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enchant Cost


HARDECORE

Question

how do I reduce the chance of  debuf enchanted in cost?
debuff enchanted in "Cost" are chance more than when enchanted in "Chance".
can someone please help me?
what is causing the most trouble is the Curse Fear enchanted in "Cost". (besides it lasts 60 seconds, it is get very easy)

 

Spoiler

    <skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
        <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
        <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
        <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
        <table name="#ench1AbnormalTimes"> 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
        <table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>
        <table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>
        <table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
        <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
        <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
        <set name="abnormalLvl" val="1" />
        <set name="abnormalTime" val="10" />
        <set name="abnormalType" val="turn_flee" />
        <set name="castRange" val="600" />
        <set name="effectRange" val="1100" />
        <set name="hitTime" val="4000" />
        <set name="isDebuff" val="true" />
        <set name="isMagic" val="1" /> <!-- Magic Skill -->
        <set name="lvlBonusRate" val="1" />
        <set name="magicLvl" val="#magicLvl" />
        <set name="mpConsume" val="#mpConsume" />
        <set name="mpInitialConsume" val="#mpInitialConsume" />
        <set name="operateType" val="A2" />
        <set name="power" val="40" /> <!-- Base Land Rate -->
        <set name="offensive" val="true" />
        <set name="reuseDelay" val="3000" />
        <set name="basicProperty" val="MEN" />
        <set name="skillType" val="FEAR" />
        <set name="targetType" val="ONE" />
        <set name="trait" val="DERANGEMENT" />
        <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
        <enchant1 name="magicLvl" val="#enchMagicLvl" />
        <enchant1 name="mpConsume" val="#ench1mpConsume" />
        <enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
        <enchant2 name="magicLvl" val="#enchMagicLvl" />
        <enchant2 name="power" val="#ench2Power" />
        <for>
            <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
        </for>
        <enchant1for>
            <effect count="#ench1Count" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
        </enchant1for>
    </skill>

 

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