Hello people, I've made a thread on a bad subforum and I am sorry for that :/ Hopefully this time it's the right one.
I added custom values to GM buffs so they work as custom buffs for normal players. They work as I intended (stat changes, cost of skill etc.)
The only problem is, They appear in a different skill group (Weaken) instead of (Buffs) or so. I want them to appear in Item buffs in every characater Skills. Is that doable?
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
Question
ElSabaner0
Hello people, I've made a thread on a bad subforum and I am sorry for that :/ Hopefully this time it's the right one.
I added custom values to GM buffs so they work as custom buffs for normal players. They work as I intended (stat changes, cost of skill etc.)
The only problem is, They appear in a different skill group (Weaken) instead of (Buffs) or so. I want them to appear in Item buffs in every characater Skills. Is that doable?
If it helps, here is the code.
2 answers to this question
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