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Posted

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UMODEL

Unreal Model Viewer

 

List of supported games:

~~~~~~~~~~~~~~~~~~~~~~~~

Unreal Engine 1:

Unreal 1, Unreal Tournament 1

The Wheel of Time

Modified Unreal Engine 1:

DeusEx, Rune

Unreal Engine 2:

Unreal Tournament 2003/2004

Postal 2

Modified Unreal Engine 2:

Splinter Cell 1,2

Lineage 2

Unreal Engine 2.5:

UE2Runtime

Harry Potter and the Prisoner of Azkaban

Modified Unreal Engine 2.5

Tribes: Vengeance

 

List of games with limited support:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Using "-noanim" option (unsupported animation format):

Harry Potter (UE1)

Devastation

 

 

 

For command line information run 'umodel' without arguments.

Keyboard: press <H> for help, <ESC> for exit.

 

 

Changes:

~~~~~~~~

14.11.2008

- implemented support for UE2Runtime mesh animation format

 

13.11.2008

- detecting UT2 (UT2003/2004) packages, separated UT2 support and generic UE2 support

 

10.11.2008

- updated Lineage 2 support (for latest Lineage 2 Gracia)

 

09.11.2008

- implemented support for unicode strings (sometimes used in Lineage 2 packages)

 

07.11.2008

- implemented serializers for most UE2 materials

- long texts on screen may be scrolled now with Ctrl+PgUp/Ctrl+PgDn keys

 

06.11.2008

- implemented material outline viewer (key 'M')

 

05.11.2008

- implemented quick support for Shader material (does works in most cases)

 

02.11.2008

- implemented Lineage 2 texture and MeshAnimation support

 

01.11.2008

- implemented Lineage 2 package and SkeletalMesh support

 

30.10.2008

- added "-noanim" command line option to prevent MeshAnimation (UE2) / Animation

(UE1) class loading in a case of unsupported data format

 

23.10.2008

- implemented Harry Potter and the Prisoner of Azkaban support

 

22.10.2008

- implemented Tribes: Vengeance support

 

09.10.2008

- implemented support for Unreal Engine 1 UMesh class

- improved UE1 LodMesh support

 

08.10.2008

- linux: workaround for SDL bug caused undesired mesh rotation when pressing left

mouse button

 

06.10.2008

- implemented Rune mesh support

 

01.10.2008

- implemented VertMesh export into Unreal's .3d format

- fixed wrong orientation of VertMesh in viewer

- "dump" command now displays object properties

 

30.09.2008

- displaying of texture information in material viewer

 

28.09.2008

- implemented DeusEx VertMesh support

 

23.06.2008

- fixed error in compressed TGA export, caused format incompatibility with some

image viewer/editor software

 

15.06.2008

- skeleton dump has been moved to Ctrl+B key (previously was automatically

made on mesh selection)

- fixed crash when handling broken object imports (import object from package,

which does not hold it)

- implemented UT1 SkeletalMesh support

 

11.06.2008

- added Unreal1 and UT VertMesh support

 

06.06.2008

- added Splinter Cell 2 support

- fixed "default" material loss when window is resized

 

03.06.2008

- added Splinter Cell support

 

14.05.2008

- added texture export

 

26.03.2008

- exporting whole package with a single command

 

20.03.2008

- advanced usage information

 

18.03.2008

- added support for Unreal1 paletted textures

 

 

Download

 

http://depositfiles.com/files/iefaq50ru

http://rapidshare.de/files/41063368/Unreal_Model_Viewer.rar.html

 

Posted

And now give a FAQ for dummys like me :

 

Q : what can i do with this?

 

Q : this work with any chronicle?

 

 

Q : this work with any chronicle?

you can look in Subject title

Re: [share]Unreal Model Viewer for all Lineage 2  parts

 

Posted

Quote from: SaLeoTragem on Today at 01:56:44 PM

Put credits man Wink La2base.ru Wink

Its working perfect Smiley

 

 

Who, La2Base? Its credits of http://gildor.org/en/projects/umodel

 

Quote from: kali on Today at 02:03:52 PM

this is not the  La2base  because  La2base  NUB portal which is only stealing all

+1 Smiley

 

And how you want to give him +1?

First you are not a donator member

Second thats not a real reason :)

You only spammed in that post

Posted

And how you want to give him +1?

First you are not a donator member

Second thats not a real reason :)

You only spammed in that post

 

And what you just wrote is just as much spam. Go to bed moron.

 

The Credits goes to gildor. Not La2base.

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