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Posted (edited)

What kind of guide do you need?When you get to add a patch manually, + means add the line to the code, - means remove the line.

Edited by Zake
Posted (edited)
21 minutes ago, Zake said:

What kind of guide do you need?When you get to add a patch manually, + means add the line to the code, - means remove the line.

 I mean if I have the code(this code for example in the link that I post), how I will add the npc in the server? I add other npc like gk etc, but I can't add buffer. I need steps like 1) add npc in xml folder 2) add html file in html folder etc. 

 

Edited by Harpoon
Posted

Every pack stores it's npcs on a different way. In case of acis go to data/xml/npcs and see how they're implemented. If you struggle adding one, just copy paste an existing one, change the id (double ids will cause issues) and the type. In your case the type should be PlayerBuffer

Posted
1 minute ago, Zake said:

Every pack stores it's npcs on a different way. In case of acis go to data/xml/npcs and see how they're implemented. If you struggle adding one, just copy paste an existing one, change the id (double ids will cause issues) and the type. In your case the type should be PlayerBuffer

Thnx, and about the code I will change html file or l2 bufferinstance in eclipse? 

Posted
1 minute ago, Harpoon said:

Thnx, and about the code I will change html file or l2 bufferinstance in eclipse? 

Depends on what you want to do. If you're planning to change the menu/design of the npc, all you have to do is edit the htm files that you're given. If though you would like to add new "buttons" that do different stuff than the current ones, then you have to create bypasses in L2BufferInstance (or w/e it's called)

Posted
6 minutes ago, Zake said:

Depends on what you want to do. If you're planning to change the menu/design of the npc, all you have to do is edit the htm files that you're given. If though you would like to add new "buttons" that do different stuff than the current ones, then you have to create bypasses in L2BufferInstance (or w/e it's called)

Thnx I will try it later , lock it. 

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