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Need help/willing to pay - add values to WeaponEnchantEffect

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 any idea how could i  add +1 enchant level radianse_effect_RB_opacty_21 for exemple and so on? i tried with l2client dat but if i modify definitions, i cannot open dat to save it after ...  i believe my engine could read values for enchants 21/22 and so on i just need the definitions to be added to the file correctly WeaponEnchantEffectData.dat (prot 28 )
And included is the definition of the dat in l2clientdat editor. Basicaly i'd need unlimited node_names, etc and not max to 20

weapon_enchant_effect_data_begin    type=00000040    grade=[r]    radiance_effect_name={[LineageEffect.enchant2_radiance]}    radiance_effect_show_value={4}    radiance_effect_RGB_opacity_e1={000A1400;00001E00;0.1}    radiance_effect_RGB_opacity_e2={000A1400;00001E00;0.1}    radiance_effect_RGB_opacity_e3={000A1400;00001E00;0.1}    radiance_effect_RGB_opacity_e4={1E1E2800;14141E00;0.8}    radiance_effect_RGB_opacity_e5={1E1E2800;14141E00;0.8}    radiance_effect_RGB_opacity_e6={232D3C00;19233200;0.8}    radiance_effect_RGB_opacity_e7={23415A00;19374B00;0.8}    radiance_effect_RGB_opacity_e8={14469100;0A328200;0.8}    radiance_effect_RGB_opacity_e9={0032B400;002C9B00;0.8}    radiance_effect_RGB_opacity_e10={41326E00;2D196400;0.8}    radiance_effect_RGB_opacity_e11={3C1E9600;280A8700;1.0}    radiance_effect_RGB_opacity_e12={CB00F000;CB00F000;0.3}    radiance_effect_RGB_opacity_e13={9900F000;9900F000;0.5}    radiance_effect_RGB_opacity_e14={781E1E00;820A0000;0.7}    radiance_effect_RGB_opacity_e15={A0141400;820A0000;0.8}    radiance_effect_RGB_opacity_e16={D2000000;BC000000;0.9}    radiance_effect_RGB_opacity_e17={D2000000;BC000000;0.9}    radiance_effect_RGB_opacity_e18={D2000000;BC000000;1.0}    radiance_effect_RGB_opacity_e19={DC000000;C3000000;1.0}    radiance_effect_RGB_opacity_e20={DC000000;C3000000;0.1}    sword_flow_effect_show_value=4    sword_flow_effect_max_particle_e1=1.0    sword_flow_effect_max_particle_e2=1.0    sword_flow_effect_max_particle_e3=1.0    sword_flow_effect_max_particle_e4=1.0    sword_flow_effect_max_particle_e5=1.0    sword_flow_effect_max_particle_e6=1.0    sword_flow_effect_max_particle_e7=1.0    sword_flow_effect_max_particle_e8=1.0    sword_flow_effect_max_particle_e9=1.0    sword_flow_effect_max_particle_e10=1.0    sword_flow_effect_max_particle_e11=1.0    sword_flow_effect_max_particle_e12=1.0    sword_flow_effect_max_particle_e13=1.0    sword_flow_effect_max_particle_e14=1.0    sword_flow_effect_max_particle_e15=1.0    sword_flow_effect_max_particle_e16=1.0    sword_flow_effect_max_particle_e17=1.0    sword_flow_effect_max_particle_e18=1.0    sword_flow_effect_max_particle_e19=1.0    sword_flow_effect_max_particle_e20=1.0    particle_effect_name={[LineageEffect.enchant_particle]}    particle_effect_show_value={9999}    ring_effect_name={[LineageEffect.enchant_ringfx]}    ring_effect_show_value={9999}    ring_effect_RGB_e1={000A1400;00001E00;1.0}    ring_effect_RGB_e2={000A1400;00001E00;1.0}    ring_effect_RGB_e3={000A1400;00001E00;1.0}    ring_effect_RGB_e4={1E1E2800;14141E00;1.0}    ring_effect_RGB_e5={1E1E2800;14141E00;1.0}    ring_effect_RGB_e6={1E1E2800;14141E00;1.0}    ring_effect_RGB_e7={323C4600;3C465000;1.0}    ring_effect_RGB_e8={1E1E2800;14141E00;1.0}    ring_effect_RGB_e9={1E1E2800;14141E00;1.0}    ring_effect_RGB_e10={1E1E2800;14141E00;1.0}    ring_effect_RGB_e11={22222C00;18182100;1.0}    ring_effect_RGB_e12={27505700;191B2600;1.0}    ring_effect_RGB_e13={1F2A2F00;171B2100;1.0}    ring_effect_RGB_e14={1E1E2800;14141E00;1.0}    ring_effect_RGB_e15={1E1E2800;14141E00;1.0}    ring_effect_RGB_e16={1E1E2800;14141E00;1.0}    ring_effect_RGB_e17={1E1E2800;14141E00;1.0}    ring_effect_RGB_e18={1E1E2800;14141E00;1.0}    ring_effect_RGB_e19={1E1E2800;14141E00;1.0}    ring_effect_RGB_e20={1E1E2800;14141E00;1.0}    weapon_enchant_effect_data_end



