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Posted (edited)

I am creating a new IDA Base, if anyone is interested in this here it is

Here I share the L2Server C4 Class Tree

Soon I will publish sizes of each structure.

"->" = Public Class
 

 

Class	AddBlock	->	CHtmlCommand	->	MemoryObject								
Class	ArchiveMail	->	CHtmlCommand	->	MemoryObject								
Class	ArchiveMailHtmlBuilder	->	CHtmlBuilder										
Class	AtomicAddSSQMember	->	AtomicJob	->	MemoryObject								
Class	AtomicAddSSQPoint	->	AtomicJob	->	MemoryObject								
Class	AtomicAddTimeAttackFee	->	AtomicJob	->	MemoryObject								
Class	AtomicAddTimeAttackRecord	->	AtomicJob	->	MemoryObject								
Class	AtomicAddTimer	->	AtomicJob	->	MemoryObject								
Class	AtomicBuyLottoTicket	->	AtomicJob	->	MemoryObject								
Class	AtomicCreatePet	->	AtomicJob	->	MemoryObject								
Class	AtomicDepositSSQItem	->	AtomicJob	->	MemoryObject								
Class	AtomicDepositSSQItemEx	->	AtomicJob	->	MemoryObject								
Class	AtomicDestroyPet	->	AtomicJob	->	MemoryObject								
Class	AtomicDropItem	->	AtomicJob	->	MemoryObject								
Class	AtomicDropItem2	->	AtomicJob	->	MemoryObject								
Class	AtomicEvolvePet	->	AtomicJob	->	MemoryObject								
Class	AtomicGiveTimeAttackReward	->	AtomicJob	->	MemoryObject								
Class	AtomicJob												
Class	AtomicJobList	->	AtomicJob	->	MemoryObject								
Class	AtomicParamChange	->	AtomicJob	->	MemoryObject								
Class	AtomicPledgeLevelUp	->	AtomicJob	->	MemoryObject								
Class	AtomicResetAgitDeco	->	AtomicJob	->	MemoryObject								
Class	AtomicRideWyvern	->	AtomicJob	->	MemoryObject								
Class	AtomicSetAgitDeco	->	AtomicJob	->	MemoryObject								
Class	AtomicSetHero	->	AtomicJob	->	MemoryObject								
Class	AtomicSetNobless	->	AtomicJob	->	MemoryObject								
Class	AtomicSetTicketBuyCount	->	AtomicJob	->	MemoryObject								
Class	AtomicShowFHTML	->	AtomicJob	->	MemoryObject								
Class	AtomicShowPage	->	AtomicJob	->	MemoryObject								
Class	AtomicStartObserver	->	AtomicJob	->	MemoryObject								
Class	AtomicTeleportParty	->	AtomicJob	->	MemoryObject								
Class	AtomicTeleportTo	->	AtomicJob	->	MemoryObject								
Class	BroadcastChannelClosed	->	CPartyMemberVisitor										
Class	BroadcastChannelOpened	->	CPartyMemberVisitor										
Class	BroadcastCommand	->	CPartyMemberVisitor										
Class	BroadcastInterPartyMasterChat	->	IMultiPartyVisitor										
Class	BroadcastSerializer	->	CIOObject	->	MemoryObject								
Class	BroadcastSystemMsg	->	CPartyMemberVisitor										
Class	BroadcastSystemMsg_S	->	CPartyMemberVisitor										
Class	CAccessary	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CAccessary_ORT	->	CAccessary	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CAgit	->	CResidence	->	CIOObject	->	MemoryObject						
Class	CAgitDecoVisible	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CAgitHTML												
Class	CAlliance	->	CObject	->	CIOObject	->	MemoryObject						
Class	CArea	->	CIOObject	->	MemoryObject								
Class	CArmor	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CArmor_ORT	->	CArmor	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CAsset	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CAsset_ORT	->	CAsset	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CastleInfoHtmlBuilder	->	CHtmlBuilder										
Class	CastleListHtmlBuilder	->	CHtmlBuilder										
Class	CastlePledgeSnapshot	->	CIOObject	->	MemoryObject								
Class	CastleSiegeMusicPlayer	->	CIOObject	->	MemoryObject								
Class	CAttackAction	->	CNewAction										
Class	CAttackWaitAction	->	CNewAction										
Class	CAuctionAgit	->	CAgit	->	CResidence	->	CIOObject	->	MemoryObject				
Class	CBakEvent	->	CEventTimer	->	CIOObject	->	MemoryObject						
Class	CBattleCamp	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CBoss	->	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject		
Class	CBuy	->	CEconomy	->	MemoryObject								
Class	CCastle	->	CResidence	->	CIOObject	->	MemoryObject						
Class	CCategoryDataDB												
Class	CChair	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CChangeWeaponAction	->	CNewAction										
Class	CClanBBSHTML	->	CParseHTML										
Class	CCommCli	->	MemoryObject										
Class	CCommSocket	->	CIOSocket	->	CIOObject	->	MemoryObject						
Class	CCommunity												
Class	CContributeData	->	CGeneralObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CContributeDataForEvent	->	CContributeData	->	CGeneralObject	->	CObject	->	CIOObject	->	MemoryObject		
Class	CContributeDataForOne	->	CContributeData	->	CGeneralObject	->	CObject	->	CIOObject	->	MemoryObject		
Class	CControlTower	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CCreature	->	CObject	->	CIOObject	->	MemoryObject						
Class	CCreature::__async_arg_LookItems	->	CExecutionArgument										
Class	CCreature::__async_arg_LookNeighbor	->	CExecutionArgument										
Class	CCreature::__async_arg_LookNeighborByNPC	->	CExecutionArgument										
Class	CCreature::__async_arg_ResetNeighbor	->	CExecutionArgument										
Class	CCreatureController	->	CIOObject	->	MemoryObject								
Class	CCreatureController::__async_arg_AsyncTimerExpired	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Attack	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Disappear	->	CExecutionArgument										
Class	CCreatureController::__async_arg_DoNothing	->	CExecutionArgument										
Class	CCreatureController::__async_arg_EnterCreature	->	CExecutionArgument										
Class	CCreatureController::__async_arg_LeaveCreature	->	CExecutionArgument										
Class	CCreatureController::__async_arg_LostTarget	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Move	->	CExecutionArgument										
