Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;import org.l2jmobius.commons.network.PacketWriter;import org.l2jmobius.gameserver.enums.InventorySlot;import org.l2jmobius.gameserver.model.VariationInstance;import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;import org.l2jmobius.gameserver.network.OutgoingPackets;/**
* @author Sdw
*/publicclassExUserInfoEquipSlot extends AbstractMaskPacket<InventorySlot>{private final PlayerInstance _player;private final byte[] _masks =new byte[]{(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00,(byte)0x00};publicExUserInfoEquipSlot(PlayerInstance player){this(player,true);}publicExUserInfoEquipSlot(PlayerInstance player, boolean addAll){
_player = player;if(addAll){
addComponentType(InventorySlot.values());}}@Overrideprotected byte[] getMasks(){return _masks;}@Overridepublic boolean write(PacketWriter packet){OutgoingPackets.EX_USER_INFO_EQUIP_SLOT.writeId(packet);
packet.writeD(_player.getObjectId());
packet.writeH(InventorySlot.values().length);
packet.writeB(_masks);
final PlayerInventory inventory = _player.getInventory();for(InventorySlot slot :InventorySlot.values()){if(containsMask(slot)){if(!_player.isDressMeEnabled()){
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));}else{switch(slot){case RHAND:
final VariationInstance augmentRHand = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getWeapId()));
packet.writeD(augmentRHand != null ? augmentRHand.getOption1Id():0);
packet.writeD(augmentRHand != null ? augmentRHand.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getWeapId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getWeapId()));break;case GLOVES:
final VariationInstance augmentGloves = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getGlovesId()));
packet.writeD(augmentGloves != null ? augmentGloves.getOption1Id():0);
packet.writeD(augmentGloves != null ? augmentGloves.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getGlovesId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getGlovesId()));break;case CHEST:
final VariationInstance augmentChest = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getChestId()));
packet.writeD(augmentChest != null ? augmentChest.getOption1Id():0);
packet.writeD(augmentChest != null ? augmentChest.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getChestId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getChestId()));break;case LEGS:
final VariationInstance augmentLegs = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getLegsId()));
packet.writeD(augmentLegs != null ? augmentLegs.getOption1Id():0);
packet.writeD(augmentLegs != null ? augmentLegs.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getLegsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getLegsId()));break;case FEET:
final VariationInstance augmentFeet = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollObjectId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollObjectId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemId(slot.getSlot()): _player.getDressMeData().getBootsId()));
packet.writeD(augmentFeet != null ? augmentFeet.getOption1Id():0);
packet.writeD(augmentFeet != null ? augmentFeet.getOption2Id():0);
packet.writeD(_player.getDressMeData()== null ? inventory.getPaperdollItemVisualId(slot.getSlot()):(_player.getDressMeData().getBootsId()==0? inventory.getPaperdollItemVisualId(slot.getSlot()): _player.getDressMeData().getBootsId()));break;default:
final VariationInstance augment = inventory.getPaperdollAugmentation(slot.getSlot());
packet.writeH(22);// 10 + 4 * 3
packet.writeD(inventory.getPaperdollObjectId(slot.getSlot()));
packet.writeD(inventory.getPaperdollItemId(slot.getSlot()));
packet.writeD(augment != null ? augment.getOption1Id():0);
packet.writeD(augment != null ? augment.getOption2Id():0);
packet.writeD(inventory.getPaperdollItemVisualId(slot.getSlot()));break;}}}}returntrue;}}
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
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I am really glad that i chose stinky's services , this guy is definitely skilled !
I ordered a mod for my server and he delivered and exceeded my expectations .
I am definitely recommend him highly enough !
-He is pretty fast
-Cool and easy to communicate
-skilled
So, make me understand one thing, you consider your previous work a crap? Everyone who has payd for l2jmobius subscription since 2018 untill 2024 had access to a crap version of your server and the best is the latest you release in this very moment to your actual subscribers?
Question
Ikeryn
Hello maxcheaters! We are a small group of friends that are developing a closed roleplay community, and want to adapt some customs to our L2JMobius free pack (currently we are using Classic Zaken 2.1). We have currently adapted a Skin Manager and L2JDevs ModEngine, but we are having some problem with An4rchy's Dressme. So far, te code is "working". Panel works, get target appearance works, but only for other players. That's surely because our CharInfo implementation is ok, but the UserInfo is messed up. That's something that we can usually fix on our end but...
We have realised that the UserInfo in L2JMobius is pretty different from the one present on aCIs or Frozen, and that the appareance of the player is controlled by ExUserInfoEquipSlot (I guess?). We have currently tried some approachs to solve this, none of them with success. This is our last try:
I know it can be wrote WAY better, but we are ourselves PHP devs, so pls understand :p
These are the reference classes, so you can see the difference:
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/UserInfo.java
https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_2.1_Zaken/java/org/l2jmobius/gameserver/network/serverpackets/ExUserInfoEquipSlot.java
and
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java
We are adapting An4rchy's dressme:
Some help would be much appreciated. In exchange, we will release and share it with the community!
Have a nice corona-day!
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