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xdEd.png.cbd777a14777b074f14327e1287c0c5

 

XDAT Editor can edit interface.xdat

Download link: Download me

Official page: Click me

Credits: acmi

Github: Click me

 

Chronicles: Interlude, Kamael, Hellbound, Gracia Part1-2, Gracia Final, Epilogue, Freya, HighFive, Awakening, Harmony, Tauti, Glory Days(not finished), Lindvior(not finished), Epeisodeon(not finished), Ertheia(not finished), Infinite Odyssey(not finished)

 

It's not new share, but many people have problem and get error:

Screenshot_38.jpg.85acefd3d800f25eb27a37

 

Uploaded version is portable and working good.

 

UNK description ( credits zefi ):

Spoiler

unk.2 - layers of windows
unk.7 - connect with interface
unk.23- if you put 1000 then the upper part of the chat becomes inactive it cannot be selected, you cannot use the scrolls and buttons
unk.23 - skip clicks through the window
unk.24 - if you bet 1000 or higher, CaptionFrame appears. I tested on the chat, the opportunity to close the chat at all
unk.28 - move both arrows along the X axis (vertical scrollbar)
unk.29 - move the upper arrow along the Y axis (vertical scrollbar)
unk.30 - move the lower arrow along the Y axis (vertical scrollbar)
unk.100 - path to texture
unk.101 - text docking: 0.1 - left, 2 - center, 3 - right
unk.102 - background texture
unk.104 - the presence of a cap
unk.104 - if you set -1, then the area to the left will disappear behind which you can move the panels around the screen
unk.104 - allowing the window to have controls (minimize, close, sidebar, etc.)
unk.105 - scale texture x
unk.106 - scale texture y
unk.107 - hide by default
unk.108 - make the window transparent or not
unk.109 - read / memorize window position in windowinfo
unk.111 - the name of the window.
unk.113 - probably type of cap, 3 - vertical cap, 1 - horizontal to the left
unk.113 - show sidebar (left)
unk.114 - show top. part of the window (cap)
unk.115 - close button
unk.116 - dragging a window for any place
unk.117 - scroll type for stretchable windows
unk.117 - if set to -1, it prohibits increasing the size of the panels, for the arrow to the right. ... If the value is 2 arrow on the right, if 1 then in the center of the panel, 0 arrow on the left.
unk.118 - scroll coordinate x
unk.119 - y coordinate
unk.120 - the zone in which the mouse will go into the window resizing mode;
unk.121 - the zone in which the mouse will go into the window resizing mode;
unk.122 - how many pixels can stretch the window.
unk.123 - display the "default size" button
unk.134 - hide button
unk.135 - tooltip above the window icon (if minimized).
unk.138 / 139/140 - left, central, right textures of caps (can be set separately for each window);
unk.141 / 142 - the texture of the button "hide" ordinary / when pressed;
unk.143 / 144 - the texture of the "close" button / when pressed.

statusiconctrl:
unk.100 - hide a ticking timer for ending positive effects
unk.101 - hide the tooltip (requires clarification)

statusbar:
unk.100 - text bar signature
unk.101 - width of textures used
unk.102 - height of textures used
unk.103-105 - filled bar textures
unk.106-108 - substrate textures
unk.110-114 - bar textures with small values
unk.115 - font
unk.116-117 - font sizes

characterviewportwindow:

unk.100 - the scale of the displayed model, you can slightly increase / decrease the character itself. Apples and other tensioned rubbish do not change, so the actual possibilities are played by this parameter at the level of hundredths.
unk.101 - the x coordinate of the character inside the window (left-right);
unk.102 - y coordinate (top-bottom);
unk.103 - z coordinate (closer-on);
unk.104 - camera zoom / zoom;
unk.105 - vertical tilt of the camera;
unk.106 - horizontal rotation of the camera around the character;
unk.107 - the speed with which the vertical slope varies (requires confirmation);
unk.108 - horizontal rotation speed;
unk.109 - mask.

 

For normal working you need a java library. 8u51 version!