Class	CCreatureController::__async_arg_MoveInVehicle	->	CExecutionArgument										
Class	CCreatureController::__async_arg_MoveToTarget	->	CExecutionArgument										
Class	CCreatureController::__async_arg_OnDamagedMessage	->	CExecutionArgument										
Class	CCreatureController::__async_arg_OnStopMove	->	CExecutionArgument										
Class	CCreatureController::__async_arg_PrivateStore	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Sit	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Skill	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Stand	->	CExecutionArgument										
Class	CCreatureController::__async_arg_Talk	->	CExecutionArgument										
Class	CCreatureController::__async_arg_TargetOutOfSight	->	CExecutionArgument										
Class	CDamageMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CDB	->	MemoryObject										
Class	CDBPacket	->	CPacket	->	CIOObject	->	MemoryObject						
Class	CDBSocket	->	CIOSocket	->	CIOObject	->	MemoryObject						
Class	CDBSocketOp												
Class	CDisappearMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CDoNothingMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CDoor	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CDummyPledgeAnnounceDBHandler	->	IPledgeAnnounceDBHandler										
Class	CEnterWorldSerializer	->	CIOObject	->	MemoryObject								
Class	CEtcItem	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CEtcItem_ORT	->	CEtcItem	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CEventController	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CEventL2day	->	CEventTimer	->	CIOObject	->	MemoryObject						
Class	CEventMatch	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CEventMatchItemRuleSet	->	CEventMatchRuleSet										
Class	CEventMatchRuleSet												
Class	CEventMatchSkillRuleSet	->	CEventMatchRuleSet										
Class	CEventTimer	->	CIOObject	->	MemoryObject								
Class	CEventTimerYear1	->	CIOObject	->	MemoryObject								
Class	CExecutionArgument												
Class	CExpelTimer	->	CIOInterruptableTimerObject	->	CIOObject	->	MemoryObject						
Class	CFishingController	->	CIOObject	->	MemoryObject								
Class	CFishingController::__async_arg_AsyncTimerExpired	->	CExecutionArgument										
Class	CFishingController::__async_arg_DoPumpingAndReeling	->	CExecutionArgument										
Class	CFriends	->	MemoryObject										
Class	CGameEventMgr	->	CIOObject	->	MemoryObject								
Class	CGeneralAction	->	CNewAction										
Class	CGeneralObject	->	CObject	->	CIOObject	->	MemoryObject						
Class	CGeneralServerObject	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CGetItemAction2	->	CNewAction										
Class	CGetOffVehicleIOCPMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CGetOnVehicleIOCPMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	ChannelDismissed	->	IMultiPartyVisitor										
Class	CHeartEvent	->	CEventTimer	->	CIOObject	->	MemoryObject						
Class	CHenna												
Class	CHeroSystem	->	MemoryObject										
Class	CHolyThing	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CHtmlBuilder												
Class	CHTMLCache	->	CIOObject	->	MemoryObject								
Class	CHtmlGenerator												
Class	CInspector	->	MemoryObject										
Class	CIODeadlockChecker	->	CIOObject	->	MemoryObject								
Class	CIOServer	->	CIOObject	->	MemoryObject								
Class	CIOSocket	->	CIOObject	->	MemoryObject								
Class	CItem	->	CObject	->	CIOObject	->	MemoryObject						
Class	CItemDropEvent	->	CEventTimer	->	CIOObject	->	MemoryObject						
Class	CItemReleaseVerifier	->	CIOObject	->	MemoryObject								
Class	CL2StatusWnd	->	CStatusWnd										
Class	CL2Time	->	CIOObject	->	MemoryObject								
Class	CLexerForArea	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForBuilderCmd	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForCategory	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForDecoData	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForDoor	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForFishing	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForHenna	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForManor	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForMonRace	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForMultiSell	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForNPC	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForObject	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForPCParam	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForRecipe	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForResidence	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForSetting	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForSkill	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForSkillAcquire	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForSkillEnchant	->	yl::yywflexer	->	yl::yywlexer								
Class	CLexerForVehicle	->	yl::yywflexer	->	yl::yywlexer								
Class	CLogSocket	->	CIOSocket	->	CIOObject	->	MemoryObject						
Class	CLookNeighborMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CLostTargetMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CManor	->	CIOObject	->	MemoryObject								
Class	CMarketPriceList												
Class	CMemoHTML	->	CParseHTML										
Class	CMerchant	->	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject		
Class	CMonRaceHTML	->	CParseHTML										
Class	CMoveAction	->	CNewAction										
Class	CMoveInVehicleAction	->	CNewAction										
Class	CMoveToTargetAction	->	CNewAction										
Class	CMoveToTargetWaitAction	->	CNewAction										
Class	CMultiPartyCommandChannel	->	MemoryObject										
Class	CMultiPartyVisitor	->	IMultiPartyVisitor										