 

	<file pattern="kor_ertheia" isSafePackage="true">
		<node name="data" reader="UINT" />
		<for name="weapon_enchant_effect_data" size="#data" hidden="false">
			<node name="type" reader="RGBA" />
			<node name="grade" reader="ASCF" />
			<node name="radiance_effect_name" reader="UINT" />
			<for name="radiance_effect_name" size="#radiance_effect_name">
				<node name="radiance_effect_name0" reader="ASCF" />
			</for>
			<node name="radiance_effect_show_value" reader="UINT" />
			<for name="radiance_effect_show_value" size="#radiance_effect_show_value">
				<node name="radiance_effect_show_value0" reader="UINT" />
			</for>
			<node name="radiance_effect_RGB_opacity_e1" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e2" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e3" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e4" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e5" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e6" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e7" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e8" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e9" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e10" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e11" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e12" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e13" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e14" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e15" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e16" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e17" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e18" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e19" reader="RGB_TEST" />
			<node name="radiance_effect_RGB_opacity_e20" reader="RGB_TEST" />
			<node name="sword_flow_effect_show_value" reader="UINT" />
			<node name="sword_flow_effect_max_particle_e1" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e2" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e3" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e4" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e5" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e6" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e7" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e8" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e9" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e10" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e11" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e12" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e13" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e14" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e15" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e16" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e17" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e18" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e19" reader="FLOAT" />
			<node name="sword_flow_effect_max_particle_e20" reader="FLOAT" />
			<node name="particle_effect_name" reader="UINT" />
			<for name="particle_effect_name" size="#particle_effect_name">
				<node name="particle_effect_name0" reader="ASCF" />
			</for>
			<node name="particle_effect_show_value" reader="UINT" />
			<for name="particle_effect_show_value" size="#particle_effect_show_value">
				<node name="particle_effect_show_value0" reader="UINT" />
			</for>
			<node name="ring_effect_name" reader="UINT" />
			<for name="ring_effect_name" size="#ring_effect_name">
				<node name="ring_effect_name0" reader="ASCF" />
			</for>
			<node name="ring_effect_show_value" reader="UINT" />
			<for name="ring_effect_show_value" size="#ring_effect_show_value">
				<node name="ring_effect_show_value0" reader="UINT" />
			</for>
			<node name="ring_effect_RGB_e1" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e2" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e3" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e4" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e5" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e6" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e7" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e8" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e9" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e10" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e11" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e12" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e13" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e14" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e15" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e16" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e17" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e18" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e19" reader="RGB_TEST" />
			<node name="ring_effect_RGB_e20" reader="RGB_TEST" />
		</for>
	</file>

https://gofile.io/d/jQIBPP

Edited by darta

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