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Delete code from instance.


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Hello, how i can delete a condition for party from Kamaloka instances? And i want to delete too level conditions. To make available after level 1-85.

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/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package instances.Kamaloka;

import instances.AbstractInstance;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Calendar;
import java.util.List;
import java.util.Map;

import l2r.gameserver.data.xml.impl.SkillData;
import l2r.gameserver.instancemanager.InstanceManager;
import l2r.gameserver.model.L2Party;
import l2r.gameserver.model.L2Spawn;
import l2r.gameserver.model.L2World;
import l2r.gameserver.model.Location;
import l2r.gameserver.model.actor.L2Character;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.effects.L2Effect;
import l2r.gameserver.model.entity.Instance;
import l2r.gameserver.model.instancezone.InstanceWorld;
import l2r.gameserver.model.skills.L2Skill;
import l2r.gameserver.network.SystemMessageId;
import l2r.gameserver.network.serverpackets.SystemMessage;

public final class Kamaloka extends AbstractInstance
{
	/*
	 * Reset time for all kamaloka Default: 6:30AM on server time
	 */
	private static final int RESET_HOUR = 6;
	
	/*
	 * Time after which instance without players will be destroyed Default: 5 minutes
	 */
	private static final int EMPTY_DESTROY_TIME = 5;
	
	/*
	 * Time to destroy instance (and eject players away) after boss defeat Default: 5 minutes
	 */
	private static final int EXIT_TIME = 5;
	
	/*
	 * Maximum level difference between players level and kamaloka level Default: 5
	 */
	private static final int MAX_LEVEL_DIFFERENCE = 5;
	
	/*
	 * If true shaman in the first room will have same npcId as other mobs, making radar useless Default: true (but not retail like)
	 */
	private static final boolean STEALTH_SHAMAN = true;
	// Template IDs for Kamaloka
	// @formatter:off
	private static final int[] TEMPLATE_IDS =
	{
		57, 58, 73, 60, 61, 74, 63, 64, 75, 66, 67, 76, 69, 70, 77, 72, 78, 79, 134
	};
	// Level of the Kamaloka
	private static final int[] LEVEL =
	{
		85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85
	};
	// Duration of the instance, minutes
	private static final int[] DURATION =
	{
		30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 45, 45, 45
	};
	// Maximum party size for the instance
	private static final int[] MAX_PARTY_SIZE =
	{
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	};
	
	/**
	 * List of buffs NOT removed on enter from player and pet<br>
	 * On retail only newbie guide buffs not removed<br>
	 * CAUTION: array must be sorted in ascension order!
	 */
	protected static final int[] BUFFS_WHITELIST =
	{
		4322, 4323, 4324, 4325, 4326, 4327, 4328, 4329, 4330, 4331, 5632, 5637, 5950
	};
	// @formatter:on
	// Teleport points into instances x, y, z
	private static final Location[] TELEPORTS =
	{
		new Location(-88429, -220629, -7903),
		new Location(-82464, -219532, -7899),
		new Location(-10700, -174882, -10936), // -76280, -185540, -10936
		new Location(-89683, -213573, -8106),
		new Location(-81413, -213568, -8104),
		new Location(-10700, -174882, -10936), // -76280, -174905, -10936
		new Location(-89759, -206143, -8120),
		new Location(-81415, -206078, -8107),
		new Location(-10700, -174882, -10936),
		new Location(-56999, -219856, -8117),
		new Location(-48794, -220261, -8075),
		new Location(-10700, -174882, -10936),
		new Location(-56940, -212939, -8072),
		new Location(-55566, -206139, -8120),
		new Location(-10700, -174882, -10936),
		new Location(-49805, -206139, -8117),
		new Location(-10700, -174882, -10936),
		new Location(-10700, -174882, -10936),
		new Location(22003, -174886, -10900),
	};
	
	// Respawn delay for the mobs in the first room, seconds Default: 25
	private static final int FIRST_ROOM_RESPAWN_DELAY = 25;
	
