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//admin - paei sto admin panel

//gm Toggle apostolei apo ena pagkosmio mhnyma pou mporei na dei mono genitika tropophmena ulika

//snoop Boreis na deis opiodipote...chat...eite PM eite clan..p dn eisai mesa..eite ally k etc...tr dn eimai sigouros..an einai mono stin perioxi p eisai...i se olon ton kosmo...t na sas pw..padws File ty gia ta commands

//gmliston - eggrafh se lista gm

//gmlistoff - aferesei apo thn lista gm

//silence - dn mpori kaneis na se kanei pm

//saveolymp -

//manualhero - kanei enan paixti hero mexri na kanei rr

//atmosphere <signsky> <dawn> - Σκηνικά τρέχουσα ουρανό είτε Dawn ή Δύση, όπως φαίνεται από τα μέλη της νικήτριας σκευωρία.

//atmosphere <sky> <day>-Σκηνικά τρέχουσα ουρανό είτε ημέρας ή της νύχτας.

//diet - Τρέχουσα κατάσταση του τρόπου διατροφής για παίκτη.

//diet on - Επιτρέπει τη διατροφή λειτουργία.

//diet off - Δεν Επιτρέπει τη διατροφή λειτουργία//play_sound

//edit_character - Anoigei to menu gia na editaris ena atomo

//current_player - anoigei thn lista me tous character.

//character_list - anoigei thn lista pou blepeis posa atoma einai syndemenh..

//show_characters - //

//find_character - anoigei to menu players.

//save_modifications - Saves the edits done to the targetted player.

//nokarma - bgazei to karma apo enan paixti.

//setkarma <value>- pros8eth karma se enan paixti..

//rec - Recommnend

//settitle - bazeis title sto target

//setname - allazeis to onoma tou target s.

//setcolor - allazeis to xrwma apo to onoma tou target s.

//fullfood -plhres zwwrrofh gia to pet s

//invis = gia na eisai aoratos.

//invisible - //

//vis -gia na mn eisai aoratos

//visible - //

//known on - να επανεμφανίσετε τον χαρακτήρα σας από το γνωστό κατάλογο

//known off - να κρύψει τον χαρακτήρα σας από το γνωστό κατάλογο

//earthquake <Intensity> <Duration> - Sismos..

//para_all - tous kanei olous paralyze

//unpara_all - gia na to bgaleis to para apo ollous

//para - kanei paralyze to target s (dld dn mpori o allos na kouni8ei.).

//unpara - gia na bgaleis apo to target to paralyze..

//bighead - megalonh to kefali s.

//shrinkhead - gia na ginei kanoniko to kefali s.

//polyself <npc> - gia na alla3eis morfh kai na gineis ena teras h ena npc.

//unpolyself - ginesai kanonikos..

//gmspeed <value> -anebazei thn taxhtita s exei apo 1-4

//changename <new_name> - allazeis to onoma tou target s

//add_exp_sp_to_character -anigei to menu me ta xp sp apo ena target player

//add_exp_sp - bazeis xp sp se ena target player

//remove_exp_sp - kaneis remove to xp kai to sp apo to player

//tradeoff - dn mpouron na se kanoun traget ta players

//tradeoff on - na mporoun na se kanoun trade..

//reload skill - kanei ananeosh ta skill..

//reload multisell - kanei ananeosh ta multisell

//reload teleport - kanei ananeosh ta teleport..

//reload npc - ananeosh olla ta npc

//reload htm - ananeosh olla ta htm files.

//announce_menu - anigei to menu m ths anakinoshs.

//list_announcements - anigei thn lista me ths anakinoshs.

//reload_announcements - kanei ananeosh ths anakinoshs

//add_announcement - pros8eths mia anakinsh. Usage: //add_announcement thn anakinosh edw.

//del_announcement - diagrafhs mia anakinosh Usage: //del_announcement thn anakinosh edw pou 8es na kaneis delete.

//ban - kaneis ban ena atomo...

//unban - bgazeis to ban apo ena atomo.

//kick - petas ena player apo ton server

//kill - skotonhseis ena mob h ena player..

//jail - bazeis filaki ena atomo. posh wra 8es.. Usage: //jail kadar 10

//unjail - bgazeis apo thn filaki ena atomo.

//banchat -rixneis ban ston player ekinh thn stigmh,

//unbanchat - bgazeis to banchat.

//add_level -bazei to level pou 8a einai o char mesa ston server dld(200 einai gm) (0=player).

