------------------------------------------------------------error-------------------------
[13:35:30] ERROR Char 'qqqqqqq' sent Bad RequestBypassToServer: npc_%objectId%_Augment 1 via NPC #30298
java.lang.NumberFormatException: For input string: "%objectId%"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
at java.lang.Integer.parseInt(Integer.java:569)
at java.lang.Integer.parseInt(Integer.java:615)
at l2f.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:118)
at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49)
at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
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Question
ISAM_MISTRO
i want to add the Augmenting window in ALT+B but i get this error
html
------------------------------------------------------------error------------------------- [13:35:30] ERROR Char 'qqqqqqq' sent Bad RequestBypassToServer: npc_%objectId%_Augment 1 via NPC #30298 java.lang.NumberFormatException: For input string: "%objectId%" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:569) at java.lang.Integer.parseInt(Integer.java:615) at l2f.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:118) at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:49) at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:748)
3 answers to this question
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