	//@formatter:off
	
	/*
	 * First room information, null if room not spawned
	 * Skill is casted on the boss when shaman is defeated and mobs respawn stopped
	 * Default: 5699 (decrease pdef)
	 * 
	 * shaman npcId, minions npcId, skillId, skillLvl
	 */
	private static final int[][] FIRST_ROOM =
	{
		null, null,
		{ 22485, 22486, 5699, 1 },
		null, null,
		{ 22488, 22489, 5699, 2 },
		null, null,
		{ 22491, 22492, 5699, 3 },
		null, null,
		{ 22494, 22495, 5699, 4 },
		null, null,
		{ 22497, 22498, 5699, 5 },
		null,
		{ 22500, 22501, 5699, 6 },
		{ 22503, 22504, 5699, 7 },
		{ 25706, 25707, 5699, 7 }
	};
	
	/*
	 * First room spawns, null if room not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][][] FIRST_ROOM_SPAWNS =
	{
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null, null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		null,
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		{
			{ -12381, -174973, -10955 }, { -12413, -174905, -10955 },
			{ -12377, -174838, -10953 }, { -12316, -174903, -10953 },
			{ -12326, -174786, -10953 }, { -12330, -175024, -10953 },
			{ -12211, -174900, -10955 }, { -12238, -174849, -10953 },
			{ -12233, -174954, -10953 }
		},
		{
			{ 20409, -174827, -10912 }, {  20409, -174947, -10912 },
			{ 20494, -174887, -10912 }, {  20494, -174767, -10912 },
			{ 20614, -174887, -10912 }, {  20579, -174827, -10912 },
			{ 20579, -174947, -10912 }, {  20494, -175007, -10912 },
			{ 20374, -174887, -10912 }
		}
	};
	
	/*
	 * Second room information, null if room not spawned
	 * Skill is casted on the boss when all mobs are defeated
	 * Default: 5700 (decrease mdef)
	 * 
	 * npcId, skillId, skillLvl
	 */
	private static final int[][] SECOND_ROOM =
	{
		null, null,
		{ 22487, 5700, 1 },
		null, null,
		{ 22490, 5700, 2 },
		null, null,
		{ 22493, 5700, 3 },
		null, null,
		{ 22496, 5700, 4 },
		null, null,
		{ 22499, 5700, 5 },
		null,
		{ 22502, 5700, 6 },
		{ 22505, 5700, 7 },
		{ 25708, 5700, 7 }
		
	};
	
	/*
	 * Spawns for second room, null if room not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][][] SECOND_ROOM_SPAWNS =
	{
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null, null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		null,
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		{
			{ -14547, -174901, -10690 }, { -14543, -175030, -10690 },
			{ -14668, -174900, -10690 }, { -14538, -174774, -10690 },
			{ -14410, -174904, -10690 }
		},
		{
			{ 18175, -174991, -10653 }, { 18070, -174890, -10655 },
			{ 18157, -174886, -10655 }, { 18249, -174885, -10653 },
			{ 18144, -174821, -10648 }
		}
	};
	
	// miniboss info
	// skill is casted on the boss when miniboss is defeated
	// npcId, x, y, z, skill id, skill level
	/*
	 * Miniboss information, null if miniboss not spawned
	 * Skill is casted on the boss when miniboss is defeated
	 * Default: 5701 (decrease patk)
	 * 
	 * npcId, x, y, z, skillId, skillLvl
	 */
	private static final int[][] MINIBOSS =
	{
		null, null,
		{ 25616, -16874, -174900, -10427, 5701, 1 },
		null, null,
		{ 25617, -16874, -174900, -10427, 5701, 2 },
		null, null,
		{ 25618, -16874, -174900, -10427, 5701, 3 },
		null, null,
		{ 25619, -16874, -174900, -10427, 5701, 4 },
		null, null,
		{ 25620, -16874, -174900, -10427, 5701, 5 },
		null,
		{ 25621, -16874, -174900, -10427, 5701, 6 },
		{ 25622, -16874, -174900, -10427, 5701, 7 },
		{ 25709,  15828, -174885, -10384, 5701, 7 }
	};
	