Class	CNoblessSystem	->	MemoryObject										
Class	CNothingAction	->	CNewAction										
Class	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject				
Class	CNpcBattleAgit	->	CAgit	->	CResidence	->	CIOObject	->	MemoryObject				
Class	CNPCPacket	->	CPacket	->	CIOObject	->	MemoryObject						
Class	CNPCReleaseVerifier	->	CIOObject	->	MemoryObject								
Class	CNpcRemover	->	CIOObject	->	MemoryObject								
Class	CObject	->	CIOObject	->	MemoryObject								
Class	CObjectDB	->	MemoryObject										
Class	CObserverRemains	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	COlympiadField	->	CIOObject	->	MemoryObject								
Class	COlympiadSystem	->	CIOObject	->	MemoryObject								
Class	COpenCloseAction2	->	CNewAction										
Class	CPacket	->	CIOObject	->	MemoryObject								
Class	CParseHTML												
Class	CParserForArea	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForBuilderCmd	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForCategory	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForDecoData	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForDoor	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForFishing	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForHenna	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForManor	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForMonRace	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForMultiSell	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForNPC	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForObject	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForPCParam	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForRecipe	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForResidence	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForSetting	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForSkill	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForSkillAcquire	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForSkillEnchant	->	yl::yywfparser	->	yl::yywparser								
Class	CParserForVehicle	->	yl::yywfparser	->	yl::yywparser								
Class	CParty	->	CObject	->	CIOObject	->	MemoryObject						
Class	CPartyMatchingRequest	->	Singleton<class CPartyMatchingRequest>										
Class	CPartyMatchingWindowsStatusResponse	->	CPartyMatchingResponseComponent										
Class	CPartyMember	->	CPartyRoomMember										
Class	CPartyRoom	->	MemoryObject										
Class	CPartyRoomChatResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomCreatedLogger	->	CPartyMatchingResponseComponent										
Class	CPartyRoomDismissedResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomInfo												
Class	CPartyRoomInfoResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomInspecter	->	CPartyMatchingResponseComponent										
Class	CPartyRoomJoinedMemberResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomListFilter												
Class	CPartyRoomListPacketMaker												
Class	CPartyRoomListResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomMaster	->	CPartyRoomMember										
Class	CPartyRoomMember												
Class	CPartyRoomMemberListPacketMaker												
Class	CPartyRoomMemberListResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomMemberStateChangedResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomRegistry	->	Singleton<class CPartyRoomRegistry>										
Class	CPartyRoomSystemMessageResponse	->	CPartyMatchingResponseComponent										
Class	CPartyRoomWithdrawedMemberResponse	->	CPartyMatchingResponseComponent										
Class	CPartyWaitingMember	->	CPartyRoomMember										
Class	CPet	->	CSummon	->	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject
Class	CPetitionSocket	->	CIOSocket	->	CIOObject	->	MemoryObject						
Class	CPlaylistSender	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CPledge	->	CObject	->	CIOObject	->	MemoryObject						
Class	CPledgeAnnounce	->	MemoryObject										
Class	CPledgeCrest	->	MemoryObject										
Class	CPledgeTimer	->	CIOInterruptableTimerObject	->	CIOObject	->	MemoryObject						
Class	CPrivateStoreAction	->	CNewAction										
Class	CQuestItem	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CQuestItem_ORT	->	CQuestItem	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CReplyChecker	->	CIOInterruptableTimerObject	->	CIOObject	->	MemoryObject						
Class	CResidence	->	CIOObject	->	MemoryObject								
Class	CriticalSectionObject	->	LockableObject										
Class	CSell	->	CEconomy	->	MemoryObject								
Class	CSetItem												
Class	CSetting	->	MemoryObject										
Class	CShutDownMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CSiegeAgit	->	CAgit	->	CResidence	->	CIOObject	->	MemoryObject				
Class	CSignBoard	->	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject				
Class	CSitAction	->	CNewAction										
Class	CSkillAction2	->	CNewAction										
Class	CSkillEffect_c_chameleon_rest	->	CSkillEffect										
Class	CSkillEffect_c_fake_death	->	CSkillEffect										
Class	CSkillEffect_c_hp	->	CSkillEffect										
Class	CSkillEffect_c_mp	->	CSkillEffect										
Class	CSkillEffect_c_mp_by_level	->	CSkillEffect										
Class	CSkillEffect_c_rest	->	CSkillEffect										
Class	CSkillEffect_i_abnormal_time_change	->	CSkillEffect										
Class	CSkillEffect_i_add_hate	->	CSkillEffect										
Class	CSkillEffect_i_align_direction	->	CSkillEffect										
Class	CSkillEffect_i_backstab	->	CSkillEffect										
Class	CSkillEffect_i_change_face	->	CSkillEffect										
Class	CSkillEffect_i_change_hair_color	->	CSkillEffect										
Class	CSkillEffect_i_change_hair_style	->	CSkillEffect										
Class	CSkillEffect_i_confuse	->	CSkillEffect										
Class	CSkillEffect_i_consume_body	->	CSkillEffect										