//set_level - bazeis level sto char

//heal Heal - anebazeis ti zwh enos target player.//heal 200

//help - anigei tin selida boh8ias.

//target - kaneis target ena atomo h ena mob

//changelvl -allazeis to access level enos target player. //changelvl Access_level_number

//itemcreate - Anigei to menu me ta itemcreate..

//create_item - ftiaxneis ena item //create_item item_id

//cw_infos - plhrofories gia ta cursed item

//cw_remove - bgazeis ta cursed weapon //cw_remove 8190

//cw_reload - ananeoni ta cursed weapon

//delete - kaneis diagrafh ta npc dn 3ana bgenoun..

//character_disconnect - kaneis dc enan target player.

//open - anigei ths portes  target door

//close - klinei tis portes apo target door

//openall - anigei oles ths portes

//closeall - klinei oles ths portes

//edit_npc -allazei ta npc stats. //edit_npc npc_id

//save_npc - swzh ta npc info.

//recall_npc - ferneis to npc ekei pou briskesai esy.

//show_droplist = blepeis ta drop list apo ta npcs.//show_droplist npc_id

//edit_drop - allazeis ta drop apo ena npsc //edit_drop npc_id item_id [min max sweep chance]

//add_drop -pros8eths drop se ena npcs//add_drop npc_id item_id [min max sweep chance]

//del_drop - diagrafeis to drop apo ena npcs //del_drop npc_id item_id

//showShop - sou dixnei ta magazia.. dn eimai sigouros.

//showShopList - kaneis target ena shop kai blepeis ti poulaei.

//addShopItem - pros8eths ena item sthn lista me auta pou pulaei..//addShopItem Shop_ID item_id Price

//delShopItem - kaneis delete ta item pou exeis pros8esh sto npc //delShopItem Shop_ID item_id

//editShopItem - allazei ths times apo ta item pou poulaei ena shop. //editShopItem Shop_ID item_id Price

//clear_teams ka8arizei tis team apo ta tvt..Dn eimai sigouros.

//setteam_close <team_name> - klinei mia omada apo tvt

//enchant -anigei to menu me ta ++

//event - anigei tin selida me ta event

//event_new - anigei kainourgio event

//event_choose epilegei to event

//event_store

//event_set

//event_change_teams_number allazei ton ari8mo sthn team..Dld posa atoma 8a exei mia omada.

//event_announce anakinosh otan ginetai to event

//event_panel anigei to event panel

//event_control_begin

//add - pros8eth ena event

//event_see - lista apo event

//event_del <event_name> -diagrafh to event

//delete_buffer

//event_control_sit

//event_name

//event_control_kill

//event_control_res

//event_control_poly

//event_control_unpoly

//event_control_prize

//event_control_chatban

//event_control_finish

//geo_z -

//geo_type -

//geo_nswe -

//geo_los -

//geo_position - pernei thn 8esh apo geo.

//geo_bug - pros8hkh bug //admin_geo_bug you coments here

//geo_load - //admin_geo_load <regionX> <regionY>

//geo_unload - //admin_geo_unload <regionX> <regionY>

//geoeditor_connect - //geoeditor_connect <number>

//geoeditor_join - pros8eth ena char..

//geoeditor_leave

//server_gm_only -blepeis pioi gm einai mesa.

//server_all - anigei to login server

//server_max_player <number> -bazeis to max player pou 8a exei o server

//server_login - anigei to login server

//mammon_find - dixnei tin akribeis topo8esia apo ta mammon npc

//mammon_respawn -kalei ena mammon npc

//list_spawns <npcId> <teleIndex> - dixnei ti perioxes pou exete kanei spawn ena npc //list_spawns <npcId>).

//msg <ID> -kanei test ta system message

//char_manage - anigei tin selida me ta char.

//mobmenu - anigei to menu apo ta mob

//admin_mobgroup_list

//mobgroup_create

//mobgroup_remove

//mobgroup_delete

//mobgroup_spawn

//mobgroup_unspawn

//mobgroup_kill

//mobgroup_idle

//mobgroup_attack

//mobgroup_rnd

//mobgroup_return

//mobgroup_follow

//mobgroup_casting

//mobgroup_nomove

//mobgroup_attackgrph

//mobgroup_invul

//show_path

//path_debug

//show_pn

//find_path

//view_petitions

//view_petition

//accept_petition

//reject_petition

//reset_petitions

//forge

//forge2

//forge3

//pledge <create> <create> - gia target player

//quest_reload - kanei ananewsh ta quest

//restore - epanaferei diafores plhrofories apo enan paixti..