	/*
	 * Bosses of the kamaloka
	 * Instance ends when boss is defeated
	 * 
	 * npcId, x, y, z
	 */
	private static final int[][] BOSS =
	{
		{ 18554, -88998, -220077, -7892 },
		{ 18555, -81891, -220078, -7893 },
		{ 29129, -20659, -174903, -9983 },
		{ 18558, -89183, -213564, -8100 },
		{ 18559, -81937, -213566, -8100 },
		{ 29132, -20659, -174903, -9983 },
		{ 18562, -89054, -206144, -8115 },
		{ 18564, -81937, -206077, -8100 },
		{ 29135, -20659, -174903, -9983 },
		{ 18566, -56281, -219859, -8115 },
		{ 18568, -49336, -220260, -8068 },
		{ 29138, -20659, -174903, -9983 },
		{ 18571, -56415, -212939, -8068 },
		{ 18573, -56281, -206140, -8115 },
		{ 29141, -20659, -174903, -9983 },
		{ 18577, -49084, -206140, -8115 },
		{ 29144, -20659, -174903, -9983 },
		{ 29147, -20659, -174903, -9983 },
		{ 25710,  12047, -174887, -9944 }
	};
	
	/*
	 * Escape telepoters spawns, null if not spawned
	 * 
	 * x, y, z
	 */
	private static final int[][] TELEPORTERS =
	{
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null, null,
		{ -10865, -174905, -10944 },
		null,
		{ -10865, -174905, -10944 },
		{ -10865, -174905, -10944 },
		{  21837, -174885, -10904 }
	};
	
	/*
	 * Escape teleporter npcId
	 */
	private static final int TELEPORTER = 32496;
	
	/*
	 * Kamaloka captains (start npc's) npcIds.
	 */
	private static final int[] CAPTAINS =
	{ 30332, 30071, 30916, 30196, 31981, 31340 };
	
	//@formatter:on
	
	protected class KamaWorld extends InstanceWorld
	{
		public int index; // 0-18 index of the kama type in arrays
		public int shaman = 0; // objectId of the shaman
		public List<L2Spawn> firstRoom; // list of the spawns in the first room (excluding shaman)
		public List<Integer> secondRoom;// list of objectIds mobs in the second room
		public int miniBoss = 0; // objectId of the miniboss
		public L2Npc boss = null; // boss
	}
	
	public Kamaloka()
	{
		super(Kamaloka.class.getSimpleName());
		addFirstTalkId(TELEPORTER);
		addTalkId(TELEPORTER);
		addStartNpc(CAPTAINS);
		addTalkId(CAPTAINS);
		
		for (int[] mob : FIRST_ROOM)
		{
			if (mob != null)
			{
				if (STEALTH_SHAMAN)
				{
					addKillId(mob[1]);
				}
				else
				{
					addKillId(mob[0]);
				}
			}
		}
		for (int[] mob : SECOND_ROOM)
		{
			if (mob != null)
			{
				addKillId(mob[0]);
			}
		}
		for (int[] mob : MINIBOSS)
		{
			if (mob != null)
			{
				addKillId(mob[0]);
			}
		}
		for (int[] mob : BOSS)
		{
			addKillId(mob[0]);
		}
	}
	
	/**
	 * Check if party with player as leader allowed to enter
	 * @param player party leader
	 * @param index (0-18) index of the kamaloka in arrays
	 * @return true if party allowed to enter
	 */
	private static final boolean checkPartyConditions(L2PcInstance player, int index)
	{
		if (player.isGM())
		{
			return true;
		}
		
		final L2Party party = player.getParty();
		// player must be in party
		
		// ...and be party leader
		
		// party must not exceed max size for selected instance
		if (party.getMemberCount() > MAX_PARTY_SIZE[index])
		{
			player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER);
			return false;
		}
		
		// get level of the instance
		final int level = LEVEL[index];
		// and client name
		final String instanceName = InstanceManager.getInstance().getInstanceIdName(TEMPLATE_IDS[index]);
		
		Map<Integer, Long> instanceTimes;
		// for each party member
		for (L2PcInstance partyMember : party.getMembers())
		{
			// player level must be in range
			if (Math.abs(player.getLevel() - level) > MAX_LEVEL_DIFFERENCE)
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED);
				sm.addPcName(player);
				player.sendPacket(sm);
				return false;
			}
			// player must be near party leader
			if (!partyMember.isInsideRadius(player, 1000, true, true))
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED);
				sm.addPcName(partyMember);
				player.sendPacket(sm);
				return false;
			}
			// get instances reenter times for player
			instanceTimes = InstanceManager.getInstance().getAllInstanceTimes(partyMember.getObjectId());
			if (instanceTimes != null)
			{
				for (int id : instanceTimes.keySet())
				{
					// find instance with same name (kamaloka or labyrinth)
					// TODO: Zoey76: Don't use instance name, use other system.
					if (!instanceName.equals(InstanceManager.getInstance().getInstanceIdName(id)))
					{
						continue;
					}
					// if found instance still can't be reentered - exit
					if (System.currentTimeMillis() < instanceTimes.get(id))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_RE_ENTER_YET);
						sm.addPcName(partyMember);
						player.sendPacket(sm);
						return false;
					}
				}
			}
		}
		return true;
	}
	
