled files. I know that some people already had access to private source versions, but for most customers the answer was always the same: “we do not sell source code.” So I decided to take a different path and build my own working source base from what I had. This is not just a random claim or forum drama. I have already been working directly with the source, rebuilding parts of it, fixing decompilation issues, compiling scripts, correcting runtime errors and testing everything in-game. The goal is simple: full control, full customization and the ability to continue development independently. For anyone who doubts whether this is real or not, I will include a video demonstration showing the project, the source structure, the build process and in-game results..
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