CriticalError Posted December 7, 2020 Posted December 7, 2020 (edited) Hello guys, well as long time nobody see me here, I come back because in my localhost server I doing some mods ,Valakas Weapons and apply emitters compiling .uc got this errors, somebody can help me for bit? it look like is a staticmesh or something like that, but anything is there, I check files and all textutes, staticmeshes and meshes are there so what you think? all help appreciated. Edited December 8, 2020 by CriticalError
SGER@fjs Posted December 8, 2020 Posted December 8, 2020 On 12/6/2020 at 11:43 PM, CriticalError said: Hello guys, well as long time nobody see me here, I come back because in my localhost server I doing some mods and after remake Valakas Weapons and apply emitters compiling .uc got this errors, somebody can help me for bit? it look like is a staticmesh or something like that, but anything is there, I check files and all textutes, staticmeshes and meshes are there so what you think? all help appreciated. missed material/textures when you make .u with L2PE you can check it. show your logs from ucc compiled
CriticalError Posted December 8, 2020 Author Posted December 8, 2020 a example of my log, got this: Quote Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter54': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter55': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter57': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter58': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'SpriteEmitter LineageEffectAs_Dragon.weapon_vala_buster.SpriteEmitter2': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter59': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter63': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter66': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' Warning: Failed to load 'MeshEmitter LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter329': Can't find file for package 'LineageEffectAs_Dragon' Log: Parsing weapon_vala_buster_ilban anyway in my code: Quote class weapon_vala_buster extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter54 StaticMesh=StaticMesh'LineageEffectsStaticmeshesAS_Dragon.whirl_02' UseMeshBlendMode=False RenderTwoSided=True UseColorScale=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.439286,Color=(G=57,R=255,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=32,R=255,A=255)) FadeOutStartTime=2.340000 FadeOut=True FadeInEndTime=0.450000 FadeIn=True MaxParticles=8 StartLocationRange=(Z=(Min=-5.000000,Max=-5.000000)) SpinParticles=True SpinCCWorCW=(Z=0.000000) SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.510000,RelativeSize=0.800000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.800000) StartSizeRange=(X=(Min=0.150000,Max=0.150000),Y=(Min=0.150000,Max=0.150000),Z=(Min=0.150000,Max=0.150000)) InitialParticlesPerSecond=3.000000 AutomaticInitialSpawning=False LifetimeRange=(Min=3.000000,Max=3.000000) StartVelocityRange=(Z=(Min=16.000000,Max=16.000000)) VelocityLossRange=(Z=(Min=0.200000,Max=0.200000)) WarmupTicksPerSecond=1.000000 RelativeWarmupTime=1.000000 Name="MeshEmitter54" End Object Emitters(0)=MeshEmitter'LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter54' Begin Object Class=MeshEmitter Name=MeshEmitter55 StaticMesh=StaticMesh'LineageEffectsStaticmeshesAS_Dragon.white_Protect01' RenderTwoSided=True Opacity=0.100000 UseColorScale=True ColorScale(0)=(Color=(B=36,G=36,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=18,G=30,R=180,A=255)) FadeOutStartTime=0.128000 FadeOut=True FadeInEndTime=0.120000 FadeIn=True StartLocationRange=(Y=(Min=-0.500000,Max=-0.500000),Z=(Min=6.200000,Max=6.200000)) SpinParticles=True StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) UseSizeScale=True UseRegularSizeScale=False SizeScale(0)=(RelativeSize=0.800000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.800000)) InitialParticlesPerSecond=10.000000 AutomaticInitialSpawning=False DrawStyle=PTDS_Brighten LifetimeRange=(Min=0.400000,Max=0.400000) WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 Name="MeshEmitter55" End Object make reference to make .u with "LineageEffectAs_Dragon" but if delete with and leave only with "weapon_vala_buster.MeshEmitter54" encrypt was empty.
SGER@fjs Posted December 8, 2020 Posted December 8, 2020 Warning: Failed to load 'LineageEffectAs_Dragon': Can't find file for package 'LineageEffectAs_Dragon' basically tells you that it couldn't find the file then it will compile it the same, but without saving the information. for that you need remove it: Emitters(0)=MeshEmitter'LineageEffectAs_Dragon.weapon_vala_buster.MeshEmitter54' Emitters(0)=MeshEmitter'MeshEmitter54' and recopile from 0 1
CriticalError Posted December 8, 2020 Author Posted December 8, 2020 I know that bro but no matter what I do no work, a example: LineageEffectAs_Dragon= Name of .U no necessary weapon_vala_buster= is to group the effect into vala_buster,etc MeshEmitter54=this one ofc is a Emitter name calling ingame About recompile like you mean I know it begin from 0 to 5,6,7,8 o whatever Emitter contain effect, just the problem is when I enter in the game look like shit one part of the effect.
SGER@fjs Posted December 8, 2020 Posted December 8, 2020 On 12/6/2020 at 11:43 PM, CriticalError said: So, back to the root of the problem. The "static meshes" have lost the textures. With L2PE you can check it. https://mega.nz/file/Q1NClaZS#LndlWhBy2Sd29rby8mqZSeb8qS7Zg_d_6s-khftV8f0 And share all files you use Or create from 0 Scripts: https://yadi.sk/d/h47U4yj5B54wdA Staticmeshes/Textures: http://www.mediafire.com/file/sifws5l5uawq9qi/LineageEffectsStaticmeshes.7z/file http://www.mediafire.com/file/ryyahtgu04bm2ow/LineageEffectsTextures.7z/file 1
CriticalError Posted December 10, 2020 Author Posted December 10, 2020 problem solved, a damn staticmesh without texture, thanks a lot to SGER@fjs can be lock.
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