	/**
	 * Removing all buffs from player and pet except BUFFS_WHITELIST
	 * @param ch player
	 */
	private static final void removeBuffs(L2Character ch)
	{
		for (L2Effect e : ch.getEffectList().getEffects())
		{
			if (e == null)
			{
				continue;
			}
			L2Skill skill = e.getSkill();
			if (skill.isDebuff() || skill.isStayAfterDeath())
			{
				continue;
			}
			if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0)
			{
				continue;
			}
			e.exit();
		}
		if (ch.getSummon() != null)
		{
			for (L2Effect e : ch.getSummon().getEffectList().getEffects())
			{
				if (e == null)
				{
					continue;
				}
				L2Skill skill = e.getSkill();
				if (skill.isDebuff() || skill.isStayAfterDeath())
				{
					continue;
				}
				if (Arrays.binarySearch(BUFFS_WHITELIST, skill.getId()) >= 0)
				{
					continue;
				}
				e.exit();
			}
		}
	}
	
	/**
	 * Handling enter of the players into kamaloka
	 * @param player party leader
	 * @param index (0-18) kamaloka index in arrays
	 */
	private final synchronized void enterInstance(L2PcInstance player, int index)
	{
		int templateId = TEMPLATE_IDS[index];
		// check for existing instances for this player
		InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
		// player already in the instance
		if (world != null)
		{
			// but not in kamaloka
			if (!(world instanceof KamaWorld) || (world.getTemplateId() != templateId))
			{
				player.sendPacket(SystemMessageId.YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON);
				return;
			}
			// check for level difference again on reenter
			if (player.getLevel() <= 10)
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED);
				sm.addPcName(player);
				player.sendPacket(sm);
				return;
			}
			// check what instance still exist
			Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
			if (inst != null)
			{
				removeBuffs(player);
				teleportPlayer(player, TELEPORTS[index], world.getInstanceId());
			}
			return;
		}
		// Creating new kamaloka instance
		if (!checkPartyConditions(player, index))
		{
			return;
		}
		
		// Creating dynamic instance without template
		final int instanceId = InstanceManager.getInstance().createDynamicInstance(null);
		final Instance inst = InstanceManager.getInstance().getInstance(instanceId);
		// set name for the kamaloka
		inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId));
		// set return location
		inst.setExitLoc(new Location(player));
		// disable summon friend into instance
		inst.setAllowSummon(false);
		// set duration and empty destroy time
		inst.setDuration(DURATION[index] * 60000);
		inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);
		
		// Creating new instanceWorld, using our instanceId and templateId
		world = new KamaWorld();
		world.setInstanceId(instanceId);
		world.setTemplateId(templateId);
		// set index for easy access to the arrays
		((KamaWorld) world).index = index;
		InstanceManager.getInstance().addWorld(world);
		world.setStatus(0);
		// spawn npcs
		spawnKama((KamaWorld) world);
		
		if (player.isGM())
		{
			world.addAllowed(player.getObjectId());
			removeBuffs(player);
			teleportPlayer(player, TELEPORTS[index], instanceId);
		}
		else
		{
			// and finally teleport party into instance
			final L2Party party = player.getParty();
			for (L2PcInstance partyMember : party.getMembers())
			{
				world.addAllowed(partyMember.getObjectId());
				removeBuffs(partyMember);
				teleportPlayer(partyMember, TELEPORTS[index], instanceId);
			}
		}
		return;
	}
	
