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bumpmaping @ paralax @ volumetric detail @ point cloud

all the updates will go in this post

download is coming soon when i have time to spare to optimize it

 

this is a test of a technique that i call   inverted brain scan textures

it adds in lineage volumetric bump detail to almost any surface and texture

i think any texture can be used if you do it right and experiment

more gpu will be used but that depends on the optimization you make

you can edit and add and change parts of it as you like to blend !

 

 

 

the tutorial bellow is long because i was very very drunk

skip at 01:21:05 to see results

 

for now i use 2 settings to have the final quality look effect but you can experiment with that

in the video i tried to combine settings but you can see the blackness in far texture

for now i use it like this

 

the first is smooth

when you edit the texture make shore to not use detail alpha or feather or aa on transparency just use it like pixelated selection

then you save it as dds dxt3 with no mipmaps then you import it as dxt3 and mipsmaps options

and do the settings i do on every texture

 

the second is granulated

use same edit but save it as dxt1 with nomipmaps and then import it as dtx1 and mipmaps options

and do the settings i do on every texture

 

 

 

 

 

Edited by puredemonsss
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