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L2World_adv2_free.jpg

 

 

www.l2world.eu

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BETA 28.06.2019 20:00 UTC+2
LIVE 05.07.2019 20:00 UTC+2
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L2World_adv1a.jpg

 


SERVER INFORMATION

 

Server Rates:
» Xp 50x.
» Sp 50x.
» PartyXp 2x.
» PartySp 2x.
» Spoil 20x
» Drop 20x.
» Adena 10x.
» Starting character level 1.

 

Enchant rates:
» Safe enchant +4.
» Blessed and simple scrolls max enchant (+16).
» Simple enchant scrolls chance – 50%
» Blessed enchant scrolls chance – 60%

 

Buffs:
» Max Buffs: 24 + 4.
» Max Dances/Songs: 12.
» Buffs time: 2 hours

 

Automatic events:
» Capture the Flag.
» Death Match.
» Domination
» Korean Style
» Hunt Ground
» Last Man
» Mass Dominion
» Team vs Team

 

Olympiad game:
» Retail olympiad game.
» Competition period [1] week.
» Olympiad start time [18:00] end [00:00] GMT+2.
» New Heroes every Monday.

 

Castle Sieges & Territory Wars:
» Every week.

 

Boss Informations:
Baium: 5 days + 1- hour random
Antharas 5 days +- 1 hour random
Valakas 5 days +- 1 hour random
Beleth 5 days +- 1 hour random
Queen Ant 22 hours +- 1 hour
Instances for 1 party = 9 players

 

Custom server gear:
Dress me system with special costumes, shields, weapons and hats for Adena

Unique features:
» Main town – Giran
» Automatic-Manual Potions.
» Automatic-Manual reward from Vote
» Vote Rune for better stats
» Working Castles.
» Unique Grand Boss PvP zone
» Wedding system.
» Full npc buffer with auto buff.
» Max subclasses – 3.
» Max lvl subclass – 85.
» Free and no quest sub class.
» Ingame password change.
» Secondary password security.
» HighFive retail skills.
» Server up-time [24/7] [99]%.
» Announcements on Raid Boss spawn
» Top pvp/pk/online ranks in Community Board ALT+B.
» Community Board ALT+B with functions for players.
» Community Board ALT+B with all servers infromations and commands.
» Perfect class balance
(all class can kill all class depending on players skill and setup knowledge,gear,augmentations).

 

  • Upvote 1
  • 3 weeks later...
Posted

I'm quite interested in all those "unique" stuffs I see in every single copy/paste server.. I mean, when I log-in into either topzone/hopzone I see a bunch of 20-50x servers (really, like 5 H5 and 3-4 Interlude) with the same exact looking pages, stats, customizations, etc.. What's the point of having 3 servers, which are 50x, when we can have 1 with all the people inside? 

 

I don't seems to assimilate the greedy server style, which broke this game long ago by opening 1 week servers for the donations, then re-open it at least 15 times (fuck you, Vercetti) for the same purpose.. 

  • 1 year later...
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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