	/**
	 * Called on instance finish and handles reenter time for instance
	 * @param world instanceWorld
	 */
	@Override
	protected final void finishInstance(InstanceWorld world)
	{
		if (world instanceof KamaWorld)
		{
			Calendar reenter = Calendar.getInstance();
			reenter.set(Calendar.MINUTE, 10);
			// if time is >= RESET_HOUR - roll to the next day
			if (reenter.get(Calendar.HOUR_OF_DAY) >= RESET_HOUR)
			{
				reenter.add(Calendar.DATE, 1);
			}
			reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR);
			
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_FROM_HERE_S1_S_ENTRY_HAS_BEEN_RESTRICTED);
			sm.addInstanceName(world.getTemplateId());
			
			// set instance reenter time for all allowed players
			for (int objectId : world.getAllowed())
			{
				L2PcInstance obj = L2World.getInstance().getPlayer(objectId);
				if ((obj != null) && obj.isOnline())
				{
					InstanceManager.getInstance().setInstanceTime(objectId, world.getTemplateId(), reenter.getTimeInMillis());
					obj.sendPacket(sm);
				}
			}
			
			// destroy instance after EXIT_TIME
			Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
			inst.setDuration(EXIT_TIME * 60000);
			inst.setEmptyDestroyTime(0);
		}
	}
	
	/**
	 * Spawn all NPCs in kamaloka
	 * @param world instanceWorld
	 */
	private final void spawnKama(KamaWorld world)
	{
		int[] npcs;
		int[][] spawns;
		L2Npc npc;
		final int index = world.index;
		
		// first room
		npcs = FIRST_ROOM[index];
		spawns = FIRST_ROOM_SPAWNS[index];
		if (npcs != null)
		{
			world.firstRoom = new ArrayList<>(spawns.length - 1);
			int shaman = getRandom(spawns.length); // random position for shaman
			
			for (int i = 0; i < spawns.length; i++)
			{
				if (i == shaman)
				{
					// stealth shaman use same npcId as other mobs
					npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId());
					world.shaman = npc.getObjectId();
				}
				else
				{
					npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId());
					L2Spawn spawn = npc.getSpawn();
					spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY);
					spawn.setAmount(1);
					spawn.startRespawn();
					world.firstRoom.add(spawn); // store mobs spawns
				}
				npc.setIsNoRndWalk(true);
			}
		}
		
		// second room
		npcs = SECOND_ROOM[index];
		spawns = SECOND_ROOM_SPAWNS[index];
		if (npcs != null)
		{
			world.secondRoom = new ArrayList<>(spawns.length);
			
			for (int[] spawn : spawns)
			{
				npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId());
				npc.setIsNoRndWalk(true);
				world.secondRoom.add(npc.getObjectId());
			}
		}
		
		// miniboss
		if (MINIBOSS[index] != null)
		{
			npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId());
			npc.setIsNoRndWalk(true);
			world.miniBoss = npc.getObjectId();
		}
		
		// escape teleporter
		if (TELEPORTERS[index] != null)
		{
			addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId());
		}
		
		// boss
		world.boss = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId());
	}
	
	/**
	 * Handles only player's enter, single parameter - integer kamaloka index
	 */
	@Override
	public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		enterInstance(player, Integer.parseInt(event));
		return "";
	}
	
	/**
	 * Talk with captains and using of the escape teleporter
	 */
	@Override
	public final String onTalk(L2Npc npc, L2PcInstance player)
	{
		final int npcId = npc.getId();
		if (npcId == TELEPORTER)
		{
			final L2Party party = player.getParty();
			// only party leader can talk with escape teleporter
			if ((party != null) && party.isLeader(player))
			{
				final InstanceWorld world = InstanceManager.getInstance().getWorld(npc.getInstanceId());
				if (world instanceof KamaWorld)
				{
					// party members must be in the instance
					if (world.isAllowed(player.getObjectId()))
					{
						Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId());
						
						// teleports entire party away
						for (L2PcInstance partyMember : party.getMembers())
						{
							if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId()))
							{
								teleportPlayer(partyMember, inst.getExitLoc(), 0);
							}
						}
					}
				}
			}
		}
		else
		{
			return npcId + ".htm";
		}
		
		return "";
	}
	
	/**
	 * Only escape teleporters first talk handled
	 */
	@Override
	public final String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		if (npc.getId() == TELEPORTER)
		{
			if (player.isGM())
			{
				return "32496.htm";
			}
			
			if (player.isInParty() && player.getParty().isLeader(player))
			{
				return "32496.htm";
			}
			return "32496-no.htm";
		}
		return "";
	}
	
