dodelez Posted March 4, 2020 Posted March 4, 2020 (edited) Hello guys Interlude server so this on Acis and some more servers when mage cast (every skill) somewhere about 1.5k matkspd there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed... (maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd some one know what i need to change for make it be faster like in custom interlude + servers? Solution: https://acis.i-live.eu/index.php?topic=7811.30 Edited March 5, 2020 by dodelez
0 gvb Posted March 4, 2020 Posted March 4, 2020 39 minutes ago, dodelez said: Hello guys Interlude server so this on Acis and some more servers when mage cast (every skill) somewhere about 1.5k matkspd there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed... (maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd some one know what i need to change for make it be faster like in custom interlude + servers? Limit packet forwarding for animation to 1 time per 200 milliseconds. This will solve your question.
0 dodelez Posted March 4, 2020 Author Posted March 4, 2020 16 minutes ago, gvb said: Limit packet forwarding for animation to 1 time per 200 milliseconds. This will solve your question. ok i will try to found this function but i found now that is limited by hiTime but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd спс :)
0 gvb Posted March 4, 2020 Posted March 4, 2020 1 hour ago, dodelez said: ok i will try to found this function but i found now that is limited by hiTime but i think its to much to change every skill hit time ,i sure that another function maybe in the source to make hittime effected by the matkspd спс :) Add me to skype, can help you
0 'Baggos' Posted March 5, 2020 Posted March 5, 2020 15 hours ago, dodelez said: gameserver/skills/Formulas.java public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime) { if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333 return (int) (skillTime * 333 / attacker.getPAtkSpd()); }
0 dodelez Posted March 5, 2020 Author Posted March 5, 2020 3 hours ago, 'Baggos' said: gameserver/skills/Formulas.java public static final int calcAtkSpd(Creature attacker, L2Skill skill, double skillTime) { if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd()); // change * 333 return (int) (skillTime * 333 / attacker.getPAtkSpd()); } Found this topic Think its the solution If someone else need this so here https://acis.i-live.eu/index.php?topic=7811.30
Question
dodelez
Hello guys
Interlude server
so this on Acis and some more servers
when mage cast (every skill) somewhere about 1.5k matkspd
there is now diffrent if its 1.5k or 7k the animation skill and the skill reuse bar is the same speed...
(maxmspeed unlimited) but there are no diffrence after 1.5/1.7k matkspd
some one know what i need to change for make it be faster like in custom interlude + servers?
Solution: https://acis.i-live.eu/index.php?topic=7811.30
Edited by dodelez5 answers to this question
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