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Posted

Hello guys,

I am trying to add a new reskin for S armor to the game. I have followed a few different guides on this and they all seem to do things a little differently.

I can get my armor to show up on the character in character selection, but upon loading the game (or summoning item on new character) game will CTD.

 

3ef6HmR.png

 

Quote

Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1751672928 FArray <- FArray::Realloc <- 218959116*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Texture CustomIcons.armor_t999_u_i00 NULL) <- NCObject::LoadTexture <- NCObject::LoadTexture <- NCItemInfo::LoadIconTex <- NCItemWnd::AddItem <- UItemWindowHandle::execAddItem <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

I believe i am making some error in the UE2 process but i cant figure out where. Has anyone experienced this before? If you need more info or files please let me know.

 

 

Ive done a search on the forums for "Texture crash" and have come up short.

 

Thanks for your help.

Posted

I figured this one out,
human fighter has 2 instances of the texture in the armorgrp.dat line.. so not replacing both = crash. all other races dont have this

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