how do I reduce the chance of debuf enchanted in cost?
debuff enchanted in "Cost" are chance more than when enchanted in "Chance".
can someone please help me?
what is causing the most trouble is the Curse Fear enchanted in "Cost". (besides it lasts 60 seconds, it is get very easy)
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Welcome to L2Pride
Hello dear community, as you know we keept working on our beloved Interlude and we are updating everything!
Here are the new game files, with this you will be able to login in our Beta server and be a part of the game development, your ideeas can become real.
Become a tester now!
🎮 New Game Client: download any interlude clean client
⛳️ New Patched System [BETA v3][ mega.nz ]: https://mega.nz/file/bSAzEK7Q#0GO74mN4BpjvVtCE5f1YUSMOxPfq-q3vjsfK7WW0suk
⛳️ New Patched System [BETA v3][ google drive ]: https://drive.google.com/file/d/1sT1zbKM0kq3PVI7nQ33aJWpgRX59kUpY/view?usp=drive_link
⛳️ New Patched System [BETA v3][ mediafire ]: https://www.mediafire.com/file/fanffl2ik9n3fwu/L2Pride_Interlude_Remastered_[Ver_43660].rar/file
Instructions:
download our server patch and add it into your Lineage2 folder (interlude chronicle)
you don't need to delete your old system
enter in our patch folder and run L2.exe
Have fun
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In our discord group you will find all needed informations about our server!
It's impossible to explain things to someone completely stupid like you.
You really are very dumb; I never imagined someone with such severe psychological issues could exist on a forum.
You should go to a doctor immediately, as this stupidity might be contagious to others.
You should feel ashamed. 🤣🤣🤣🤣🤣🤣🤣🤣
Question
HARDECORE
how do I reduce the chance of debuf enchanted in cost?
debuff enchanted in "Cost" are chance more than when enchanted in "Chance".
can someone please help me?
what is causing the most trouble is the Curse Fear enchanted in "Cost". (besides it lasts 60 seconds, it is get very easy)
<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#ench1AbnormalTimes"> 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>
<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>
<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="turn_flee" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="4000" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A2" />
<set name="power" val="40" /> <!-- Base Land Rate -->
<set name="offensive" val="true" />
<set name="reuseDelay" val="3000" />
<set name="basicProperty" val="MEN" />
<set name="skillType" val="FEAR" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="power" val="#ench2Power" />
<for>
<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
</for>
<enchant1for>
<effect count="#ench1Count" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
</enchant1for>
</skill>
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