Class	CSkillEffect_i_cp	->	CSkillEffect										
Class	CSkillEffect_i_cub_heal	->	CSkillEffect										
Class	CSkillEffect_i_cub_hp_drain	->	CSkillEffect										
Class	CSkillEffect_i_cub_m_attack	->	CSkillEffect										
Class	CSkillEffect_i_death	->	CSkillEffect										
Class	CSkillEffect_i_death_link	->	CSkillEffect										
Class	CSkillEffect_i_delete_hate	->	CSkillEffect										
Class	CSkillEffect_i_delete_hate_of_me	->	CSkillEffect										
Class	CSkillEffect_i_dispel_all	->	CSkillEffect										
Class	CSkillEffect_i_dispel_by_category	->	CSkillEffect										
Class	CSkillEffect_i_dispel_by_name	->	CSkillEffect										
Class	CSkillEffect_i_dispel_by_slot	->	CSkillEffect										
Class	CSkillEffect_i_dispel_by_slot_probability	->	CSkillEffect										
Class	CSkillEffect_i_distrust	->	CSkillEffect										
Class	CSkillEffect_i_Enchant_Armor	->	CSkillEffect										
Class	CSkillEffect_i_Enchant_Weapon	->	CSkillEffect										
Class	CSkillEffect_i_energy_attack	->	CSkillEffect										
Class	CSkillEffect_i_escape	->	CSkillEffect										
Class	CSkillEffect_i_fatal_blow	->	CSkillEffect										
Class	CSkillEffect_i_fishing_cast	->	CSkillEffect										
Class	CSkillEffect_i_fishing_pumping	->	CSkillEffect										
Class	CSkillEffect_i_fishing_reeling	->	CSkillEffect										
Class	CSkillEffect_i_fishing_shot	->	CSkillEffect										
Class	CSkillEffect_i_fly_away	->	CSkillEffect										
Class	CSkillEffect_i_focus_energy	->	CSkillEffect										
Class	CSkillEffect_i_food_for_pet	->	CSkillEffect										
Class	CSkillEffect_i_give_contribution	->	CSkillEffect										
Class	CSkillEffect_i_harvesting	->	CSkillEffect										
Class	CSkillEffect_i_heal	->	CSkillEffect										
Class	CSkillEffect_i_holything_possess	->	CSkillEffect										
Class	CSkillEffect_i_hp	->	CSkillEffect										
Class	CSkillEffect_i_hp_by_level_self	->	CSkillEffect										
Class	CSkillEffect_i_hp_drain	->	CSkillEffect										
Class	CSkillEffect_i_hp_per_max	->	CSkillEffect										
Class	CSkillEffect_i_hp_self	->	CSkillEffect										
Class	CSkillEffect_i_inform	->	CSkillEffect										
Class	CSkillEffect_i_install_camp	->	CSkillEffect										
Class	CSkillEffect_i_install_camp_ex	->	CSkillEffect										
Class	CSkillEffect_i_m_attack	->	CSkillEffect										
Class	CSkillEffect_i_m_attack_by_dist	->	CSkillEffect										
Class	CSkillEffect_i_m_attack_by_hp	->	CSkillEffect										
Class	CSkillEffect_i_m_attack_over_hit	->	CSkillEffect										
Class	CSkillEffect_i_mp	->	CSkillEffect										
Class	CSkillEffect_i_mp_by_level	->	CSkillEffect										
Class	CSkillEffect_i_mp_by_level_self	->	CSkillEffect										
Class	CSkillEffect_i_mp_per_max	->	CSkillEffect										
Class	CSkillEffect_i_open_common_recipebook	->	CSkillEffect										
Class	CSkillEffect_i_open_dwarf_recipebook	->	CSkillEffect										
Class	CSkillEffect_i_p_attack	->	CSkillEffect										
Class	CSkillEffect_i_p_attack_over_hit	->	CSkillEffect										
Class	CSkillEffect_i_physical_attack_hp_link	->	CSkillEffect										
Class	CSkillEffect_i_randomize_hate	->	CSkillEffect										
Class	CSkillEffect_i_rebalance_hp	->	CSkillEffect										
Class	CSkillEffect_i_rebalance_mp	->	CSkillEffect										
Class	CSkillEffect_i_register_siege_golem	->	CSkillEffect										
Class	CSkillEffect_i_remove_m_power	->	CSkillEffect										
Class	CSkillEffect_i_restoration	->	CSkillEffect										
Class	CSkillEffect_i_restoration_random	->	CSkillEffect										
Class	CSkillEffect_i_resurrection	->	CSkillEffect										
Class	CSkillEffect_i_run_away	->	CSkillEffect										
Class	CSkillEffect_i_save_position	->	CSkillEffect										
Class	CSkillEffect_i_soul_shot	->	CSkillEffect										
Class	CSkillEffect_i_sowing	->	CSkillEffect										
Class	CSkillEffect_i_sp	->	CSkillEffect										
Class	CSkillEffect_i_spirit_shot	->	CSkillEffect										
Class	CSkillEffect_i_spoil	->	CSkillEffect										
Class	CSkillEffect_i_summon	->	CSkillEffect										
Class	CSkillEffect_i_summon_dd_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_debuf_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_drain_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_heal_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_npc	->	CSkillEffect										
Class	CSkillEffect_i_summon_paralyze_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_pet	->	CSkillEffect										
Class	CSkillEffect_i_summon_poison_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_shock_cubic	->	CSkillEffect										
Class	CSkillEffect_i_summon_soul_shot	->	CSkillEffect										
Class	CSkillEffect_i_summon_spirit_shot	->	CSkillEffect										
Class	CSkillEffect_i_summon_water_dot_cubic	->	CSkillEffect										
Class	CSkillEffect_i_sweeper	->	CSkillEffect										
Class	CSkillEffect_i_target_cancel	->	CSkillEffect										
Class	CSkillEffect_i_target_me	->	CSkillEffect										
Class	CSkillEffect_i_teleport	->	CSkillEffect										
Class	CSkillEffect_i_transmit_m_power	->	CSkillEffect										
Class	CSkillEffect_i_unlock	->	CSkillEffect										
Class	CSkillEffect_p_2h_blunt_bonus	->	CSkillEffect										
Class	CSkillEffect_p_2h_sword_bonus	->	CSkillEffect										
Class	CSkillEffect_p_abnormal_rate_limit	->	CSkillEffect										
Class	CSkillEffect_p_abnormal_remove_by_dmg	->	CSkillEffect										
Class	CSkillEffect_p_abnormal_remove_by_hit	->	CSkillEffect										
Class	CSkillEffect_p_area_damage	->	CSkillEffect										
Class	CSkillEffect_p_attack_attribute	->	CSkillEffect										
Class	CSkillEffect_p_attack_range	->	CSkillEffect										
Class	CSkillEffect_p_attack_speed	->	CSkillEffect										
Class	CSkillEffect_p_attack_speed_by_hp1	->	CSkillEffect										
