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Posted

hello,

how can i find the socket names used in additionalabnormal.dat  ,
for exemple for weapons i see the socket used is FX_SOCKET_O1 , there is also e_bone, so how can i see the bone names? socket names?  i tried gildor's uedit, i tried unreal edit and open fighter.ukx and weapons ukx, but bone names are not shown..

 

So i d like to know also if i d like to attach an effect o a bone on a character, like the neck of a character if item x is equiped, should i remake that item in unreal editor and add the bone name of the body  for each type fighter, orc, etc ? 

Posted

Man just add on skype for such questions system has 300 files you dont need to make 300 topic for decrypt some useless file lol

Posted (edited)

sorry maybe i frased my question wrong, is not about .dat file, is about the socket names used in such files,

 

Edited by darta
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