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Server stuck after event poll


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Posted

Hi guys,H5 l2jadvanced,

After last hero event poll when you got the window with the waiting bar (confirm/cancel)

The player is stuck/lag

When i run it take me back to the same place before..cant kill mobs and etc,something strange,some one saw something like that before?

3 answers to this question

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Posted (edited)
1 hour ago, 010010 said:

Please put here console log after getting stuck.

Nothing in console... everything like was before it stuck,

But i know the mode of the all events call "fight club"

 

But

i found that error when i try to start the event manually

 

Quote

ERROR Scripts: No such method events.lastHero.LastHero.start()!
java.lang.NoSuchMethodException: No such accessible method: start() on object: events.lastHero.LastHero
        at org.apache.commons.lang3.reflect.MethodUtils.invokeMethod(MethodUtils.java:128)
        at l2f.gameserver.scripts.Scripts.callScripts(Scripts.java:360)
        at l2f.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:95)
        at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:50)
        at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
[19:11:52] ERROR Scripts: No such method events.TheFlowOfTheHorror.TheFlowOfTheHorror.start()!
java.lang.NoSuchMethodException: No such accessible method: start() on object: events.TheFlowOfTheHorror.TheFlowOfTheHorror
        at org.apache.commons.lang3.reflect.MethodUtils.invokeMethod(MethodUtils.java:128)
        at l2f.gameserver.scripts.Scripts.callScripts(Scripts.java:360)
        at l2f.gameserver.scripts.Scripts.callScripts(Scripts.java:296)
        at l2f.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:93)
        at l2f.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:50)
        at l2f.commons.net.nio.impl.MMOExecutableQueue.run(MMOExecutableQueue.java:39)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Edited by dodelez

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