Class	CSkillEffect_p_attack_speed_by_hp2	->	CSkillEffect										
Class	CSkillEffect_p_attack_speed_by_weapon	->	CSkillEffect										
Class	CSkillEffect_p_avoid	->	CSkillEffect										
Class	CSkillEffect_p_avoid_agro	->	CSkillEffect										
Class	CSkillEffect_p_avoid_by_move_mode	->	CSkillEffect										
Class	CSkillEffect_p_avoid_rate_by_hp1	->	CSkillEffect										
Class	CSkillEffect_p_avoid_rate_by_hp2	->	CSkillEffect										
Class	CSkillEffect_p_block_act	->	CSkillEffect										
Class	CSkillEffect_p_block_buff	->	CSkillEffect										
Class	CSkillEffect_p_block_controll	->	CSkillEffect										
Class	CSkillEffect_p_block_debuff	->	CSkillEffect										
Class	CSkillEffect_p_block_getdamage	->	CSkillEffect										
Class	CSkillEffect_p_block_move	->	CSkillEffect										
Class	CSkillEffect_p_block_skill_physical	->	CSkillEffect										
Class	CSkillEffect_p_block_skill_special	->	CSkillEffect										
Class	CSkillEffect_p_block_spell	->	CSkillEffect										
Class	CSkillEffect_p_breath	->	CSkillEffect										
Class	CSkillEffect_p_create_common_item	->	CSkillEffect										
Class	CSkillEffect_p_create_item	->	CSkillEffect										
Class	CSkillEffect_p_critical_damage	->	CSkillEffect										
Class	CSkillEffect_p_critical_damage_position	->	CSkillEffect										
Class	CSkillEffect_p_critical_rate	->	CSkillEffect										
Class	CSkillEffect_p_critical_rate_by_hp1	->	CSkillEffect										
Class	CSkillEffect_p_critical_rate_by_hp2	->	CSkillEffect										
Class	CSkillEffect_p_critical_rate_position_bonus	->	CSkillEffect										
Class	CSkillEffect_p_crystallize	->	CSkillEffect										
Class	CSkillEffect_p_cub_attack_speed	->	CSkillEffect										
Class	CSkillEffect_p_cub_block_act	->	CSkillEffect										
Class	CSkillEffect_p_cub_physical_attack	->	CSkillEffect										
Class	CSkillEffect_p_cub_physical_defence	->	CSkillEffect										
Class	CSkillEffect_p_cubic_mastery	->	CSkillEffect										
Class	CSkillEffect_p_damage_shield	->	CSkillEffect										
Class	CSkillEffect_p_defence_attribute	->	CSkillEffect										
Class	CSkillEffect_p_enlarge_storage	->	CSkillEffect										
Class	CSkillEffect_p_fatal_blow_rate	->	CSkillEffect										
Class	CSkillEffect_p_fear	->	CSkillEffect										
Class	CSkillEffect_p_fishing_mastery	->	CSkillEffect										
Class	CSkillEffect_p_heal_effect	->	CSkillEffect										
Class	CSkillEffect_p_hit	->	CSkillEffect										
Class	CSkillEffect_p_hit_at_night	->	CSkillEffect										
Class	CSkillEffect_p_hit_number	->	CSkillEffect										
Class	CSkillEffect_p_hp_regen	->	CSkillEffect										
Class	CSkillEffect_p_hp_regen_by_move_mode	->	CSkillEffect										
Class	CSkillEffect_p_luck	->	CSkillEffect										
Class	CSkillEffect_p_magic_critical_rate	->	CSkillEffect										
Class	CSkillEffect_p_magic_mp_cost	->	CSkillEffect										
Class	CSkillEffect_p_magic_speed	->	CSkillEffect										
Class	CSkillEffect_p_magical_attack	->	CSkillEffect										
Class	CSkillEffect_p_magical_defence	->	CSkillEffect										
Class	CSkillEffect_p_mana_charge	->	CSkillEffect										
Class	CSkillEffect_p_max_cp	->	CSkillEffect										
Class	CSkillEffect_p_max_hp	->	CSkillEffect										
Class	CSkillEffect_p_max_mp	->	CSkillEffect										
Class	CSkillEffect_p_mp_regen	->	CSkillEffect										
Class	CSkillEffect_p_mp_regen_by_move_mode	->	CSkillEffect										
Class	CSkillEffect_p_passive	->	CSkillEffect										
Class	CSkillEffect_p_physical_armor_hit	->	CSkillEffect										
Class	CSkillEffect_p_physical_attack	->	CSkillEffect										
Class	CSkillEffect_p_physical_attack_by_hp1	->	CSkillEffect										
Class	CSkillEffect_p_physical_attack_by_hp2	->	CSkillEffect										
Class	CSkillEffect_p_physical_attack_by_material	->	CSkillEffect										
Class	CSkillEffect_p_physical_defence	->	CSkillEffect										
Class	CSkillEffect_p_physical_defence_by_hp1	->	CSkillEffect										
Class	CSkillEffect_p_physical_defence_by_hp2	->	CSkillEffect										
Class	CSkillEffect_p_physical_defence_by_material	->	CSkillEffect										
Class	CSkillEffect_p_physical_polarm_target_single	->	CSkillEffect										
Class	CSkillEffect_p_physical_shield_defence	->	CSkillEffect										
Class	CSkillEffect_p_physical_shield_defence_angle_all	->	CSkillEffect										
Class	CSkillEffect_p_preserve_abnormal	->	CSkillEffect										
Class	CSkillEffect_p_pvp_magical_skill_dmg_bonus	->	CSkillEffect										
Class	CSkillEffect_p_pvp_physical_attack_dmg_bonus	->	CSkillEffect										
Class	CSkillEffect_p_pvp_physical_skill_dmg_bonus	->	CSkillEffect										
Class	CSkillEffect_p_reduce_cancel	->	CSkillEffect										
Class	CSkillEffect_p_reduce_drop_penalty	->	CSkillEffect										
Class	CSkillEffect_p_reflect_skill	->	CSkillEffect										
Class	CSkillEffect_p_remove_equip_penalty	->	CSkillEffect										
Class	CSkillEffect_p_resist_abnormal_by_category	->	CSkillEffect										
Class	CSkillEffect_p_resist_dispel_by_category	->	CSkillEffect										
Class	CSkillEffect_p_reuse_delay	->	CSkillEffect										
Class	CSkillEffect_p_safe_fall_height	->	CSkillEffect										
Class	CSkillEffect_p_see_my_heart	->	CSkillEffect										
Class	CSkillEffect_p_set_collected	->	CSkillEffect										
Class	CSkillEffect_p_shield_defence_rate	->	CSkillEffect										
Class	CSkillEffect_p_showtime	->	CSkillEffect										
Class	CSkillEffect_p_skill_critical	->	CSkillEffect										
Class	CSkillEffect_p_skill_critical_probability	->	CSkillEffect										
Class	CSkillEffect_p_sound	->	CSkillEffect										
Class	CSkillEffect_p_speed	->	CSkillEffect										
Class	CSkillEffect_p_trade	->	CSkillEffect										
Class	CSkillEffect_p_transfer_damage_summon	->	CSkillEffect										
