Jump to content

Question

Posted

Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.

So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:

import sys
from l2jorion import Config 
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest

qn = "258_BringWolfPelt1"

WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30001-03.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>

 st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getLevel() >= 3 :
       htmltext = "30001-02.htm"
     else:
       htmltext = "30001-01.htm"
       st.exitQuest(1)
   else :
     if st.getQuestItemsCount(WOLF_PELT) < 40 :
       htmltext = "30001-05.htm"
     else :
       st.takeItems(WOLF_PELT,-1)
       count=0
       while not count :
          for item in REWARDS.keys() :
              qty,chance=REWARDS[item]
              if st.getRandom(100) < chance and count == 0 :
                 st.giveItems(item,st.getRandom(qty)+1)
                 count+=1
       if chance < 7 :
         st.playSound("ItemSound.quest_jackpot")
       htmltext = "30001-06.htm"
       st.exitQuest(1)
       st.playSound("ItemSound.quest_finish")
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   count = st.getQuestItemsCount(WOLF_PELT)
   numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
   if st.getRandom(100) <chance :
     numItems = numItems + 1
   if count+numItems>=40 :
     numItems = 40 - count
     if numItems != 0 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","2")
   else :
     st.playSound("ItemSound.quest_itemget")
   st.giveItems(WOLF_PELT,int(numItems))
   return

QUEST       = Quest(258,qn,"Bring Wolf Pelt1")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30001)

QUEST.addTalkId(30001)

QUEST.addKillId(20120)
QUEST.addKillId(20442)

STARTED.addQuestDrop(20120,WOLF_PELT,1)

 

and here's my version of the script:

 

import sys
from l2jorion import Config 
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest

qn = "1002_HuntTest"

WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}

class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "30001-03.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.playSound("ItemSound.quest_accept")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>

  st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if id == CREATED :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getLevel() >= 76 :
       htmltext = "30001-02.htm"
     else:
       htmltext = "30001-01.htm"
       st.exitQuest(1)
   else :
     if st.getQuestItemsCount(WOLF_PELT) < 40 :
       htmltext = "30001-05.htm"
     else :
       st.takeItems(WOLF_PELT,-1)
       count=0
       while not count :
          for item in REWARDS.keys() :
              qty,chance=REWARDS[item]
              if st.getRandom(100) < chance and count == 0 :
                 st.giveItems(item,st.getRandom(qty)+1)
                 count+=1
       if chance < 7 :
         st.playSound("ItemSound.quest_jackpot")
       htmltext = "30001-06.htm"
       st.exitQuest(1)
       st.playSound("ItemSound.quest_finish")
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   count = st.getQuestItemsCount(WOLF_PELT)
   numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
   if st.getRandom(100) <chance :
     numItems = numItems + 1
   if count+numItems>=40 :
     numItems = 40 - count
     if numItems != 0 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","2")
   else :
     st.playSound("ItemSound.quest_itemget")
   st.giveItems(WOLF_PELT,int(numItems))
   return

QUEST       = Quest(1002,qn,"HuntTest")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(35098)

QUEST.addTalkId(35098)

QUEST.addKillId(20221)

STARTED.addQuestDrop(20221,WOLF_PELT,1)

 

So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...