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Hi all! 

 

I need a little help with my server. I can play in my network the server but my friends dont. I have seen a lot of tutorials for this but no one can help me. The problem i think is when i start login.server (Photo) in external addrs says me 0.0.0.0.

 

I give u my config maybe some camps are wrong.

 

Hope u can.

 

PD: Sry for my bad English.

 

SERVER.PROPIETIES:

 

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Database Engine
# Available: MySQL, MariaDB
# Default: MySQL
Database = MySQL

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
# Driver = org.mariadb.jdbc.Driver
# Default: com.mysql.jdbc.Driver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs?useSSL=false&serverTimezone=UTC
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
# URL = jdbc:mariadb://localhost/l2jgs
# Default: jdbc:mysql://localhost/l2jgs?useSSL=false&serverTimezone=UTC
URL = jdbc:mysql://localhost/l2eyamo?useSSL=false&serverTimezone=UTC
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =

# Database Connection Pool
# Default: HikariCP
# Available: BoneCP, C3P0, HikariCP
ConnectionPool = HikariCP

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 500
MaximumOnlineUsers = 500

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Player name template.
# Examples:
# PlayerNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# PlayerNameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# The default forces start with a letter and continues either with letters or numbers.
# Default: [a-zA-Z0-9]*
PlayerNameTemplate = [a-zA-Z0-9]*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
# Default: [a-zA-Z0-9]*
PetNameTemplate = [a-zA-Z0-9]*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
# Default: [a-zA-Z0-9]+
ClanNameTemplate = [a-zA-Z0-9]*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

LOGIN.PROPIETIES:

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in milliseconds.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
# Driver = org.mariadb.jdbc.Driver
# Default: com.mysql.jdbc.Driver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls?useSSL=false&serverTimezone=UTC
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
# URL = jdbc:mariadb://localhost/l2jls
# Default: jdbc:mysql://localhost/l2jls?useSSL=false&serverTimezone=UTC
URL = jdbc:mysql://localhost/l2eyamo?useSSL=false&serverTimezone=UTC
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Database Connection Pool
# Default: HikariCP
# Available: BoneCP, C3P0, HikariCP
ConnectionPool = HikariCP

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------

# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------

# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24

 

IP-CONFIG:

 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- External host here (Internet IP) or Localhost IP for local test -->
<gameserver address="l2eyamo.ddns.net" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="127.0.0.1" />
    <!-- Internal hosts here (LANs IPs) -->
    <define subnet="10.0.0.0/8" address="10.0.0.0" />
    <define subnet="172.16.0.0/19" address="172.16.0.0" />
    <define subnet="192.168.0.0/16" address="192.168.0.0" />
    <define subnet="192.168.0.0/24" address="192.168.0.0" />
    <define subnet="192.168.1.0/24" address="192.168.1.70" />
</gameserver>

 

Login Server.jpg

  • 2 months later...
Posted

Could you just upload here the ipconfig.xml file that you have? This is where you need to add your global IP address. Also, make sure you that the ports of your network switch or router are enabled on the 2106 and 7777 ports, otherwise your firewall will be triggered and blocked all the external connections.

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