Class	CSkillEffect_p_vampiric_attack	->	CSkillEffect										
Class	CSkillEffect_p_weight_limit	->	CSkillEffect										
Class	CSkillEffect_p_weight_penalty	->	CSkillEffect										
Class	CSkillEffect_t_cub_hp	->	CSkillEffect										
Class	CSkillEffect_t_hp	->	CSkillEffect										
Class	CSkillEffect_t_hp_fatal	->	CSkillEffect										
Class	CSkillEffect_t_mp	->	CSkillEffect										
Class	CSkillOperateCondition_build_camp	->	CSkillOperateCondition										
Class	CSkillOperateCondition_can_summon	->	CSkillOperateCondition										
Class	CSkillOperateCondition_can_summon_pet	->	CSkillOperateCondition										
Class	CSkillOperateCondition_can_summon_siege_golem	->	CSkillOperateCondition										
Class	CSkillOperateCondition_check_level	->	CSkillOperateCondition										
Class	CSkillOperateCondition_check_sex	->	CSkillOperateCondition										
Class	CSkillOperateCondition_consume_body	->	CSkillOperateCondition										
Class	CSkillOperateCondition_enchant	->	CSkillOperateCondition										
Class	CSkillOperateCondition_energy_saved	->	CSkillOperateCondition										
Class	CSkillOperateCondition_equip_shield	->	CSkillOperateCondition										
Class	CSkillOperateCondition_equip_weapon	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_2h_weapon	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_alignment	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_companion	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_energy_max	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_fishing_cast	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_fishing_pumping	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_fishing_reeling	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_harvest	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_home	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_m_power_count	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_m_power_type_2	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_not_territory	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_resurrection	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_siege_hammer	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_sweeper	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_territory	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_unlock	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_use_firecracker	->	CSkillOperateCondition										
Class	CSkillOperateCondition_op_wyvern	->	CSkillOperateCondition										
Class	CSkillOperateCondition_possess_holything	->	CSkillOperateCondition										
Class	CSkillOperateCondition_race	->	CSkillOperateCondition										
Class	CSkillOperateCondition_remain_hp_per	->	CSkillOperateCondition										
Class	CSkillOperateCondition_target_my_party	->	CSkillOperateCondition										
Class	CSkillOperateCondition_target_my_pledge	->	CSkillOperateCondition										
Class	CSmartIdManager<class CAlliance,5000,8>	->	CTLPipeBase<unsigned int,5000,8>,	->	CTLPipeBase<unsigned int,5000,8>::CReadCallback								
Class	CSmartIdManager<class CCreature,70000,8>	->	CTLPipeBase<unsigned int,70000,8>,	->	CTLPipeBase<unsigned int,70000,8>::CReadCallback								
Class	CSmartIdManager<class CGeneralObject,970000,8>	->	CTLPipeBase<unsigned int,970000,8>,	->	CTLPipeBase<unsigned int,970000,8>::CReadCallback								
Class	CSmartIdManager<class CItem,900000,8>	->	CTLPipeBase<unsigned int,900000,8>,	->	CTLPipeBase<unsigned int,900000,8>::CReadCallback								
Class	CSmartIdManager<class CParty,10000,8>	->	CTLPipeBase<unsigned int,10000,8>,	->	CTLPipeBase<unsigned int,10000,8>::CReadCallback								
Class	CSmartIdManager<class CPledge,10000,8>	->	CTLPipeBase<unsigned int,10000,8>,	->	CTLPipeBase<unsigned int,10000,8>::CReadCallback								
Class	CSmartIdManager<class CStaticObject,1000,8>	->	CTLPipeBase<unsigned int,1000,8>,	->	CTLPipeBase<unsigned int,1000,8>::CReadCallback								
Class	CSmartIdManager<class CVehicle,100,8>	->	CTLPipeBase<unsigned int,100,8>,	->	CTLPipeBase<unsigned int,100,8>::CReadCallback								
Class	CSocket	->	CIOSocket	->	CIOObject	->	MemoryObject						
Class	CStandAction	->	CNewAction										
Class	CStaticObject	->	CObject	->	CIOObject	->	MemoryObject						
Class	CStatusWnd												
Class	CSummon	->	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject		
Class	CTalkAction	->	CNewAction										
Class	CTeamBattleAgit	->	CAgit	->	CResidence	->	CIOObject	->	MemoryObject				
Class	CTerritory												
Class	CThreadLocalWorldMap2<70000,350000,8>	->	CTLPipeBase<struct CTL_WorldMapNode2,350000,8>	->	CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback	->	CIOObject :	->	MemoryObject				
Class	CThreadLocalWorldMap2<70000,50000,8>	->	CTLPipeBase<struct CTL_WorldMapNode2,50000,8>	->	CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback	->	CIOObject :	->	MemoryObject				
Class	CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback												
Class	CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback												
Class	CTrade	->	CEconomy	->	MemoryObject								
Class	CTradeReleaseVerifier	->	CIOObject	->	MemoryObject								
Class	CUserCloser	->	CIOObject	->	MemoryObject								
Class	CUserNotifier	->	CIOObject	->	MemoryObject								
Class	CUserReleaseVerifier	->	CIOObject	->	MemoryObject								
Class	CUserSocket	->	CSocket	->	CIOSocket	->	CIOObject	->	MemoryObject				
Class	CUserSocketReleaseVerifier	->	CIOObject	->	MemoryObject								
Class	CVehicle	->	CObject	->	CIOObject	->	MemoryObject						
Class	CVehicleController	->	CIOObject	->	MemoryObject								
Class	CVehicleEraseMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CVehicleStartMessage	->	CIOCPMessage	->	CIOObject	->	MemoryObject						
