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Hello,

I've done a global search and found some info pertaining to custom quests. It seems one must decode the Ai.obj into another language/format?

Is this true? If so whats the best way? Im confused on theres many different versions and tools. I am working with Interlude files.
the l2ScriptMaker I have errors out when trying to work with Ai.

 

All I need to do is change which mobs give quest item upon death

The reward for completion. 


Thanks for your help.

3 answers to this question

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Posted

What you want to modify is indeed done through AI, try this tool

 

For quest rewards you should have a look at MY_DYING handler inside the decompiled class of the mob you're interested in.

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Posted (edited)
10 hours ago, Blitzkrieg said:

What you want to modify is indeed done through AI, try this tool

 

For quest rewards you should have a look at MY_DYING handler inside the decompiled class of the mob you're interested in.

Ah yes, 
Thanks for your response,

Ive tried installing this but Im a bit confused on how it works / what im looking for.

 

 

I did :
AI Editors--> C4-C6
Opened my ai.obj

 

I found the quest giver under default_npc/citizen/name

Right clicking this file and doing Decompile is indeed helpful!

 


I was able to find the mob name by doing a global search which took me down an odd path hierarchy i would not have expected,

I made the changes, did a compile , save, then a build,

but changes do not seem to take place In game.

 

Does the build go over the original ai.obj? or does it export?

I see the compiler folder has versions of the scripts i compiled, but no main ai.obj

I reopened the ai.obj from my script folder and no changes are saved, so?

 

Edited by Keeo

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