whatisup Posted June 5, 2019 Posted June 5, 2019 (edited) Been wondering if there is a way to make arena/pvp zone check for clan/ally members. Meaning that I want to make it so you need ctrl to hit clan/ally members in arena/pvp zone because right now you can hit em straight away. If there is something you can share with me would be grateful. Or just a simple way to make a flag zone keep pvp flag because u simply unflag after u hit somebody inside it. Using acis latest rev Edited June 5, 2019 by whatisup Quote
0 SweeTs Posted June 5, 2019 Posted June 5, 2019 updatePvpStatus, add your zone check and return, so it won't flag anew / won't be added to the task. Matter of moving clan/ally check before the zone. Open Player.java and search for isCtrlPressed, check and understand the code and then do appropriate moves. Quote
0 whatisup Posted June 5, 2019 Author Posted June 5, 2019 (edited) So it works like this. But when I remove the pvpzone it stops working (people unflag when they hit inside the zone). And I can't seem to make it work. I don't want it to be pvpzone because of the hit clan without ctrl. It's the one or the other pretty much. package net.sf.l2j.gameserver.model.zone.type; import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.zone.ZoneType; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; /** * A zone extending {@link ZoneType}, used for jail behavior. It is impossible to summon friends and use shops inside it. */ public class ChaoticZone extends ZoneType { public ChaoticZone(int id) { super(id); } @Override protected void onEnter(Creature character) { if (character instanceof Player) { character.setInsideZone(ZoneId.CHAOTICZONE, true); character.setInsideZone(ZoneId.PVP, true); ((Player) character).sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); final Player activeChar = (Player) character; // Set pvp flag if (activeChar.getPvpFlag() == 0) activeChar.updatePvPFlag(1); } return; } @Override protected void onExit(Creature character) { if (character instanceof Player) { character.setInsideZone(ZoneId.CHAOTICZONE, false); character.setInsideZone(ZoneId.PVP, false); final Player activeChar = (Player) character; ((Player) character).sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); activeChar.exitOnNoLandingZone(); PvpFlagTaskManager.getInstance().add(activeChar, Config.PVP_PVP_TIME); // Set pvp flag if (activeChar.getPvpFlag() == 0) activeChar.updatePvPFlag(1); } return; } } Thank you for your time. Edited June 5, 2019 by whatisup Quote
0 SweeTs Posted June 5, 2019 Posted June 5, 2019 I already told you what to do, there are 2 methods in Player, updatePvpStatus. The pvp check logic, onEnter, is wrong, as if you enter flagged, you get unflag after a while. Quote
Question
whatisup
Been wondering if there is a way to make arena/pvp zone check for clan/ally members.
Meaning that I want to make it so you need ctrl to hit clan/ally members in arena/pvp zone because right now you can hit em straight away.
If there is something you can share with me would be grateful.
Or just a simple way to make a flag zone keep pvp flag because u simply unflag after u hit somebody inside it.
Using acis latest rev
Edited by whatisup3 answers to this question
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