Class	CVehicleStationInfo	->	MemoryObject										
Class	CWareHouseDeposit	->	CEconomy	->	MemoryObject								
Class	CWareHouseWithdraw	->	CEconomy	->	MemoryObject								
Class	CWeapon	->	CItem	->	CObject	->	CIOObject	->	MemoryObject				
Class	CWeapon_ORT	->	CWeapon	->	CItem	->	CObject	->	CIOObject	->	MemoryObject		
Class	CWorld												
Class	CWorld::__async_arg_AsyncDoorOpenClose	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncDoorStatusUpdate	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncEnterWorld	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncGetOffVehicle	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncGetOnVehicle	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncLeaveWorld	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncMove	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncPickItem	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncPutItem	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncStaticObjectAppear	->	CExecutionArgument										
Class	CWorld::__async_arg_AsyncStaticObjectDisappear	->	CExecutionArgument										
Class	CWorld::__async_arg_MoveVehicle	->	CExecutionArgument										
Class	CWorld::__async_arg_VehicleEnterWorld	->	CExecutionArgument										
Class	CWorld::__async_arg_VehicleLeaveWorld	->	CExecutionArgument										
Class	CXMasTimer	->	CIOObject	->	MemoryObject								
Class	CZzoldagu	->	CNPC	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject		
Class	DeleteAllBlock	->	CHtmlCommand	->	MemoryObject								
Class	DeleteAllBlockConfirm	->	CHtmlCommand	->	MemoryObject								
Class	DeleteAllFriend	->	CHtmlCommand	->	MemoryObject								
Class	DeleteAllFriendConfirm	->	CHtmlCommand	->	MemoryObject								
Class	DeleteBlock	->	CHtmlCommand	->	MemoryObject								
Class	DeleteBlockBatchHandler	->	CHtmlBuilder										
Class	DeleteFriend	->	CHtmlCommand	->	MemoryObject								
Class	DeleteFriendBatchHandler	->	CHtmlBuilder										
Class	DeleteMail	->	CHtmlCommand	->	MemoryObject								
Class	DeleteMailHtmlBuilder	->	CHtmlBuilder										
Class	ForwardMailForm	->	CHtmlCommand	->	MemoryObject								
Class	ForwardMailFormHtmlBuilder	->	CHtmlBuilder										
Class	GatherChannelInfo	->	IMultiPartyVisitor										
Class	ListBlock	->	CHtmlCommand	->	MemoryObject								
Class	ListBlockHtmlBuilder	->	CHtmlBuilder										
Class	ListFriend	->	CHtmlCommand	->	MemoryObject								
Class	ListFriendHtmlBuilder	->	CHtmlBuilder										
Class	ListMail	->	CHtmlCommand	->	MemoryObject								
Class	ListMailHtmlBuilder	->	CHtmlBuilder										
Class	LockableObject												
Class	MemoControl	->	AtomicJob	->	MemoryObject								
Class	MemoryObject												
Class	ModifyMail	->	CHtmlCommand	->	MemoryObject								
Class	ModifyMailForm	->	CHtmlCommand	->	MemoryObject								
Class	ModifySendMail	->	CHtmlCommand	->	MemoryObject								
Class	ModifySendTempMailHtmlBuilder	->	CHtmlBuilder										
Class	ModifyTempMailFormHtmlBuilder	->	CHtmlBuilder										
Class	ModifyTempMailHtmlBuilder	->	CHtmlBuilder										
Class	NpcServer	->	Server	->	CIOServer	->	CIOObject	->	MemoryObject				
Class	NpcSocket	->	CSocket	->	CIOSocket	->	CIOObject	->	MemoryObject				
Class	NullCommand	->	CHtmlCommand	->	MemoryObject								
Class	PetDataLexer	->	yl::yywflexer	->	yl::yywlexer								
Class	PetDataParser	->	yl::yywfparser	->	yl::yywparser								
Class	PledgeAnnounceHtmlBuilder	->	CHtmlBuilder										
Class	ReadMail	->	CHtmlCommand	->	MemoryObject								
Class	ReadMailHtmlBuilder	->	CHtmlBuilder										
Class	ReplyMailForm	->	CHtmlCommand	->	MemoryObject								
Class	ReplyMailFormHtmlBuilder	->	CHtmlBuilder										
Class	SaveMail	->	CHtmlCommand	->	MemoryObject								
Class	SaveMailHtmlBuilder	->	CHtmlBuilder										
Class	SaveQuestInfo	->	AtomicJob	->	MemoryObject								
Class	SearchMail	->	CHtmlCommand	->	MemoryObject								
Class	SendMail	->	CHtmlCommand	->	MemoryObject								
Class	SendMailHtmlBuilder	->	CHtmlBuilder										
Class	SendPledgeMail	->	CHtmlCommand	->	MemoryObject								
Class	SendPledgeMailHandler	->	CHtmlBuilder										
Class	Server	->	CIOServer	->	CIOObject	->	MemoryObject						
Class	SetPledgeAnnounceHtmlHandler	->	CHtmlBuilder										
Class	SSQSystem	->	CIOObject	->	MemoryObject								
Class	StringTokenizer												
Class	SwitchPledgeAnnounceShowFlag	->	CHtmlCommand	->	MemoryObject								
Class	UnreadMailCountMsgSender	->	CHtmlBuilder										
Class	User	->	CCreature	->	CObject	->	CIOObject	->	MemoryObject				
Class	UserRequestTimeSetter												
Class	ViewCastleInfo	->	CHtmlCommand	->	MemoryObject								
Class	ViewCastleList	->	CHtmlCommand	->	MemoryObject								
Class	WriteFriendMailForm	->	CHtmlCommand	->	MemoryObject								
Class	WriteFriendMailFormHtmlBuilder	->	CHtmlBuilder										
Class	WriteMailForm	->	CHtmlCommand	->	MemoryObject								
Class	WriteMailFormHtmlBuilder	->	CHtmlBuilder										
Class	WritePledgeAnnounce	->	CHtmlCommand	->	MemoryObject								
Class	WritePledgeAnnounceForm	->	CHtmlCommand	->	MemoryObject								
Class	WritePledgeMailForm	->	CHtmlCommand	->	MemoryObject								
Class	WritePledgeMailFormHtmlBuilder	->	CHtmlBuilder										
Class	yl::yywlexer												
Class	yl::yywparser			

 

Edited by guytis
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  • Posts

    • The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event. https://dropmefiles.com/1jMi2
    • We also forgot to say that the deal will be the way you want it, we are ready for almost any of your demands. And we ask the administration to review our post as soon as possible, because several hours have passed and it still hasn't passed moderation, thank you in advance!  