 

Screens:

scr1.jpg.82d025aa2f04e2a48b4fee979639741

 

scr2.jpg.cd22ef8cd0689d2f0193a84ba9952a2

 

scr3.jpg.edda51e04c4a0fd41528159cb838259

 

scr4.jpg.f2a714745fc42d7638de1c43ebc0c7d

 

 

EXAMPLE  what you can do. Info from zone-game ( acmi ):
 

1. Shortcuts
Create a hotkey on WeatherWnd. The thing is functionally useless, but it will come down for pampering.

Adding a new item to the GamingStateShortcut group

pF7ql.png

 

Assign keys and specify the action

wfZhe.png

 

Profit

uBvV6.jpg

 

 

2. Windows
The main block of information about gui.

WeatherWnd window in Korean, with default font text is not displayed.

With the help of Google translate, you can lead to a more understandable look.

jBHa.png

 

bgop9.jpg

 

 

3. Fonts
Information about loaded fonts.

location: windows - searches in the system, with empty loads from the systems.

bEJUY.png

 

he4iI.jpg

 

 

  • Like 3
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  • Upvote 5
  • 8 months later...
Posted

I did not begin to create a new topic.
The new version implements the functions of copying and pasting elements (even from different chronicles, but not all, the schemes are not completed).
Drag and drop of elements is also done - now you can drag an element to any place. But the restriction is worth it - you can drag it only within one parent.
Fixes are made for Russian-speaking clients - when you hover, the name of the system string is shown.
For all nested elements, the color of the icons has been changed so that it can be seen immediately.
Made saving in xml format, while all in one file. But you can also download xdat from xml.
When copying, the copied element is put into the buffer as xml - so you can paste it into Notepad ++ and edit it, then copy it back to the buffer and paste your changed element in the editor. During paste, if Ctrl is pressed, paste with all child elements, if not, then only one copied element will be pasted.
Icons have been added to some elements.
Added launch of a copy of the program and the start of the game. Got it with XDE.
Well, a bunch of minor edits. It was done for yourself, so do not judge strictly. Fafurion does not work in the selection of chronicles. So far, there is no scheme.
A small addition - I immediately updated the name of the elements during input - now I do not need to collapse and expand to see the applied name.

Updated schema for Interlude. All fields are signed - no more unk.

Spoiler

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1151862799fc.jpg

6aae69fa0b9c.jpg

28d6e11a0107.jpg

 

Link

Pass: EmuDev

  • Like 7
  • 7 months later...
Posted
On 2/13/2020 at 6:33 AM, BadStealth said:

I did not begin to create a new topic.
The new version implements the functions of copying and pasting elements (even from different chronicles, but not all, the schemes are not completed).
Drag and drop of elements is also done - now you can drag an element to any place. But the restriction is worth it - you can drag it only within one parent.
Fixes are made for Russian-speaking clients - when you hover, the name of the system string is shown.
For all nested elements, the color of the icons has been changed so that it can be seen immediately.
Made saving in xml format, while all in one file. But you can also download xdat from xml.
When copying, the copied element is put into the buffer as xml - so you can paste it into Notepad ++ and edit it, then copy it back to the buffer and paste your changed element in the editor. During paste, if Ctrl is pressed, paste with all child elements, if not, then only one copied element will be pasted.
Icons have been added to some elements.
Added launch of a copy of the program and the start of the game. Got it with XDE.
Well, a bunch of minor edits. It was done for yourself, so do not judge strictly. Fafurion does not work in the selection of chronicles. So far, there is no scheme.
A small addition - I immediately updated the name of the elements during input - now I do not need to collapse and expand to see the applied name.

Updated schema for Interlude. All fields are signed - no more unk.

  Hide contents

ffd7e6b88fe6.jpg

78dc44b6da72.jpg

80904433a121.jpg

1151862799fc.jpg

6aae69fa0b9c.jpg

28d6e11a0107.jpg

 

Link

Pass: EmuDev

Hi friend, for CT0 - interlude, it didn't work, even though the file is already decoded, with xdat editor 1.3.7 it works normally, it opens interlude

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