//repair - kanei episkeuh tis plhrofories apo enan paixti

//res - kanei res ena player(target player)

//res_monster - kanei ena mob res

//ride_wyvern - anebenei panw se wyvern.

//unride_wyvern - katebenei apo ton wyvern.

//ride_strider -anebenei panw se ena  strider.

//unride_strider - katebenei apo to strider.

//unride - katebenei apo to strider-wyvern

//buy - anigei to gmshop

//gmshop //

//server_shutdown - klinei o server //server_shutdown Number of seconds

//server_restart - kanei rr o server //server_restart Number of seconds

//server_abort - stamataei to rr h to shutdown

//siege anigei ena siege

//add_attacker bazei clan pou 8a pane gia siege

//add_defender bazei clan pou 8a kanoun amhna gia to siege

//add_guard bazei guard

//list_siege_clans dixnei ta siege clan

//clear_siege_list stamatai olla ta siege

//move_defenders

//spawn_doors

//endsiege telionh to siege

//startsiege

//setcastle

//clanhall

//clanhallset bazei se mia clan to clanhall

//clanhalldel kanei delete ena clanhall apo tin clan

//clanhallopendoors anigei ths portes apo to clanhall

//clanhallclosedoors to anti8eto

//clanhallteleportsel

//show_skills - dixnei ta skill apo enan target player

//remove_skills - kanei remove ta skill apo enan target player

//skill_list - anigei to skill menu

//skill_index -

//add_skill - dinei skill se enan target player

//remove_skill - bgazei to skill apo enan target player //remove_skill Skill_id

//get_skills - pernei skill apo enan target player

//reset_skills - kanei rr ta skill s apo to get_skills

//admin_remove_all_skills kanei remove olla ta skill apo enan target player

//admin_give_all_skills dinei olla ta skill se enan target player

//skill_test <skill_id> - testari ta skill //skill_test 100

//st <skill_id> - // //st 100

//show_spawns - anigei to menu me ta spawn pou exetai kanei.

//spawn - fonazei ena npc kai erxetai sthn 8esei sas //spawn npc_id

//spawn_monster - fonazei ena teras.. //spawn_monster npc_id

//spawn_index - anigei to menu me ta level ton teraton //spawn_index level

//unspawnall

//respawnall

//spawn_reload

//npc_index

//show_npcs

//teleport_reload

//spawnnight

//spawnday

//show_moves - anigei to menu me ta teleport

//show_moves_other -anigei to menu me alles topo8esies.

//show_teleport - anigei to menu me ta teleport

//teleport_to_character - kane ena player teleport //teleport_to_character kadar

//teleportto - pas sto player //teleport_to_character kadar

//admin_teleto - // //teleport_to_character kadar

//move_to -pigenis se mia topo8esia.. //move_to 11111 22222 3333

//teleport_character - kanei enan player teleport se mia topo8esia pou 8es //move_to 11111 22222r 3333

//recall - kaneis teleport to target player dipla s //recall kadar

//admin_walk

//explore

//admin_recall_npc

//gonorth

//gosouth

//goeast

//gowest

//goup

//godown

//tele -anoigei ena para8yro apo teleport

//admin_failed

//test Save flush σύμπαν χάρτη

//test uni - Επιστροφή σύμπαν μέγεθος

//test hash <number>

//test uni Return universe size //mp on - Start packet monitor

//mp off - diakoph paketou

//mp dump - ektos paketou istorias

//known on -bgazeis to enan char apo to tin lista me ta char

//known off - ginesai aoratos apo tin lista me ta char

//unblockip <ip> -kaneis unblock ena ip pou eixes kanei banip.//unblockip 123.123.123.123

//zone_check

//zone_reload

 

Otei eiinai me diaforetikei gramatoseira einai gredit:DarkSky  Ty para pl

Posted

patas //snoop kai to onoma kai sou bgazei enan pinaka pou sou leei ta trade ti leei kai etsi.. alla ekeini thn sthgmi...

Posted

ma3x dior8ose to title tou topic den einai share auto edo apo [share] kanto [Guide] !!!

 

Good Job!

 

Ok to alla3a file m..

Posted

gt mipws to ekane c/p apo kapou alou..*lew mipws*

 

mpes apo navicat admin command kai 8a ta deis... aman oloi mhpws to ekana c/p eleos..

 

Posted

afou copy paste to ekanes apo l2jserver.com dwse credits kai min les oti ine dikas s

+aggree

dwse credits dn nmz na ta egrapses monos sou...

  • 5 weeks later...

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  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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