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 Could any good soul adapt this mode to l2jfrozen?

package handlers.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Cobra
*/

public class autoloot implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
private static String[] _voicedCommands =
{
    "autolooton",
    "autolootoff"
};

public String[] getVoicedCommandList()
{
    return VOICED_COMMANDS;
}

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
    if (command.equalsIgnoreCase("autolooton"))
    {
        activeChar.setAutoLootEnabled(true);
        activeChar.sendMessage("Auto loot is now enabled.");
    }
    else if (command.equalsIgnoreCase("autolootoff"))
    {
        activeChar.setAutoLootEnabled(false);
        activeChar.sendMessage("Auto loot is now disabled.");
    }
    return true;
}
}

It is for l2jserver but it is missing the L2PCInstance file from setAutoLootEnabled

I even tried it but when I tested it it didn't run the code I created it was this

/** AutoLoot parameters*/
private boolean _autoLootEnabled = false;

public void setAutoLootEnabled(final boolean autoLootEnabled)
{
_autoLootEnabled = autoLootEnabled;

}

 

/**
* @param reference
* @return Returns the autoLootEnabled.
*/

public boolean isAutoLootEnabled(final L2Object reference)
{
return _autoLootEnabled && !(reference instanceof L2GrandBossInstance)
&& !(reference instanceof L2RaidBossInstance)
&& !(reference instanceof L2MinionInstance);

}

 

If you sit down and study the code for several minutes you will understand how it work

and you won't need any help or copy paste the exact code.

 

This code:

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
    if (command.equalsIgnoreCase("autolooton"))
    {
        activeChar.setAutoLootEnabled(true);
        activeChar.sendMessage("Auto loot is now enabled.");
    }
    else if (command.equalsIgnoreCase("autolootoff"))
    {
        activeChar.setAutoLootEnabled(false);
        activeChar.sendMessage("Auto loot is now disabled.");
    }
    return true;
}

 

can turn into this:

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
    activeChar.setIsAutoLoot(!activeChar.isAutoLoot());
    activeChar.sendMessage("Auto loot is now " + (isAutoLoot(null) ? "enabled." : "disabled"));
    return true;
}

You don't need the if statement since there are only 2 cases and the useVoicedCommand will only executed when 1 of these handler that are in String[] are called. 

 

And this code: 

private boolean _autoLootEnabled = false;

public void setAutoLootEnabled(final boolean autoLootEnabled)
{
_autoLootEnabled = autoLootEnabled;

}

 

/**
* @param reference
* @return Returns the autoLootEnabled.
*/

public boolean isAutoLootEnabled(final L2Object reference)
{
return _autoLootEnabled && !(reference instanceof L2GrandBossInstance)
&& !(reference instanceof L2RaidBossInstance)
&& !(reference instanceof L2MinionInstance);

}

Should be better:

private boolean _isAutoLoot;

public void setIsAutoLoot(final boolean val)
{
   _isAutoLoot = val;
}

public boolean isAutoLoot(final L2Character target)
{
   return Objects.nonNull(target) && target.isRaid() ? false : _isAutoLoot;
}

 

Edited by EdithFinch

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