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Posted
Is there any scritpt or some configuration to leave the dwarf with the adrenaline in pastures so that it removes 
recc of helmet dc and boots dc? feeding x2 and x4 to the buffaloes?
Posted
18 hours ago, alexlok0 said:

Is there any scritpt or some configuration to leave the dwarf with the adrenaline in pastures so that it removes 
recc of helmet dc and boots dc? feeding x2 and x4 to the buffaloes?

 

procedure growing_up;

begin
    while not user.dead do begin 
       if  User.Target.ID = (21470) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21476) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21478) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21481) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21484) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21486) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21477) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21478) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21479) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21480) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21482) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21472) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21473) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21474) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21475) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21470) then Engine.UseItem(6644);
        delay(50);
       if  User.Target.ID = (21483) then Engine.UseItem(6644);
        delay(50);
    end;
end;
begin
     Script.NewThread(@growing_up);
end.

 

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