    • 💥Super offer GitHub Account  (5 years)💥 ⚠️ Available to order for only $20🔥
    • Good day to all! We present to your attention our source code h5, where several projects used and achieved very good results, both in terms of online and in general for the project. (Due to confidentiality, the list of projects, the test server and what the basis of the source code will be provided only to real buyers, where they can go and check them out)   The main feature is bots, which are very animated, one to one like real players. But, in addition to bots, the build has a lot of interesting and modern things. Below will be a video showing bots and a little about the server.   As we said, the build was used on several projects, so the first thing that is there is not a single backdoor on the server, all serious and critical errors have been fixed. Races and classes are closer to the official PTS platform.   And also the server can be used as a classic server, as well as a server with add-ons, because the server has added many new things, weapons, armor, jewelry, hats, cloaks, etc.   The server has a full working community board (alt+b), working locations, quests, geodata, mechanism, working ai, in general there are no problems and complaints. In alt+b, shops, various services, buffer, player statistics, clan statistics, mail, profession change, personal account, registration for events, etc. are available.   Additional services: Premium account, visual costumes, nickname change services (for yourself and your pet), nickname and title painting service, karma/PC cleaning, expand services, weapon/armor/jewelry sharpening service, level up and down service, nobles purchase service, beauty salon (new hairstyle change from higher chronicles and face change), additional window purchase service, clan reputation purchase service, weapon augmentation purchase service.   Internal services: auto potions (acp), referral system, repair services, automatic reward delivery after n. time, additional auction, and other working systems, also many available commands, such as: exact date of epic respawn, password change directly inside the game, offline buffer, auto att, registration for castle sieges directly by entering a command and other available commands.   The server has protection (both on the server side and on the client side) that protects against free software and also several other anti-bot systems that will not give the slightest chance to bot users. But if you want people to use software, you just turn it off.   Bots. As we said, one of the main features of our server is bots, they are one to one like real players, now a little about bots and below is a link to a video about how they work: Server bots are like real players, their AI is copied from the AI ??of real characters, and therefore they get what real players get and you can also do with them everything that can be done with real characters.   They write in chats, in all chats, trade, shout, pm, clan chat, general chat. They walk around the cities, level up, farm, kill each other in pvp and pc, put on weapons, armor, jewelry, sharpen weapons. According to their level, they will choose their professions, join clans, participate in different events, use alt+b services - I'm telling you, their AI is copied and adapted like a real player's AI, so they can do everything that a real player can.   Bot control: You can set a chat and words for bots, how often or rarely they will write in chats, you can control where and how the bots will level up, you can control what events they will be at, you can control what cities they will run in, you can control where they will stand, you can even call them to you and that's not all, they are completely in your hands and you can twist them as you want. The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.   You can check the rest yourself on the test server and we will fully show you everything that bots are capable of and you will be surprised)   Now about the price and a little about our work and what is included in this price. We do not sell only the build, we sell the source code in its entirety, so that you can adapt something for yourself. The price of the source code: 15,000 euros. What is included in this price: 1. We do not have a license, you buy it once and you can use it for the rest of your life. 2. There is no online limit and there is also no limit on running bots, the server can support as much online and bots as your VDS is powerful. 3. Client-side protection. You will not pay extra for protection, the source code already has everything. 4. All builds that we have created for projects that bought the source from us (they have ready-made servers, with their own ready-made concepts, configs, different alt+b designs, for different rates x1, x10, x20, x50, x100, x1200, x5000, there are also servers for classics and servers with add-ons, they all have configured bots for their servers) all this will be included in this price. You will receive all the builds of these projects. 5. Once a year we update and improve the source, we will also improve the bots, make different paths for them, different farming places, and revive them more and more, to get them you will have to pay 20 euros to get the updates. 6. You will receive all the bot settings from our first projects to the last, the video shows little, our last configured bots are almost indistinguishable from real players and you will see this yourself on the test server or later. (Our last setup and development of bots lasted 11 months and these works and what bots can do cannot be described in words, you yourself must see them to feel this work and power) 7. We will teach you how to control both the server and training on setting up and controlling bots. 8. We will provide you with VDS for 3 months and if necessary we will help you as much as we can until the first launch of your project! 9. Our bots move, they don't stand in one place, they walk around the cities and use a teleport, after the teleport they move on to the farming place in random places. They communicate in the chat and if you hit them, they can hit you back. They are in almost every city and farming location, near many key NPCs, instance zone managers, etc. They are automatically updated and move around the cities and farming zones. They attack those who have a flag and those who is pk. These are simply unique bots that can help you in terms of your online and your project in general! 10. As we said, our latest bot development lasted 11 months and we made 92 new farm zones for bots, more than 150,000 new paths for all locations, different methods of dressing their equipment, different methods of their behavior and more than 40,000 universal words in the chat, in different languages, where no one can even doubt that these are bots! Our contact information Telegramm: https://t.me/jg_uc Discord: j.g.u.c_dev
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