Jump to content
  • 0

Question

Posted (edited)

Hello guys

Interlude server

so this on Acis and some more servers

when mage cast (every skill) somewhere about 1.5k matkspd

there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed...

(maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd

some one know what i need to change for make it be faster like in custom interlude + servers?

 

Solution: https://acis.i-live.eu/index.php?topic=7811.30

Edited by dodelez

5 answers to this question

Recommended Posts

  • 0
Posted
  On 3/4/2020 at 7:10 PM, dodelez said:

Hello guys

Interlude server

so this on Acis and some more servers

when mage cast (every skill) somewhere about 1.5k matkspd

there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed...

(maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd

some one know what i need to change for make it be faster like in custom interlude + servers?

Expand  

Limit packet forwarding for animation to 1 time per 200 milliseconds.
This will solve your question.

  • 0
Posted
  On 3/4/2020 at 7:50 PM, gvb said:

Limit packet forwarding for animation to 1 time per 200 milliseconds.
This will solve your question.

Expand  

ok i will try to found this function

but i found now that is limited by hiTime

but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd

спс :)

  • 0
Posted
  On 3/4/2020 at 8:07 PM, dodelez said:

ok i will try to found this function

but i found now that is limited by hiTime

but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd

спс :)

Expand  

Add me to skype, can help you

  • 0
Posted
  On 3/4/2020 at 7:10 PM, dodelez said:

 

Expand  

gameserver/skills/Formulas.java

 

	public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime)
	{
		if (skill.isMagic())
			return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333
		
		return (int) (skillTime * 333 / attacker.getPAtkSpd());
	}
  • 0
Posted
  On 3/5/2020 at 10:16 AM, 'Baggos' said:

gameserver/skills/Formulas.java

 

	public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime)
	{
		if (skill.isMagic())
			return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333
		
		return (int) (skillTime * 333 / attacker.getPAtkSpd());
	}
Expand  

Found this topic

Think its the solution

If someone else need this so here

https://acis.i-live.eu/index.php?topic=7811.30

Guest
This topic is now closed to further replies.


  • Posts

    • Good luck with your g/o 😃
    • You're talking complete nonsense. The source code of SphereAPI, which handles all requests, is closed and has never been published anywhere.     That return $this doesn't affect anything, PHP just ignores it. Why are you showing it?     Yes, of course I want that, and I’m asking you — go ahead and hack it, I’d even be thankful. The most you can probably do is launch a DDoS attack, but that’s not hacking. The IP you see is just a public one, used by default to handle requests. There are many other IPs involved, which aren’t disclosed for privacy reasons. So, when should I expect your hacker attack? If you fail, it means you talked big for nothing. I hope you're not all talk and can actually back up your words. UPD: To make your task easier, I have disabled limits on incorrect and failed requests, so your site/IP won't get blocked.
    • Lineage2Dex Interlude+ x50 Server launches TODAY!       The wait is over – the Lineage2Dex Interlude+ x50 Server launches TODAY! Grand Opening - April 26 at 19:00 (UTC+3) Over 10,000 registered accounts are ready to dive in! Beta with massive activity over, thx all who participate on it! It's time to begin your real Jorney! 👉 Read full roadmap 👉 Full server description 👉 Download and registration The server will be split into 3 stages, each featuring multiple content episodes. Stage 1: April 26 – May 18 Welcome to the Classic Interlude Phase. This stage is built with minimal custom content, focused on delivering that pure Interlude experience. It’s perfect for both new players unfamiliar with our project and veterans who enjoy a traditional start. Expect a smooth and nostalgic journey with familiar mechanics. Stage 2: May 19 – June 22 Time to expand the world! As most Interlude content gets completed, we gradually introduce new elements. Hellbound will open first, followed by weekly content updates. Midway through this stage, the Isle of Prayer will become available — a new zone featuring Dynasty Gear and fresh challenges. Stage 3: From June 23 Welcome to full content access! Some location become to High-level location, offering great reward! Once this phase concludes, a full merge with Union server will take place — and yes, all your characters and items will carry over safely. We wish everyone a smooth start, fair play, and tons of fun on the new x50 server! See you in-game!
    • Hello everyone! I'm offering professional L2J development services, specialized for aCis projects.   🔹 What I offer: Ready-to-implement existing systems (events, features, gameplay improvements). Custom development: I can create new systems based on your specific requests and ideas. Bug fixing, optimization, and enhancement of your server's code. Professional, clean, and organized Java coding. Support after delivery to ensure smooth integration.   🔹 Some examples of available systems: PvP and PvE Mini-Events (fully automated). Custom Raid Boss Events. Advanced Clan Utilities (regroup features, clan ranking, etc). Reward Systems (based on kills, damage, objectives, etc). Achievements Subscription system Arena Fights (1v1 tournament, scratch made). Advanced event engine (12 events, many features). multi-client aCis project, progressive gameplay C4 to C6   🔹 Why work with me? Years of experience working directly with aCis pack. Fast, reliable communication. I care about performance and long-term stability. I can adjust the systems to fit your server's style and balance.   🔹 Pricing: Flexible depending on the complexity (fixed price per project or per system). Discounts for multiple systems or long-term collaboration.   🔹 Contact: MaxCheaters PM Discord: @Luminous   Serious and passionate about your project? Let's make your server unique!
  • Topics

×
×
  • Create New...