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Posted (edited)

Hi all, I created soft "Buff time editor" for GF and Epilogue, I don't know how other chronicles skilldata looks like 😄 if syntax is the same then it will work on other chronicles too.

 

Download

 

Screens: 

s2.png

 

s1.png

 

Important !!!!

after editing and saving file open that file in Notepad++ and Convert Encoding to UCS-2 LE BOM or it will not work.

 

Untitled3.jpg

 

Edited by girogius
program updated
Posted
  On 3/27/2021 at 12:23 PM, Anarchy said:

why not just save it as unicode in the program? looks like c# in which case it's super easy you can set the output encoding for the stream when you save it

Expand  

im saving it as unicode but its not exacly UCS-2 LE BOM i think idk , file not working until you convert it from notepad ++

Encoding enc = Encoding.Unicode;

 byte[] buffer = enc.GetBytes(l.Data);
await myStream.WriteAsync(buffer, 0, buffer.Length);

 

Posted
  On 3/27/2021 at 12:44 PM, girogius said:

im saving it as unicode but its not exacly UCS-2 LE BOM i think idk , file not working until you convert it from notepad ++

Encoding enc = Encoding.Unicode;

 byte[] buffer = enc.GetBytes(l.Data);
await myStream.WriteAsync(buffer, 0, buffer.Length);

 

Expand  

use

Encoding enc = new UnicodeEncoding(false, true);

this will create unicode encoding, little endian, with byte order mark, then should work fine

Posted
  On 3/27/2021 at 2:06 PM, Anarchy said:

use

Encoding enc = new UnicodeEncoding(false, true);

this will create unicode encoding, little endian, with byte order mark, then should work fine

Expand  

trid this but it gave me same result... 

Encoding.Unicode 

is also little endian like microsoft docs says, idk why its not working

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