Hi community, im working with Faction mod and im trying to set when a player dies to go to last captured flag in faction mod,
is there any method to do this ? the idea is that the "fixed " button teleports a player to last faction captured flag , i know that "l2tpflaginstance" manages captured flags , so the npc shows a list of captured flags for the team , using this maybe i can set up the button to go to the first flag in the list (the first is the last captured in the npc )
or maybe create other method to store that location when a player capture the flag and bring it to the fixed button .
Someone can help me with these ? it well be appreciated .
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Kotegaeshi92
Hi community, im working with Faction mod and im trying to set when a player dies to go to last captured flag in faction mod,
is there any method to do this ? the idea is that the "fixed " button teleports a player to last faction captured flag , i know that "l2tpflaginstance" manages captured flags , so the npc shows a list of captured flags for the team , using this maybe i can set up the button to go to the first flag in the list (the first is the last captured in the npc )
or maybe create other method to store that location when a player capture the flag and bring it to the fixed button .
Someone can help me with these ? it well be appreciated .
thanks and sorry for my bad english.
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