how do I reduce the chance of debuf enchanted in cost?
debuff enchanted in "Cost" are chance more than when enchanted in "Chance".
can someone please help me?
what is causing the most trouble is the Curse Fear enchanted in "Cost". (besides it lasts 60 seconds, it is get very easy)
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So much racist stating facts? LOL okay bud.
How is this racist when I am literally stating facts that people living in ukraine regardless of their ethnic have limited electricity? Sure hire them if you want your shit being delayed.
Unsimpleworld already has admitted that his developers are from ukraine and that he/they wasn't online for 3 days because of electricity and due to war things get delayed on the TalkingIsland case.
So what you say now BruT?
Γεια σε ολους, προσπαθω εδω και 2 μερες να κανω αυτο το πραγμα να λειτουργει. το καταφερα για ενα διαστημα 5 ωρων. αλλα φαινεται οτι το discord μου κανει block to dll. ή κατι αλλο που δεν μπορω να ειμαι σιγουρος για το τι φταιει... αν καποιος γνωριζει κατι ας στειλει ενα pm να το δουμε μαζι.
*το source το εφιαξα εγω.
https://youtu.be/kMvrbo9VBZc
ενα βιντεο που δειχνει πως δουλευε πριν σταματησει να δουλευει...
https://prnt.sc/_cr3hBOs6jQG
-solved
Question
HARDECORE
how do I reduce the chance of debuf enchanted in cost?
debuff enchanted in "Cost" are chance more than when enchanted in "Chance".
can someone please help me?
what is causing the most trouble is the Curse Fear enchanted in "Cost". (besides it lasts 60 seconds, it is get very easy)
<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#ench1AbnormalTimes"> 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>
<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>
<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="turn_flee" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="4000" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="A2" />
<set name="power" val="40" /> <!-- Base Land Rate -->
<set name="offensive" val="true" />
<set name="reuseDelay" val="3000" />
<set name="basicProperty" val="MEN" />
<set name="skillType" val="FEAR" />
<set name="targetType" val="ONE" />
<set name="trait" val="DERANGEMENT" />
<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="power" val="#ench2Power" />
<for>
<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
</for>
<enchant1for>
<effect count="#ench1Count" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
</enchant1for>
</skill>
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