	@Override
	public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
	{
		final InstanceWorld tmpWorld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
		if (tmpWorld instanceof KamaWorld)
		{
			final KamaWorld world = (KamaWorld) tmpWorld;
			final int objectId = npc.getObjectId();
			
			// first room was spawned ?
			if (world.firstRoom != null)
			{
				// is shaman killed ?
				if ((world.shaman != 0) && (world.shaman == objectId))
				{
					world.shaman = 0;
					// stop respawn of the minions
					for (L2Spawn spawn : world.firstRoom)
					{
						if (spawn != null)
						{
							spawn.stopRespawn();
						}
					}
					world.firstRoom.clear();
					world.firstRoom = null;
					
					if (world.boss != null)
					{
						final int skillId = FIRST_ROOM[world.index][2];
						final int skillLvl = FIRST_ROOM[world.index][3];
						if ((skillId != 0) && (skillLvl != 0))
						{
							final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
							if (skill != null)
							{
								skill.getEffects(world.boss, world.boss);
							}
						}
					}
					
					return super.onKill(npc, player, isSummon);
				}
			}
			
			// second room was spawned ?
			if (world.secondRoom != null)
			{
				boolean all = true;
				// check for all mobs in the second room
				for (int i = 0; i < world.secondRoom.size(); i++)
				{
					// found killed now mob
					if (world.secondRoom.get(i) == objectId)
					{
						world.secondRoom.set(i, 0);
					}
					else if (world.secondRoom.get(i) != 0)
					{
						all = false;
					}
				}
				// all mobs killed ?
				if (all)
				{
					world.secondRoom.clear();
					world.secondRoom = null;
					
					if (world.boss != null)
					{
						final int skillId = SECOND_ROOM[world.index][1];
						final int skillLvl = SECOND_ROOM[world.index][2];
						if ((skillId != 0) && (skillLvl != 0))
						{
							final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
							if (skill != null)
							{
								skill.getEffects(world.boss, world.boss);
							}
						}
					}
					
					return super.onKill(npc, player, isSummon);
				}
			}
			
			// miniboss spawned ?
			if ((world.miniBoss != 0) && (world.miniBoss == objectId))
			{
				world.miniBoss = 0;
				
				if (world.boss != null)
				{
					final int skillId = MINIBOSS[world.index][4];
					final int skillLvl = MINIBOSS[world.index][5];
					if ((skillId != 0) && (skillLvl != 0))
					{
						final L2Skill skill = SkillData.getInstance().getInfo(skillId, skillLvl);
						if (skill != null)
						{
							skill.getEffects(world.boss, world.boss);
						}
					}
				}
				
				return super.onKill(npc, player, isSummon);
			}
			
			// boss was killed, finish instance
			if ((world.boss != null) && (world.boss == npc))
			{
				world.boss = null;
				finishInstance(world);
			}
		}
		return super.onKill(npc, player, isSummon);
	}
	
	@Override
	public void onEnterInstance(L2PcInstance player, InstanceWorld world, boolean firstEntrance)
	{
		
	}
}

 


Greetings

 

4 answers to this question

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  • 0
Posted

Nop, i want make instances kamaloka available from level 1 to level 85. And i want to remove party condition.  I wanna make solo each instance. (I test/play with numbers 7-8 hours, my eyes don;t listen to me anymore :) )

P.S.- I don;t want ready code, i want to know how i can: 1. Remove party condition and 2. available instances minimum level 1.

  • 0
Posted
33 minutes ago, 0flee said:

Nop, i want make instances kamaloka available from level 1 to level 85. And i want to remove party condition.  I wanna make solo each instance. (I test/play with numbers 7-8 hours, my eyes don;t listen to me anymore :) )

P.S.- I don;t want ready code, i want to know how i can: 1. Remove party condition and 2. available instances minimum level 1.

This is the code that does the check regarding party:

if ((party != null) && party.isLeader(player))

 

Remove the check and instead of a for to all party simply enterInstance with just the player

  • 0
Posted (edited)

I can't do, code it is too big. And have to much `party` tabs

Help me someone please to tell me how i can remove that condition ?

Edited by 0flee

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