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Help Custom Quest.
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Posts
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By Tinker123aa · Posted
I only share for free what they are reselling 🙂 You keep crying in all the publications, and if you are looking for h5 or gd wait for 5 or 6 years... cheers.... GENERAL Cached Extended to 8192kb IOBuffer Hair2SlotCache ItemBidAuctioner Clan Hall Current Olympiad Season Rank pages System (Shows Points/Games - Fully Configurable) Automatic Flag Around Raidboss System Offline Shop & Buffers Restore After Restart (Fixed location) Offline Buffer System PvP Auto Announce System Rebuilt with Extra Addons (Fully Configurable, Name, Zones, Rewards) Automatic Announce System Rebuilt with Extra Addons (Fully Configurable) ALT+B Augmentation House Shift+Click Droplist/Spoil List Epic Items Rank RB points Rank ChangeColorName ChangeColorTitle Change Skin (Race) Change Gender Custom Subclass (Acumulative) Achievements Item Delivery System Augmentations/Enchants Automatic Announce System Auto Learn Skills PvP Reward Pk Reward War Reward Scheme buffer GlobalChatTrade Trade Augment Items Castle Announce Time Castle Standby Time Fix Spiritshots delay SpellbooksDrop Enable/Disable Drop custom Fully configurable, lvl min max allmobs, allrb, individual New cancel effect min,max BlessedarmorEnchantRate BlessedmagicWeaponEnchantRate BlessednormalWeaponEnchantRate MaxSlosChars MaxSlotsDwarfs Enable or disable all commands Fix fast loading npc OlympiadRestoreStatsOnFightStart OlympiadSystemSecondTimeEnabled OlympiadEnterLast10Minute OlympiadThirdClassSummons MinLevelTrade AnnounceSubClassMsg1 AnnounceSubClassMsg2 AnnounceSubClassMsg3 LimitedSubClassRace NoSellItems Change ID SealStones for AA NoPrivateBuyItems NoDropPlayerOnDie DisableSkillEnchantData Show Level Mobs Show npc clan flag DespawnSummonEnBattle SummonPetEnBattle RideSummonPetEnBattle DitanceToTargetMove EnterWorld_Undying EnterWorld_UnHide BlockWhispMessagePlayerToGM UseItemsWithHide CriticalSkillDamageBonusPer=4.0 Disable SSQSystem OnCastle Siege End Use any dyes Buy halls directly in auctioneer without waiting for the auction, configuration to change the item you consume MensajeEnterWorldServer Command .hero enable/disable hero aura Config vip global chat character, chat by systemsg Soulshots: NoSendSystemMessageUse Panel //admin Global vote reward Agathions system Anti Interface, control all patch files by md5 Command .menu configurable, last restart, name, maxusers, privatestores Spawn protection activate deactivate consume items to activate Activate or deactivate autoloot for vip characters EVENTS Happy Hour Event reworked Configurable by announcements or systemsg Team VS Team Capture The Flag Death Match Last Man Standing Destroy The Base Korean Style Castle Siege Check if the player is inside the tvt event due to disconnection/critical error Top 1/5 killer reward/announce TimeAfk ResetReuseSkills ResetBuffsOnFinish Firework effect Reward win/lost Add Team Location Title custom Red/blue Open Door/Wall System BalanceBishops Show kills in title Invest positions Show Death To Top Delete Non-Subclass Skills RELOADS Reload Enterworld Html Option Reload Faction System Reload Donate Shop Reload OfflineBuffer Reload Champion NPC Reload CliExt Reload AntiBot Reload Vip System Reload Auction Reload AutoLoot Reload CastleSiegeManager Reload CharacterLock Reload ClanPvPStatus Reload AutoLearn Reload ClanReputationRank Reload ClanSystem Reload CreatureAction Reload Customs.ini Reload L2server.ini Reload SkillData.txt Reload doordata.txt Reload decodata.txt Reload Multisell Reload DropList Extender tested for more than 3 years. Assured stability. Possibility of adding MOD's upon request. (Not included, consult). -
some peoples trash is another mans treasure, is that your treasure? people might like the content but you are still the rat in the room thats the community judging you.
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By Tinker123aa · Posted
Keep reselling what I publish here for free!!! 🙂 GG
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Topics
Question
KarlL2
Hi everyone I've recently embarqued in a new challenge. I'm trying to create a custom hunting quest. I've used Lector's quest (258_BringWolfPelt1) as my model.
So basicly what I'm trying to achieve is people getting rewarded for hunting "x" npc. Here's Lector's original script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "258_BringWolfPelt1"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 3 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(258,qn,"Bring Wolf Pelt1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30001)
QUEST.addTalkId(30001)
QUEST.addKillId(20120)
QUEST.addKillId(20442)
STARTED.addQuestDrop(20120,WOLF_PELT,1)
and here's my version of the script:
import sys
from l2jorion import Config
from l2jorion.game.model.quest import State
from l2jorion.game.model.quest import QuestState
from l2jorion.game.model.quest.jython import QuestJython as JQuest
qn = "1002_HuntTest"
WOLF_PELT = 702
REWARDS={429:[1,6],42:[1,19],41:[1,19],462:[1,19],18:[1,20],426:[1,5],29:[1,2],22:[1,2],390:[1,3]}
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30001-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 76 :
htmltext = "30001-02.htm"
else:
htmltext = "30001-01.htm"
st.exitQuest(1)
else :
if st.getQuestItemsCount(WOLF_PELT) < 40 :
htmltext = "30001-05.htm"
else :
st.takeItems(WOLF_PELT,-1)
count=0
while not count :
for item in REWARDS.keys() :
qty,chance=REWARDS[item]
if st.getRandom(100) < chance and count == 0 :
st.giveItems(item,st.getRandom(qty)+1)
count+=1
if chance < 7 :
st.playSound("ItemSound.quest_jackpot")
htmltext = "30001-06.htm"
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
count = st.getQuestItemsCount(WOLF_PELT)
numItems, chance = divmod(100*Config.RATE_DROP_QUEST,100)
if st.getRandom(100) <chance :
numItems = numItems + 1
if count+numItems>=40 :
numItems = 40 - count
if numItems != 0 :
st.playSound("ItemSound.quest_middle")
st.set("cond","2")
else :
st.playSound("ItemSound.quest_itemget")
st.giveItems(WOLF_PELT,int(numItems))
return
QUEST = Quest(1002,qn,"HuntTest")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(35098)
QUEST.addTalkId(35098)
QUEST.addKillId(20221)
STARTED.addQuestDrop(20221,WOLF_PELT,1)
So what I've done is that I changed the new NPC ID and the level requiered to start this quest that's it, and the Monster ID that need to be hunted. Here's the deal the quest do not work I'm getting the infamous "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" before you ask, yes the character that i'm trying to start the quest is level 76+, also I'm using L2J Orion datapack changeset 20 created by Vilmis https://www.l2jorion.com/ if I'm asking for help is because I'm fairly new to this. Thank you for trying to help me !
2 answers to this question
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