Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;import org.l2jmobius.commons.network.PacketWriter;import org.l2jmobius.gameserver.enums.InventorySlot;import org.l2jmobius.gameserver.model.VariationInstance;import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;import org.l2jmobius.gameserver.network.OutgoingPackets;/**
* @author Sdw
*/publicclassExUserInfoEquipSlot extends AbstractMaskPacket<InventorySlot>{private final PlayerInstance _player;private final byte[] _masks =new byte[]{(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00};publicExUserInfoEquipSlot(PlayerInstance player){this(player,true);}publicExUserInfoEquipSlot(PlayerInstance player, boolean addAll){
_player = player;if(addAll){
addComponentType(InventorySlot.values());}}@Overrideprotected byte[] getMasks(){return _masks;}@Overridepublic boolean write(PacketWriter packet){OutgoingPackets.EX_USER_INFO_EQUIP_SLOT.writeId(packet);
packet.writeD(_player.getObjectId());
packet.writeH(InventorySlot.values().length);
packet.writeB(_masks);
final PlayerInventory inventory = _player.getInventory();for(InventorySlot slot :InventorySlot.values()){if(containsMask(slot)){if(!_player.isDressMeEnabled()){
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));}else{switch(slot){case RHAND:
final VariationInstance augmentRHand = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(augmentRHand != null ? augmentRHand.getOption1Id():0);
packet.writeD(augmentRHand != null ? augmentRHand.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getWeapId()));break;case GLOVES:
final VariationInstance augmentGloves = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(augmentGloves != null ? augmentGloves.getOption1Id():0);
packet.writeD(augmentGloves != null ? augmentGloves.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getGlovesId()));break;case CHEST:
final VariationInstance augmentChest = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(augmentChest != null ? augmentChest.getOption1Id():0);
packet.writeD(augmentChest != null ? augmentChest.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getChestId()));break;case LEGS:
final VariationInstance augmentLegs = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(augmentLegs != null ? augmentLegs.getOption1Id():0);
packet.writeD(augmentLegs != null ? augmentLegs.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getLegsId()));break;case FEET:
final VariationInstance augmentFeet = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(augmentFeet != null ? augmentFeet.getOption1Id():0);
packet.writeD(augmentFeet != null ? augmentFeet.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getBootsId()));break;default:
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));break;}}}}returntrue;}}
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Dear Customers,
We are excited to announce a new opportunity! Now, when you pay for our services with cryptocurrency, you will receive a 10% bonus on the total bill!
✨ Your Benefits:
• +10% on Your Payment: Use the bonus to pay for new services or extend existing ones.
• Convenience and Speed: Fast payment processing without extra fees.
• Security: Ensure your transactions with reliable cryptographic protection.
Don’t miss your chance to save and enjoy additional privileges! Your bonuses are already waiting for you.
Best regards,
Proxy5 Team
he had a friend of mine as customer, he was asking money to fix his mistakes in core, eachtime and he was mad that his client was requesting assistance, and didnt even respond, if he is still around shame.
Question
Ikeryn
Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/UserInfo.java
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/ExUserInfoEquipSlot.java
and
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java
We are adapting An4rchy's dressme:
Some help would be much appreciated. In exchange, we will release and share it with the community!
Have a nice corona-day!
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.