I'm trying to limit to being able to only 3 wards per castle in TerritoryWar.
So I went to TerritoryWarManager.java
in the following line:
public Territory(int castleId)
{
_castleId = castleId;
_territoryId = castleId + 80;
_territoryWardSpawnPlaces = new TerritoryNPCSpawn[9];
_questDone = new int[2];
}
so I changed from 9 to 3.
public Territory(int castleId)
{
_castleId = castleId;
_territoryId = castleId + 80;
_territoryWardSpawnPlaces = new TerritoryNPCSpawn[3];
_questDone = new int[2];
}
so I compiled and went for the test. and all goes well. but when I summon the 4th ward, she simply disappears, neither goes to me, nor goes back to her origin castle.
GameServer:
In Game:
can someone please help me fix this? I want if the player already has 3 ward in his castle, when summoning the fourth, he can not or she returns to his origin castle
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
On April 11 at 18:00 server time (GMT +2), the open beta test of our upcoming Chronicle 2 update will begin!
We invite everyone to join, explore the world of C2 ahead of the official launch, and share your feedback.
📌 Players who find bugs during OBT will receive CoL as a reward:
- 1 CoL for each staticmeshes bug For example, passing through textures, stairs, etc.
- 2 CoL or more for server-side bugs (depending on severity).
You can report bugs via support on Discord or on the forum.
Open beta testing will last approximately until 15.04 20:00 (GMT +2).
Your activity and input will help us improve the game!
The download links will be available later.
Hi there, Im looking for a working Autofarm for L2JMorbius Interlude files.
I would preffer this one with the skillbar, if possible. It would be nice to have settings like Dont Attack RBs / Champion mobs, and an input for the range. A nice to have is also the return to center option.
Ready to pay for it.
Question
HARDECORE
I'm trying to limit to being able to only 3 wards per castle in TerritoryWar.
So I went to TerritoryWarManager.java
in the following line:
public Territory(int castleId) { _castleId = castleId; _territoryId = castleId + 80; _territoryWardSpawnPlaces = new TerritoryNPCSpawn[9]; _questDone = new int[2]; }
so I changed from 9 to 3.
public Territory(int castleId) { _castleId = castleId; _territoryId = castleId + 80; _territoryWardSpawnPlaces = new TerritoryNPCSpawn[3]; _questDone = new int[2]; }
so I compiled and went for the test. and all goes well. but when I summon the 4th ward, she simply disappears, neither goes to me, nor goes back to her origin castle.
GameServer:
In Game:
can someone please help me fix this? I want if the player already has 3 ward in his castle, when summoning the fourth, he can not or she returns to his origin castle
Please !!
I use L2JSunrise
Edited by HARDECOREchronicle: High Five
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.